[Mod] Settlement Decor Mod [Download available]


#282

Hi, nice mod but i got a problem…
I can make shovel for the gardener, but there is no icon in the change job menu to chose a gardener.
I have turned off all other mods, but it still not show up.

It show up grayed in the crafting menu.


#283

Make sure you have the latest version of the mod. Cause mine is working fine.


#284

I think, version must be A21+ , not only A22.


#285

Downloaded the mod yesterday from the first post, to be sure it is the latest.
Have also start new game, but it is the same, garderner icon missing.

It looks like there are more job icon missing, i have installed painter and enchanter mod, they to are missing in the job menu, and are grayed out in the crafting menu.

I run latest build in steam beta tab, do not know if that have anything to do with it.


#286

what mod are you using to get the next class after knight


#287

The Jewler mod. But it’s still under testing phase.


#288

this mod as UI Errors with latest 22.5.

If i change the Shadow Slider ingame it gives some nasty UI error.
i tried to disable all other mods and it only happen when this was active

i posted about it in this thread also

Error
release-753 (x64)[M]
Uncaught RangeError: Maximum call stack size exceeded
RangeError: Maximum call stack size exceeded
at RegExp.exec (native)
at RegExp.[Symbol.match] (native)
at String.match (native)
at Object.remove (http://radiant/stonehearth/ui/root/js/libs/jquery-1.10.2.min.js:5:116561)
at Object.remove (http://radiant/stonehearth/ui/root/js/libs/jquery-1.10.2.min.js:5:122312)
at Object.remove (http://radiant/stonehearth/ui/root/js/libs/jquery-1.10.2.min.js:5:122312)
at Object.remove (http://radiant/stonehearth/ui/root/js/libs/jquery-1.10.2.min.js:5:122312)
at Object.remove (http://radiant/stonehearth/ui/root/js/libs/jquery-1.10.2.min.js:5:122312)
at Object.remove (http://radiant/stonehearth/ui/root/js/libs/jquery-1.10.2.min.js:5:122312)
at Object.remove (http://radiant/stonehearth/ui/root/js/libs/jquery-1.10.2.min.js:5:122312)


#289

any chance a flat variant of the spiked fence pieces can be made? I’m trying to use them to make wooden pillars in my buildings but the pointed tops make it impossible to do so. While I could place blocks on top of them it always looks odd. So I’d like a fence piece that is flat on top and bottom, just take the spiked fence, chop the top off to make it tileable when stacked and I’ll be happy :smile:


#290

im honest i have never seen this issue before or while my playtimes … its says that the stacks are to big?.. i just test it with objects with 911125 voxels per object and dont get any issues -.-

edit: so i have checked the files and there are no issues … and this error only shows up when you change the shadowsettings ingame (with loaded world) … im honest i have no idea where the issue is - but its not a gamebreaking error xD


#291

Just a very very strange issue with latest 22.5 when i have settlement on for me. when it was disabled it was normal behaviour


#292

Been away for a while so only just had a chance to look into this is issue. I have managed to narrow it down to being caused by the gardener crafter menu button in the crafters menu, unfortunately I have no idea what the solution is or the exact cause. The error message suggests a infinite recursive loop or after some google research perhaps an issue with the same JS file being imported twice. Though I cannot see anything that could cause either of those issues, at least from within my mod.

So this may just have to be something that is left unfixed unless I can work out the exact cause or another change is made to Stonehearth in the future that might inadvertently fix it.


#293

I wont be adding any other new items to the mod for now, I’m working on another mod right now which is taking up my time, but I will add it to the list I have of possible future additions.


#294

Any fix coming for Settlement Decoration Error? been here for a month or two

Everytime you try to change any settings this happens and it only happens with Settlement Decoration Active as a Mod with the latest Mod and Latest Stonehearth 22.5


#295

@Banto I did reply to this issue after it was reported, see below.

I have managed to narrow it down to being caused by the gardener crafter menu button in the crafters menu, unfortunately I have no idea what the solution is or the exact cause. The error message suggests a infinite recursive loop or after some google research perhaps an issue with the same JS file being imported twice. Though I cannot see anything that could cause either of those issues, at least from within my mod.

I will try and get back to it again in the future but I consider it low priority for now as it only happens when changing settings which shouldn’t be often for most people and it doesn’t seem to have any noticeable negative impact on the game other than giving this error message. If you really don’t want to get the error you can delete line 147 in manifest.json

“stonehearth/data/ui/start_menu.json”: “file(mixins/start_menu.json)”

This will disable the crafter button in the start menu for the gardener though, but if you don’t mind that then go ahead.


#296

Heyho ^^ can you add the line “show_autoharvest_ui”: true, to the resourcenods of the plants? like the sunflower? so it can be autoharvest with [A22+] Pawel’s Mod Corner: Finetems, Plant Lore, Archmod


#297

Ok, I have that to each of the plants should be possible to auto harvest them now.


#298

I’m not sure if this has been fixed yet, but in start_menu.json, “hotkey”: “” should be changed to “hotkey_action”: “crafter:gardener” (even tho that’s not a real command) otherwise itll get a stack overflow when it interacts with other mods. :grin:


#299

Basically it just need to be updated to match the way the other startmenu items are saved exactly


#300

Thanks, fixed now. ////


#301

:smiley: Awesome, thanks for the quick response! (Now I get to play Settlement Decor with my grid keys :slight_smile: )