I have been looking at updating/adding to the necromancer mod that the crew at Radiant stated. I have moved a few things around to get it setup to work from a necromancer folder as opposed to the startermod folder. I am looking to add abilities to the necromancer so it has 6 like the other classes, so as they level they gain benefits.
So tracing thru the code and such, I am looking to add buffs to the skeletons that are summoned as the necromancer levels up. So things like - a lvl1 necromancer skeletons have more health. At lvl2 the necomancer’s skeletons move faster. Looking at things like that. So it is not buffing the necromancer, it is buffing up the summoned creatures. I have found how and where in the code the skeletons get “raised” but not sure how to change the skeletons abilities as the necromancer levels.
Any help would be great