Current contents:
stone axe, rune stone (needs better art) fireplace (1x1 hearth) bronze/iron/steel/mythril: sword, axe, runed comb(invisible helmet), and chainmail.
wooden shield, wooden shield, covered in linnen and a wooden runed comb
@Tanrion that is a really kind offer and i think i can defnitly use one of those
also, really cool stuff man! the cleric really can use some extra stuff
time to have my mason make decorative rune stones.!
i’d kinda like to do the same thing as i did with the shields (randomised appearance)
so if anyone is bored and wants to contribute a stone: here is a base to start from:
EDIT:
also @Tanrion the one axe that interested me (the one that hooks down sharply, i think its your steel axe, looks like it has an empty .qb file, at least in your dark version.
release-835 (x64)[M]
c++ exception: Error reading file Vikingmod/jobs/carpenter/recipes/recipes.json: Missing : Source: { “craftable_recipes” : { “weapons” : { “recipes” : { “training_roundshield” : { “recipe” : “file(training_roundshield_recipe.json)” }, { “wooden_round_shield” : { “recipe” : “file(wooden_round_shield_recipe.json)” } } } } } }
stack traceback:
[C]: in function ‘load_json’
radiant/modules/resources.lua:40: in function ‘load_json’
…nehearth/services/server/job/job_info_controller.lua:259: in function ‘_build_craftable_recipe_list’
…nehearth/services/server/job/job_info_controller.lua:106: in function ‘activate’
radiant/modules/commons.lua:305: in function ‘create_controller’
…earth/services/server/job/player_jobs_controller.lua:55: in function ‘_ensure_job_id’
…earth/services/server/job/player_jobs_controller.lua:84: in function ‘get_job’
stonehearth/services/server/job/job_service.lua:75: in function ‘get_job_info’
stonehearth/components/job/job_component.lua:147: in function ‘get_job_info’
…rver/town/orchestrators/craft_items_orchestrator.lua:17: in function ‘run’
stonehearth/services/server/town/town.lua:440: in function ‘_thread_main’
stonehearth/services/server/threads/thread.lua:273: in function <stonehearth/services/server/threads/thread.lua:270>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
stonehearth/services/server/threads/thread.lua:270: in function ‘f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>
because once again: i broke something while putting more stuff in.
entire mod included for ogling purpose:
Update: added a stone, bronze, and iron axe, and iron chainmail. still need to ballance their stats more but it should work. may need to do some model allignment but ill have to test.
Edit:
Models now aligned so axes aren’t head-based weaponry…
Basicly I used the goblins random appearance code, the shield itsself is an invisible model, and then the game picks one_of a number of ‘heads’ which is the actual shield model, to keep it simple, I’ll post the snippet of code later
does anyone know if i make a helmet with no model the hearthlings just keep their hair?
(my historical research told me vikings usualy never wore helmets. just the chieftains did)
So im going to make a bronze/iron/steel comb. their well kept locks will protect them!
Incoming update after I check it at home and debug, adding:
Bronze and iron viking swords
Wooden, bronze, iron and steel combs. (Basicly helmets that don’t look like helmets)