[MOD] City planning with pegs (version 5.0)

I finally found some time to look at this one again. :smiley:

City Planning With Pegs. version 5.0

Besides the necessary changes to change the name (so the engine won’t freak out), move the mod (so the forum won’t make the engine freak out) and change the mod format (so the engine won’t freak out, man I’m sensing a theme.), I found out that I can make one recipe produce more than one item.
The hack I had in place for it earlier used the stonehearths pile-mechanics as a proxy for this effect, but it was very confusing/unintuitive for y’all. But now I know there is a better way, I’ve fixed it.

In short, no double recipes, no more double-tiered crafting and no more engine freaking.

Download v5.0
At the first post.

Changes in v5.0

  • implemented a feature where one recipe can produce multiple pegs. This fixed the hack where I used piling mechanics for this. This:
  • made peg crafting more intuitive and,
  • removed the double recipes
  • removed symbols from the mod name that the engine didn’t like me using.
  • changed .zip to .smod
  • moved file to github

:warning:For those who update from earlier versions:
The name change will force you to delete all pegs from your worlds when updating. The game will be searching for pegs with the prefix [Add][Model]Peg_Planning_mod, but it won’t find any, scince all are called Peg_planning_mod:…. You can choose not to delete them, but then you’ll be stuck with errors of the game swearing that those damn pegs were here just a minute ago. Sorry for this.

4 Likes

@nikosthefan, unfortunately the download link in the first post doesn’t work :forlorn:

Weird, it doesn’t work for me when I click on it. But I can go there via github, I can then copy paste the link of that page in a new tab, and it works, but the link of that page and the link in the top post are identical.
I am confused.

Can you try to paste the link — in a new tab and see how this works.

Scratch that, I found a bug in the link, does it work now?

1 Like

now works fine :smiley:

1 Like

Announcement

This Mod should now be available in the Steam Workshop as “StakeOut City Planning”.

Please notify me of any issues.

3 Likes

This is a pretty cool idea for a mod!
Could be even cooler if you could turn it into a zone tool and the outline of the zone would just ‘show’ the pegs without them actually being an item, but that would probably require some fancy wizardry

It would be super cool to have that. I was tinking personally a dragging tool that just places the items as ghosts. You will still see your hearthlings place down the pegs. but it would be just a little bit better placeable by the player. If I could have everything, I’d add the ability to name a big center peg, and have the name hover above the peg. Then you could also label the site you just reserved.

Sadly, the wizardry is indeed to advanced for me to master. :frowning: Maybe some day.