[MOD] Vikingmod V [0.55]

Hi all, i thought i’d make a thread so i can sort of contain my updates on a mod im doing here.

Current contents:
stone axe, rune stone (needs better art) fireplace (1x1 hearth) bronze/iron/steel/mythril: sword, axe, runed comb(invisible helmet), and chainmail.
wooden shield, wooden shield, covered in linnen and a wooden runed comb


WOW. I loved this. Great job!!

I have a mod that has 4 axes. If u like, u can use them :grin:

@Tanrion that is a really kind offer and i think i can defnitly use one of those :slightly_smiling_face:
also, really cool stuff man! the cleric really can use some extra stuff :open_mouth:


time to have my mason make decorative rune stones.!
i’d kinda like to do the same thing as i did with the shields (randomised appearance)
so if anyone is bored and wants to contribute a stone: here is a base to start from:

rune_stone.qb (30.5 KB)

also @Tanrion the one axe that interested me (the one that hooks down sharply, i think its your steel axe, looks like it has an empty .qb file, at least in your dark version.


Feel free to use or edit :grin:

Thanks, man :smile: It’s been a while since i’ve created those. Now i’m creating again, but I want to reach a higher level :laughing:

Oh, the top first one? I think that’s just the image. Idk if I have changed the qb file :thinking:

Update: i just fixed up the typo’s missing pictures and mis-alligments: the viking mod on steam has just been updated!:
current features:

  • Wooden roundshield (multiple random designs, might look slightly different then pic)
  • viking longsword
  • steel axe (want better art, anyone able to help, give a shout)
  • rune stone

Thanks for making a Viking mod can’t wait to see what stuff you make :smiley:

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does anyone know what this means:

release-835 (x64)[M]
c++ exception: Error reading file Vikingmod/jobs/carpenter/recipes/recipes.json: Missing : Source: { “craftable_recipes” : { “weapons” : { “recipes” : { “training_roundshield” : { “recipe” : “file(training_roundshield_recipe.json)” }, { “wooden_round_shield” : { “recipe” : “file(wooden_round_shield_recipe.json)” } } } } } }
stack traceback:
[C]: in function ‘load_json’
radiant/modules/resources.lua:40: in function ‘load_json’
…nehearth/services/server/job/job_info_controller.lua:259: in function ‘_build_craftable_recipe_list’
…nehearth/services/server/job/job_info_controller.lua:106: in function ‘activate’
radiant/modules/commons.lua:305: in function ‘create_controller’
…earth/services/server/job/player_jobs_controller.lua:55: in function ‘_ensure_job_id’
…earth/services/server/job/player_jobs_controller.lua:84: in function ‘get_job’
stonehearth/services/server/job/job_service.lua:75: in function ‘get_job_info’
stonehearth/components/job/job_component.lua:147: in function ‘get_job_info’
…rver/town/orchestrators/craft_items_orchestrator.lua:17: in function ‘run’
stonehearth/services/server/town/town.lua:440: in function ‘_thread_main’
stonehearth/services/server/threads/thread.lua:273: in function <stonehearth/services/server/threads/thread.lua:270>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
stonehearth/services/server/threads/thread.lua:270: in function ‘f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>

because once again: i broke something while putting more stuff in.
entire mod included for ogling purpose:

1369569709.zip (35.7 KB)


ok that things is better then i expected by a factor of 500, and solved it, thanks bruno!

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Update: added a stone, bronze, and iron axe, and iron chainmail. still need to ballance their stats more but it should work. may need to do some model allignment but ill have to test.

Models now aligned so axes aren’t head-based weaponry…

wanted to share this:


Hey, man
How did u do this? :thinking:

Basicly I used the goblins random appearance code, the shield itsself is an invisible model, and then the game picks one_of a number of ‘heads’ which is the actual shield model, to keep it simple, I’ll post the snippet of code later :slight_smile:

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does anyone know if i make a helmet with no model the hearthlings just keep their hair?
(my historical research told me vikings usualy never wore helmets. just the chieftains did)
So im going to make a bronze/iron/steel comb. their well kept locks will protect them! :wink:

Check the cleric head gear. It does keep the hair.


Good one, exactly what I’ll do :slight_smile:

Incoming update after I check it at home and debug, adding:
Bronze and iron viking swords
Wooden, bronze, iron and steel combs. (Basicly helmets that don’t look like helmets)

Update: probably needs a few bug fixes and or fixed text strings but now includes mythril deposits, and mythril arms and armor

edit: just noticed i forgot the actual mythril bar recipe… expect that published tonight lol.

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I hope one day this gets to incorporate some of the cultural and more mystic attributes of the vikings!