Hi all, small question: some people have already made some damn cool biome’s and sometimes with custom trees. So I was wondering:
How… Big can one of these trees be?
As in can I tell the map generator to make ygdrasyl the world tree, out of wood blocks that you can mine?
I know I could make a block that’s Basicly wood “ore”, I did this with mythril.
I know I can scatter it around like other ores and define size an rarity
But that one doesn’t spawn in a defined shape.
Anyone have any ideas on how to highjack stoneheart systems to let it spawn one huge ass tree on the map, preferably minable?
And it not, just not harvest able?
Now that’s a question I’d like to know answer to as well. The two possible approaches are making trees structures made out of voxels or making them entities which are not easily harvestable. With the current state of the new builder the latter seems not really practical (sorry, but I can tell you the interactions between entities or ladders are still rather not working: no entity on top of entity, ladder on building nor ladder next to entity is possible).
Don’t know if this is related but in a recent dev stream where they were using the canyon biome they placed a water stone on top of a natural, irregular stone pillar and the water flowed down the side, following the shape. This surprised me because I was expecting the pillar to be an entity with a single collision box and the water to follow that box. Don’t know if @BrunoSupremo converted the model to terrain or if it’s the water simulation being more detailed than I expected, but if the model was converted to terrain then that should be something for you to look closer at.