[Mod] (A15) Armory Expansion V1.3

They look great!!! Is there any clipping with the shields though? Mainly the steel one since it looks super long

in which way? into the ground, probably, heven’t tested all the models since back in november…

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Looks great ^-^ totally gonna download

just a note, this probably wont work with A14, i haven’t tested it but @yshan (i think it was yang) made a lot of helpful changes to stuff that caused mods to break.

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Thats cool. Im still using good ole A13 anyway :stuck_out_tongue: Dont want to stop the progress on my little hamlet XD

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but not entities changes :wink: mods break because they use observers xD

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so… does that mean my mod is broken or not…? (i have no idea what an ā€œobserverā€ is…)

normally it should work without any issues ^^ because you just override the old models at the moment :smiley:

oh awesome! and correction, i dont override the models, i just override the recipe’s so that they can have multiple outcomes :wink:

my main concern is @Drotten’s amazing little random crafting script… do you know if that will still work?

aslong i can see i can start the game without any errors (like the other mods) but im also have no idea why you need a new scripting with just an simple override ^^

edit: ahh ok because one of ,

ok normally this should work without it xD like i know this is already in … or was that only for models?..

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sorry if i misunderstood you, i’m really tired right now,

but the reason i need the script is so that i can have a randomized result for the crafting, so instead of just always getting the same item, the script allows for there to be multiple results, each having an equal chance of being crafted.

its not a needed feature, i could have easily just had a separate recipe for each item, but i prefer to have it this way, partially because it allows me to make as many variants as i want without cluttering the recipe list.

hope that makes sense…

also, thanks for testing it out on A14 for me!

So have test it full - still works fine :wink: So you can update the Titelscreen xD

Also i think your mace should be the normal model (looks really fine xD)

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@8BitCrab Thanks for the mention, I’m glad you liked my flamberge model =]

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did you consider your models be like a ā€œfineā€ version made by the blacksmith like the carpenter do with some of the decoration objects?

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i did consider this, but in the end i preferred it to be randomized with an equal chance, this way i could have as many variants of one weapon/armor that i wanted to have.

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##V1.2

whats new

  • ā€œversion 2ā€ in the manifest
  • fixed model positions

known issues

  • armor is messed up

sorry guys,due to the armor getting messed up i’m going to have to hold off on screenshots until that gets fixed… probably not even worth V1.2 release actually…

edit: okay, V1.2 does work with A13, and it appears that the issue with the armor being messed up is only present on A14.

will get that fixed up soon as i can.

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Psst! :wink:

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update

so it appears that my issue with the armor is coming from voxelshop, as any armor i export gets messed up. not sure why this only takes effect in A14, as i havent changed any of the models since they were originally created, perhaps something to do with the new layer system.

hopefully i can either find a way around this issue (already have a few ideas), or get a home edition of Qubicle 2.

until one of those two things happens the armor part of the mod will be messed up, the weapons and shields will work perfectly fine though :thumbsup:

sorry about this guys, hopefully i can find a fix soon.

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Great mod, would advise anyone considering it that the current build (A15) doesn’t quite agree with it, I encountered errors in the potter’s menu–unselectable items, etc. Did a bit of guess-and-check with my mod folder and came up with this, which seems a bit counter-intuitive given that it doesn’t touch that class.

thanks :smile:

[quote=ā€œBHunterSEAL, post:39, topic:19121ā€]
I encountered errors in the potter’s menu–unselectable items, etc.
[/quote]did you get a copy of the errors? if you did it would be awesome to see them so we can determine if it was caused by my mod or the game itself.

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