So I started a Hardmode series on my YT channel and while getting my initial supplies and preparing for the future i’d like to get a good miltary defense setup…which to me means getting a knight ASAP! Only downside is footmen only gain experience during battle…which is what i’m trying to setup a good defense from…but I need it…but it’s going to rek me…but…but…but.
So my developer brain got to thinking, "Hmmm…I wonder if I could make a little training dummy…somehow combine a placeable item (lamp) with a mob (goblin or squirrel) that the footman can fight and gain experience with! Here’s a screenie of a model i’m working on (this is about 45 mins of work mostly learning the app). It’s somewhat modeled to resemble the current Goblin
Here’s what i’m thinking of trying to implement!
- Basic dummy
- Footman attacks to gain exp
- Tiered Dummies
- I’m thinking have Goblin, then Ogre, then Rock elemental; each level would grant higher exp
The starting dummy is going to be wood and wheat but i’m thinking of implementing harder resources for higher tiers
Dummys are placed and are destroyed to “consume” experience. This forces players to think about resource management and allows another way to consume wood, stone, other “easy” to obtain resources.