Music and Soundtrack

Thanks, @EpicDwarf!

Also guys, I promise that track is coming. I’ve been keeping busy spending some down time with my wife and family. I hope you guys will like my take on it. Instead of choosing the typical macabre minor sounding battle scene I wanted to make it sound like a childish monstrosity. I think that quirky vibe would sit well with a voxel game battle scenario. We’ll find out soon enough. :smile:

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nice showmanship… way to build up the anticipation…

bah! it’s working!

@SteveAdamo, don’t get too excited. This is a very experimental piece. I’m trying to imagine something on the verge of “Awe, that’s so cute, we’re being attacked.” And at the same time I’m trying to capture something threatening within that statement. It’s sounds like old John Williams or Bernard Herrmann. haha. I’m purposefully avoiding the synths as well. This will be purely orchestral for the sake of showing it off, but synths could easily be added as flair rather than a mask of bad orchestration. [back to the grind]

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please, your feeble attempts at managing my expectations are wasted… im too impressed with your body of work, and you are far too knowledgeable to deliver anything sub-par…

no pressure though… :tongue:

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Well guys, here is my experimental battle music. I know you guys gave specific examples, but after you instilled the idea of a battle piece in my head I couldn’t help but see Cthulhu stomping around and destroying cities. I wondered how one would go about approaching this due to the worlds inherit musical qualities not being heavy. It couldn’t be too serious, but at the same it needed drive and a sense of imminent destruction if action was not taken. The result is this silly bit of stomping macabre that I came up with. Try not to laugh too hard at my ideas! :smiley:

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bravo! bravo! :joy:

god’s honest truth, my heart was racing as the song progressed… haha…

if you hadnt of associated the title with Cthulu, i would not be making this comment… but, what would the track sound like if the tempo were slowed down ever so slightly? reason being, Cthulu is so large and lumbering… i imagine him slowly pounding his way through town… if the tempo were slowed a bit to reflect both the imposing nature of the beast, but also the pace with which he inflicts his damage…

bah… maybe i just need to get some sleep…

loved the track! :+1:

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Thanks for listening @SteveAdamo! Honestly, I tried several different tempos in the beginning stages of writing. Some of the oompa-like bass lines work okay, but the frantic stuff just didn’t shine like it does with this tempo. It could probably be slowed down a bit and work just fine, but without gameplay to sit it against, it’s hard to say what would or wouldn’t work in game.

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I am reading through all the forums seeing this amazing work by the community in music and art, and im all like “thats a nice bowlder”

you have done some epic work. Could you mix the speed up with vicious voxels, slow the tempo of some sections, with the moments of the fast pace beat. but hey i do science not music, so i may just be saying something horrible.

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I really like this, agree with @SteveAdamo about the slower lumbering maybe for a Cthulhu association.

Like a pretentious wine taster I want to say it has a strong nose of John Williams spiced with a tang of Danny Elfman.

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By popular demand of @SteveAdamo and others , here is the same track slowed down from 140bpm to 120bpm. I think somewhere in between might be a better median, but here it is anyways for your judging pleasure. :smile:

http://caseyedwardsmusic.com/wp-content/uploads/2013/06/Vicious-Voxels-@120bpm.mp3

@DisposaDwarf : You’re not saying anything horrible. I think this piece has too much perpetual momentum to be varied in tempo like that. It needs that consistency to drive it home.

@TobiasSabathius : You can be pretentious any day if you want to put me in the same sentence as JW! :wink: But seriously, he is my largest influence in writing. WHAT A MASTER! His importance of melody and melodic development is what sets him apart from so many others. I’d love to try and add that touch to this game. There’s a reason why we remember films like E.T. and Jurassic Park. Those melodies man…

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my apologies… such a demanding lot we are… :blush: but this pace does seem to work better, doesnt it?

i think you are correct though (what a shock), that somewhere in between might be best…

edit: oh, and for others trying to access the link, it seems discourse wants to replace the “@” with a span tag… so you will have to “clean up” the URL to land on the .mp3

I definitely see how it lets the music breathe a bit more rather than racing to the finish to be stomped on! :smile: I hope the playfulness of it doesn’t demean the purpose of battling a monster ready to crush your city.

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well, i cant speak for anyone else, but even with the whimsical nature of the song, i still get the impression that something is about to go very wrong for my poor guys… :ambulance:

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You are an evil evil man!

This song is not before the “uh oh” - this song is way after the “oh no”, I saw my imaginary city go up in flames and all my forces destroyed before me.

And right after your song ends something like this would happen

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Evil?! … Well…maybe. :wink: I won’t eat anyone’s brains though!

@PDanford

Ummm… what? O_O

Btw, I thought would tell you guys, I hid a small Jurassic Park reference in the ‘Vicious Voxels’ piece I uploaded. Can you find it? :smiley:

yeah, i have the musical palette of a piece of soggy toast, so thats definitely lost on me… but im sure someone will find it! :blush:

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The hint is so subtle that I should be nice enough and give a hint. Hint: T-Rex :musical_score:

EDIT: Here is the tempo at 130 btw. I think it’s a nice fit. Good call!

Jepping crickets. If Radiant doesn’t add UI to put these and their contextual links into the game, I’ll mod it in. My list is now two! I thinks it’d be badass to have a mod that makes it super simple to expand the soundrtrack.

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