I finally found some time to look at this one again.
City Planning With Pegs. version 5.0
Besides the necessary changes to change the name (so the engine won’t freak out), move the mod (so the forum won’t make the engine freak out) and change the mod format (so the engine won’t freak out, man I’m sensing a theme.), I found out that I can make one recipe produce more than one item.
The hack I had in place for it earlier used the stonehearths pile-mechanics as a proxy for this effect, but it was very confusing/unintuitive for y’all. But now I know there is a better way, I’ve fixed it.
In short, no double recipes, no more double-tiered crafting and no more engine freaking.
Download v5.0
At the first post.
Changes in v5.0
- implemented a feature where one recipe can produce multiple pegs. This fixed the hack where I used piling mechanics for this. This:
- made peg crafting more intuitive and,
- removed the double recipes
- removed symbols from the mod name that the engine didn’t like me using.
- changed .zip to .smod
- moved file to github
For those who update from earlier versions:
The name change will force you to delete all pegs from your worlds when updating. The game will be searching for pegs with the prefix [Add][Model]Peg_Planning_mod, but it won’t find any, scince all are called Peg_planning_mod:…. You can choose not to delete them, but then you’ll be stuck with errors of the game swearing that those damn pegs were here just a minute ago. Sorry for this.