I have been experimenting with the Stonehearth modding system and this is a thread to post my projects.
Currently I have a Camp Standard replacement in the form of a large tree, (Epic Norse embark with a Seed from Yggdrasil!) and a Floating Runed Pillar, because things that float are cool and runes are cool.
The crafting icon for the Runed Pillar is a reflection of an earlier version and will be updated at some point in the future.
Really digging the Yggdrasil/Tree of life thing going on and I love that you started your camp in the roots of the tree. Does the tree spawn looking the same every time?
Spu/Ghost: the tree is a static model, I have not created any variations yet.
voxel_pirate: It is a combination of working off cubes, both for the overall shape and the symbols, I tried to counter that by banging up the top a bit, but I do agree, I think I need to be a bit more aggressive with my weathering, also the light blue has a lot of high-tech connotations, I am experimenting with alternative colors.
perhaps a green hue will give it a more ānatureā vibe, as opposed to ātechā from the blueā¦ either way, its very slick!
and doth mine eyes deceive me, or do those last two images depict people on beds, under the cover provide by the massive roots of the tree?!? sweeeeeet!
I would make mods for you if you want me to - I think of adding Yggdrasil to the world generation and add the runed stone to the carpenter. They would be quite nice example mods and give me a chance to practice the workbench stuff a bit.
Geoffers: I was thinking just a slow up and down hovering action, I do need to change up the inscriptions though.
RepeatPan: I need to figure out proper collision scaling for the tree, (not to mention how to do non-square collision boxes, perhaps multiple collision entries? will be testing)
Iām wondering whether one could turn this into two separate objects, one for the stone itself, the other for the āgreenā stuff. If that was the case, it might be possible to change the color of the runes, perhaps have some fading/pulsing effect, perhaps even event based, ā¦
How is that done with the default heads, do you know that by chance? Do the three heads just have different colors for the ribbon?
@RepeatPan At the moment there are like 3 skin colors implemented for the femal settler. Each skin color has 3 different heads aligned to it which are not further split (e.g. head, ribbon, hair). So for the moment you cannot change single parts of the headā¦ but this will for sure come as the plan is to allow for more variety.
Right, thanks for the info. I donāt own Qubicle (and donāt really plan on getting it sinceā¦ well, check out Steffers Geodamo Center for Painting and Stuff for the reason why
Iām kind of interested to have dynamically colored things though. Iāll definitely look into it soonā¦ ish.
i think the purple one looks the most āsoothingāā¦ but perhaps its the scale that is throwing things off for meā¦ they still seem somewhat futuristic? maybe seeing it in motion would remedy thatā¦
all in all, this is looking pretty sweet! and yes, make them launch wee little bunnies at random intervalsā¦ then my friend, you will have accomplished something truly magnificent!