Mstony - Creations


#1

Hi, first I apologize for my writing, English is not my first language.

So… few month ago I participated on the KickStarter for Stone Hearth my first reaction was “This kind of voxel art is so amazing!” With the time, I watched some of the stream on Twitch and ask myself why I don’t try to do the same thing with Qubicle? And here is the result of my first try.

http://portfolio.mstony.net/images/stonehearth/SoldierLightPlate1.jpg

My objective with this character is the respect the design of StoneHearth, have the same resolution and proportion. For the proportion I used some reference given by @Froggy in this post. The character is kind of guard with a light plate armor and some leather for joining the armor piece. For the helmet I tried to replicate an Armet Chapel with a padded cap inside. The weapon is a simple halberd and for the shield I tried to do a little shield fixed to the forearm.

If you have any comment you’re welcome and I will really appreciate it if you can give some tips to improve my works. If you want access to the source file of my creation just ask and I will add it the this post.


#2

And here some other images
http://portfolio.mstony.net/images/stonehearth/SoldierLightPlate2.jpg

http://portfolio.mstony.net/images/stonehearth/SoldierLightPlate3.jpg


#3

And an other

-http://portfolio.mstony.net/images/stonehearth/SoldierLightPlate4.gif


#4

I really like this!

Improvements? I suppose maybe the whole thing looks a little too unsaturated, but he looks really good! :smile:

Edit: [quote=“MStony, post:3, topic:3363”]
http://portfolio.mstony.net/images/stonehearth/SoldierLightPlate4.gif
[/quote]

And just thought I’d repost it properly for you :smile:

He looks properly saturated here, so ignore my comment :smile:


#5

For the Image1 to Image3 I used Blender with Cycle for the render, its maybe a mistake when I exported the .obj file. its maiby the reason why its looks like too much brighter than the Qubicle Gif. I will try too fix it.


#6

welcome aboard @MStony! :smile:

that is one excellent first crack at a model… very well done! i took the liberty of editing your posts, to directly embed the images…

i hope you continue your work, as you clearly have a knack for it! :+1:


#7

good work on the model :thumbsup:


#8

A very good first model! I’m pleasantly surprised :slight_smile: Looking forward to seeing more!


#9

Agree with all the posts above, very nice looking first try :thumbsup:.


#10

Nothing more to add. Excellent first model. I look forward to seeing what else you can produce! :tophat::ok_hand:


#11

Like everyone else this is an awesome first model. I’m definitely looking forward to what you show us in the future!


#12

Here is a fast creation, I try too found the good terms for explain it but I think I’m wrong, so this a “training puppet” for the military training, I did it for make an animation with my previous character but I have some problem to render a character with Blender


#13

This is rad as hell!
I love the first render of it, it looks beautiful :grin:


#14

You should have a metal stand, like the wood base, then the ‘legs’ as a metal?


#15

@Azhrak Thanks for your comment, I choose to do the training dummy (not sure is the good word) all in wood for the main reason that is need to be a low cost item, its job its to be hit and the probably destroyed with time. In medieval times, the metal have more value than wood so for create a cheap training dummy they used wood, hay and some clothe/fabric. I don’t want the model have a lot of detail because I think is a kind of background element.


Training Dummies?
#16

Ah fair enough then, it looks great none the less :grin:


#17

its perfect for a training dummy… nothing ornate, just a solid piece of wood, used to hone your sword wielding skills…

great stuff! this will definitely makes its way into the game as a mod… :wink:


#18

Here is a new creation with a little bit more detail than the dummy, but just few amount of detail. This is suppose to be a Minotaur, I try to make him with a lot of muscle but I don’t really like the final result. I don’t like the horn, the shoulder look more like the head of an hammer and the skin color is too much flat at my opinion.



It took me 5 hours to do this and now, I will focus on a bigger project, would probably take all my week-end, I hope…


#19

he needs a BIG axe
I love him! He definitely deserves a titan status :stuck_out_tongue:
ps. you should help me make a mod based from a game :smiley:


#20

um, you’re kidding, right? this guy looks fantastic! i think he fits almost perfectly with the SH theme… i have nothing to complain about, or any real constructive criticism, except perhaps to extend the muzzle a fraction?

but man, this guys looks great!