Sral92x here again. What can I say I wanted to make a mod for a job upgrade to the footman.
So now I am preparing to make a knight job class. I have nothing written yet code wise but I think I have the model for the outfit done (at least for the males).
Tell me what ya think.
Screenshots & Renders
An here we have a with cape option.
Here is a mock up of the planned talisman.
I am planning for this job to require a max level footman to get and you will need to craft the talisman for the class by crafting several components of his armor and weaponry at a blacksmith & weaver.
I want this kind of hard requirement for this job as I want him to have some very strong abilities.
- Will be stronger than a max level, fully equipped Footman
- Will provide a Buff to all Footmen in close proximity.
- If in range of defenseless Workers/Crafters (cowering) he will taunt the enemies to attack him.
- He will level up as any other job
- He will not receive any upgrades to his weapon, shield or armor.
- (If I can manage to code it) He will not patrol but instead if a fight starts he will run to it.
That’s it for what I got. Happy to hear suggestions.