Modding Stonehearth: first steps

I would suggest you take a look at some of @Tom’s earlier steams, were he demonstrates this very thing…

I’ll link when I’m not stuck on my phone…

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2 Things
First, Where can i find his streams :3
Second, Do you know why the picture has pink lines around the model?

Oh and i also made this Blu Spy for TF2

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the archive of Radiant’s videos on Twitch can be accessed here, with one of the specific animation example videos available here

have fun! :wink:

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@ThiqzMod more or less you copy the model once more, so you have the whole model twice located above each other:

  • Rename the matrix to e.g. “full model” (F2 in QC)
  • Create a copy of the matrix and rename it to indicate the body-party it should contain (e.g. “shoulderLeft”)
  • Delete all other body-parts from your new matrix, which should only include the body-part now which is reflected by the name of the matrix.
  • Continue to create copies of your “full model”-matrix for each body-part and keep on deleting all body-parts per matrix which are not “covered” by the name of the matrix.
  • At the end you should have one matrix for each body-part and you can delete the initial “full model”-matrix… still you should see the whole model… if not, you have forgot one of them and you need to add another matrix or matrices.

If you plan to include the model in Stonehearth just load one of the existing .qb-files to see which are the proper names for body-parts and what they should contain.

The [past streams you can find here][1], just look for “past broadcasts”.

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Alright thank you :smiley:

but how do i get the parts of the model together

What do you mean? Once you have split the matrix you keep the separated elements and export them as a single .qb-file. If all the namings have been done well, Stonehearth will put them together.

but do i need to put them in the the exact middle of qubicle? where the 3 lines meet?

That’s where you should take a look on the existing .qb-files for humans in Stonehearth. They are not exactly centered and the matrix has a certain size (to align the model). Just take one as a template and you should be all set.

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easiest is to open an existing qb file from stonehearth.

  • open qubicle
  • drag the qb file to qubicle (If you not already have the fixed version)

Then look at how they are set up. position + naming.

Even better is to just change those models to your liking and export it.

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@voxel_pirate With the Qubicle Constructor Stonehearth Edition. Will it be possible to export your files into a program like Blender?

@Skull24 Unfortunately this will not work as Blender requires you to provide an .obj-file which you can only create with the Home or Master Edition of QC. .qb-files cannot be processed in Blender. So if you are interested in animations, you might want to upgrade your edition or wait for QC2. @Tim mentioned in another thread that

“…Qubicle 2 Play editions will feature a very basic 1-click OBJ exporter.”

… or if you are as a tough cookie as @chimeforest is, you can take a look into his alternative approach:

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Thank you again for all the help. @voxel_pirate

@Skull24 Be warned, my guide is not for the faint of heart! It may brake your mind or shatter your soul!
But if you have any questions don’t be scared to ask me :smile:

@chimeforest Thanks, I will wait a while before I try to animate anything.

Can this be done in SH. If so, how and when?

going solely by the video image, I’m assuming you mean mounts?

I mean the animation, is that possible.

Not completely sure, but I don’t think this video was made inside Minecraft but rather in a tool like Blender with the assets of Minecraft. If it was, yes, you can do this also with Stonehearth assets… actually right now if you like. But that’s quite some work.

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What @voxel_pirate says it is likely not made inside minecraft itself.
Here is iwhat @MStony made:

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