macOS unstable branch live now


#61

Thank you for the report! I will take a look.


#62


Another thing is this that hearthlings build and can’t escape.
An earlier incident I could make a ladder to the hearthling, but that one inside the roof.


#63

save file and logs
About the mining crash I have here an save file that repeatedly crashed when I tried to mine blocks near of the town (there is a visible iron ore vein)


#64

logs 20181130_0631.zip (54.9 KB)

Random CTD … I had just opened the mining tool (N)


#65

Thank you both for the reports! I’ll look into them.


#66

Okay so I’ve just uploaded a new version to the macOS branch that has the lastest features and fixes from the stable release that’s coming today. It also has some fixes for the macOS version, but I’m still trying to fix this crash related to mining.

I was able to reproduce it only once using @agar 's save file; Is there any more specific instruction you can give me so I can make it crash more reliably? It really helps me figure out the issue :slight_smile:

Thanks!


#67

I think I made a fix for the crash, but it may have also caused some unknown side effects. I’ve uploaded it to the macos branch for testing, let me know if it works for you!


#68

It didn’t crash always, so save-mine-crash-load-mine-crash-load-mine-nocrash. The save was made to be able to reload till it works.


#69

got it! thank you :slight_smile: I was able to get it to crash in the way you mentioned above at least once, and that was super helpful.


#70

I’m noticing that rendering is much slower in the newer renderer v. the old one (well, as long as you keep your light count down.) Not sure how to help diagnose the problem so I can help diagnose what is going on. What info do you need from me to make this report useful?


#71

Ah well in this case, if you mean the difference between the renderer and the use fallback renderer option the newer renderer is actually just slower - but it does a lot more!

It’s just a choice between faster & fewer features + slower and more features. Technically it’s also the difference between a forward and a differed renderer, so in some cases (as you say, lots of point lights.) the new renderer is faster.


#72

Makes sense, how much of a decrease shoukd I expect to see?


#73

It’s hard to say; What kind of decrease are you seeing? What are your computer’s specs?


#74

MacBook Pro (Retina, 15-inch, Mid 2015), 2.2 GHz Intel Core i7vvv, 16 GB 1600 MHz DDR3, Intel Iris Pro 1536 MB

If I put my settings on min, and then flip it back and forth, I’d say that the newer rendered is running at maybe 1/3 of the speed of the older renderer during the day (just eyeballing it, please advise if there is a way to get FPS directly.)

At night, with maybe 5 or 6 lights, the older renderer is still noticeably faster, but they start becoming about the same when you get up towards ten lights.


#75

Hey great work on the mac port! though me and my firend still can’t cross play between windows and mac?
Is there an eta on when it’ll work?
Thanks!


#76

Hey working on that now! Figured out that the issue was related to the steam transport timeout on macOS… for some reason it works in my development environment but not on Steam. Classic rookie mistake! Anyway hopefully get that fixed by tomorrow.


#77

Thank you so much for the quick reply!!! Love you guys


#78

That seems about right unfortunately; reducing the shadow map resolution might help.
(Your specs are better than mine.)


#79

Okay! I just uploaded the fix. Please let me know if it works for you :slight_smile:


#80

Hey there! We’ve been playing for around 30 mins with no problems so far! :slight_smile:
will update if we run into anything

Thanks a bunch & good job!