I’m currently working on a new faction, known as the Grand Principality. They will be a branch off of the Ascendancy, featuring a reworked progression tree and several new classes and items.
I haven’t fleshed out their lore yet, but I will be writing up on it soon. They will borrow from Scandinavian and Eastern European societies. Their timeline is somewhat behind the Ascendancy, starting in Late Antiquity through the High Middle Ages (sorry, no Engineers). Their preferred start location will be my Grove biome.
Promotes from: Worker
Talisman: Woodsman’s Axe
Crafter?: Yes, limited early carpentry
Features: Increased capacity for logging and hauling. Faster and far more durable than standard hearthlings.
Promotes from: Farmer
Talisman: Wooden Sword
Features: Early militia unit. Provides minor bonuses to nearby hearthlings and can still perform most laborer tasks.
Now is a great time to get some early feedback and ideas from the community as I start coding! If you have any ideas you’d like to see potentially implemented, check out the thread linked below and leave a comment!