@Banto for the music titles and the license and credit please see the end of either of the release notes for 0.2 (5 posts above and the main workshop page on steam)
I look forward to your stream though you might want to wait until 0.3 later this weekend as there a number of improvements
@Wouter_Sikkema I had dumped all references to the GM and campaign when I originally stripped back the rayya’s children mod as a template. I assumed (erroneously as it turned out) that with no reference it would just default to the ascendency.
To fix I just reimplemented the gm stuff for the ascendency in the norsehearth mod to be used as a base for the coming Norsehearth campaigns. I believe it all lives under /data/gm with a scattering of references else where.
Doing this doesn’t require any copying of the campaign files from the stonehearth.smod
Though if you want to use a custom banner instead of the acendancy one, you’ll need to copy the files I believe.
The campaign uses the url for the ascendancy standard so you’d have to override it with your kingdom standard, but this will more than likely change it for the ascendancy kingdom as well.
It doesn’t work quite like the recipes do. The recipes for your kingdom reference your recipe list, which you mixin the stonehearth recipes into. In this case you are mixing into the stonehearth file, which won’t be kingdom specific.
I was going to ask you if having huge amounts of cube emitters affected performance. If it does I still have a bit of room for scaling back the number Do you think it is the number of emitters or the number of particles which causes PC stress?
Please let me know if you see any performance hit? I’m not quite done with the emitters yet…
Well, as a start, I had basically the whole map covered in foggy made by these particles.
And most was not even visible (ending underground). So it was poorly optimized from me.
I guess your clouds will not be a problem. If one day you end up needing to recover performance, just tone down the number of particles and compensate that by increasing their opacity.