Crash after short playtime on mac


#1

Summary:

Can currently play for about 3-6 minutes before a spontaneous crash occurs. Preliminary testing shows it’s not triggered by a specific event or action on my part.

Stonehearth.log:

2019-01-14 11:58:21.130824 | client | 1 | app | Stonehearth Version 1.1.0.1000 (x64)
2019-01-14 11:58:21.131108 | client | 1 | core.config | user id is 1067ddbb-99cd-4101-82eb-fe30a18dc80b
2019-01-14 11:58:21.131123 | client | 1 | core.config | session id is 2abf2de4-866e-4176-a201-5b21da5f721d
2019-01-14 11:58:21.131133 | client | 0 | app | Steam present.
2019-01-14 11:58:21.131151 | client | 0 | core.system | Initializing crash reporter
2019-01-14 11:58:23.765388 | client | 1 | resources | Modules are verified pristine.
2019-01-14 11:58:23.871551 | client | 0 | app | Running Stonehearth server on port 50376
2019-01-14 11:58:23.871601 | client | 0 | client.core | Connecting to local server…
2019-01-14 11:58:23.871706 | client | 1 | game_engine | Initializing OpenGL
2019-01-14 11:58:23.871881 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2019-01-14 11:58:23.882621 | server | 1 | mod radiant | lua controller lifetime tracking set to “nil”
2019-01-14 11:58:23.902865 | server | 0 | mod stonehearth.ai.service | enable_cpp_placeholders is on
2019-01-14 11:58:23.902949 | server | 0 | mod stonehearth.ai.service | enable_cpp_compound_action is on
2019-01-14 11:58:23.905931 | client | 1 | game_engine | Determining window placement
2019-01-14 11:58:23.905957 | client | 1 | game_engine | Selecting monitor at 2960, 330
2019-01-14 11:58:23.908033 | client | 1 | game_engine | Creating OpenGL Window
2019-01-14 11:58:24.031873 | client | 1 | game_engine | Creating OpenGL Context
2019-01-14 11:58:24.036952 | client | 1 | game_engine | Finished OpenGL Initialization
2019-01-14 11:58:24.037201 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver ‘4.1 ATI-2.4.9’ by ‘ATI Technologies Inc.’ on ‘AMD Radeon Pro 560X OpenGL Engine’
2019-01-14 11:58:24.092726 | client | 1 | browser | cef started.
2019-01-14 11:58:24.093469 | client | 1 | browser | Navigate called without an existing browser!
2019-01-14 11:58:24.115775 | client | 0 | physics.navgrid | subspace pathfinder is enabled
2019-01-14 11:58:24.122981 | client | 1 | client.core | user feedback is off
2019-01-14 11:58:24.222383 | client | 1 | browser | Doing a buffered navigation to http://radiant/stonehearth/ui/root/index.html
2019-01-14 11:58:26.178234 | client | 1 | network | client allocating new send buffer (total: 0)
2019-01-14 11:58:26.178296 | client | 0 | client.core | Authenticating…
2019-01-14 11:58:26.271952 | server | 0 | simulation.core | Making authentication request with provider: host
2019-01-14 11:58:26.272066 | server | 0 | simulation.core | Authentication successful, responding with session.
2019-01-14 11:58:26.272135 | server | 0 | simulation.core | {
“session” : {
“player_id” : “player_1”,
“client_id” : “host”,
“provider” : “host”
},
“state” : “configuring”
}
2019-01-14 11:58:26.281252 | server | 1 | mod stonehearth.build.building_monitor | inventory was not present for player player_1
2019-01-14 11:58:26.281954 | server | 0 | mod stonehearth | Player ‘player_1’ joined
2019-01-14 11:58:26.322978 | server | 1 | network | server allocating new send buffer (total: 0)
2019-01-14 11:58:26.330354 | client | 0 | client.core | Authenticated
2019-01-14 11:58:26.333676 | client | 1 | mod radiant | lua controller lifetime tracking set to “nil”
2019-01-14 11:58:27.719033 | server | 1 | simulation.remote_client | started buffering client updates. (seq:28 ack:0)
2019-01-14 11:58:27.862333 | client | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2019-01-14 11:58:27.862393 | client | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2019-01-14 11:58:27.921850 | server | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2019-01-14 11:58:27.921899 | server | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2019-01-14 11:58:27.971711 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:28 ack:28)
2019-01-14 11:58:28.925934 | client | 1 | client.core | save game directory does not exist!
2019-01-14 11:58:29.092240 | client | 1 | client.core | save game directory does not exist!
2019-01-14 11:58:29.093223 | client | 1 | client.core | save game directory does not exist!
2019-01-14 11:59:11.723308 | server | 1 | mod stonehearth.world_generation | Trying to set game mode to stonehearth:game_mode:normal when it has already been set to stonehearth:game_mode:normal by host
2019-01-14 11:59:30.655485 | server | 0 | simulation.core | took 154 ms to process job list
2019-01-14 11:59:30.973211 | server | 0 | simulation.core | took 125 ms to process job list
2019-01-14 11:59:31.147458 | server | 0 | simulation.core | took 110 ms to process job list
2019-01-14 11:59:31.348567 | server | 0 | simulation.core | took 130 ms to process job list
2019-01-14 11:59:31.666250 | server | 0 | simulation.core | took 138 ms to process job list
2019-01-14 11:59:31.954953 | server | 0 | simulation.core | took 136 ms to process job list
2019-01-14 11:59:32.196254 | server | 0 | simulation.core | took 157 ms to process job list
2019-01-14 11:59:32.577452 | server | 0 | simulation.core | took 179 ms to process job list
2019-01-14 11:59:32.905541 | server | 0 | simulation.core | took 136 ms to process job list
2019-01-14 11:59:33.258005 | server | 0 | simulation.core | took 141 ms to process job list
2019-01-14 11:59:33.585343 | server | 0 | simulation.core | took 166 ms to process job list
2019-01-14 11:59:33.828295 | server | 0 | simulation.core | took 114 ms to process job list
2019-01-14 11:59:34.004875 | server | 0 | simulation.core | took 148 ms to process job list
2019-01-14 11:59:34.260014 | server | 0 | simulation.core | took 148 ms to process job list
2019-01-14 11:59:34.557929 | server | 0 | simulation.core | took 134 ms to process job list
2019-01-14 11:59:34.893721 | server | 0 | simulation.core | took 156 ms to process job list
2019-01-14 11:59:35.225288 | server | 0 | simulation.core | took 142 ms to process job list
2019-01-14 11:59:35.404741 | server | 0 | simulation.core | took 101 ms to process job list
2019-01-14 11:59:35.566095 | server | 0 | simulation.core | took 137 ms to process job list
2019-01-14 11:59:35.900280 | server | 0 | simulation.core | took 149 ms to process job list
2019-01-14 11:59:36.110208 | server | 0 | simulation.core | took 148 ms to process job list
2019-01-14 11:59:36.265203 | server | 0 | simulation.core | took 123 ms to process job list
2019-01-14 11:59:36.799241 | server | 0 | simulation.core | took 106 ms to process job list
2019-01-14 11:59:36.956193 | server | 0 | simulation.core | took 134 ms to process job list
2019-01-14 11:59:37.237756 | server | 0 | simulation.core | took 169 ms to process job list
2019-01-14 11:59:37.430557 | server | 0 | simulation.core | took 126 ms to process job list
2019-01-14 11:59:37.598312 | server | 0 | simulation.core | took 140 ms to process job list
2019-01-14 11:59:37.924399 | server | 0 | simulation.core | took 158 ms to process job list
2019-01-14 11:59:38.248250 | server | 0 | simulation.core | took 155 ms to process job list
2019-01-14 11:59:38.587333 | server | 0 | simulation.core | took 153 ms to process job list
2019-01-14 11:59:38.808493 | server | 0 | simulation.core | took 136 ms to process job list
2019-01-14 11:59:38.965277 | server | 0 | simulation.core | took 131 ms to process job list
2019-01-14 11:59:39.322838 | server | 0 | ai.execution_frame | (some entity reference) [stonehearth:top] ai slow start is 0
2019-01-14 11:59:39.412573 | server | 0 | simulation.core | took 159 ms to update game state
2019-01-14 11:59:39.412628 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2019-01-14 11:59:39.975765 | client | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2019-01-14 11:59:39.975839 | client | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2019-01-14 11:59:40.070360 | server | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2019-01-14 11:59:40.070414 | server | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2019-01-14 11:59:40.299753 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2019-01-14 11:59:41.965255 | client | 1 | client.core | save game directory does not exist!
2019-01-14 11:59:41.967527 | client | 1 | client.core | save game directory does not exist!
2019-01-14 12:01:06.647268 | server | 0 | simulation.core | took 119 ms to update game state
2019-01-14 12:01:06.647311 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2019-01-14 12:01:54.935815 | server | 0 | simulation.core | took 225 ms to update game state
2019-01-14 12:01:54.935870 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2019-01-14 12:01:59.859400 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2019-01-14 12:02:05.426070 | server | 1 | mod stonehearth.inventory | Restock director stuck. Rebooting it…
2019-01-14 12:02:10.009519 | server | 0 | simulation.core | took 131 ms to update game state
2019-01-14 12:02:10.009580 | server | 1 | simulation.core | game loop exhausted before any jobs processed!
2019-01-14 12:02:54.873124 | server | 1 | mod stonehearth.game_master.encounters.dialog_tree | missing next_node for choice in _on_dialog_tree_choice (choice:stonehearth:data.gm.campaigns.town_progression.bird_departs.dialog_tree_info.dialog_nodes.msg1.choice_000)
2019-01-14 12:03:26.539725 | client | 1 | deferred | [deferred 55738 ‘[method obj:object://tmp/120 fn:22097 route:build_ladder]’] resolve called in non-wait state!
2019-01-14 12:04:56.080447 | server | 0 | simulation.core | took 184 ms to process job list

Attachments:

Unable to upload nor can I find the crash dump.

Versions and Mods:

Crash was occuring with ace mod installed disabled that, still crashed when on the vanilla 1.1

System Information:

MacOS 10.14.2, Radeon Pro 555X, 2.9 gHz I9, laptop monitor as well as a secondary mac monitor

Have you attempted basic troubleshooting steps here: Crashing on start? Read this! UPDATED October 18, 2016
yes
[Have you attempted all the steps detailed in linked post? Please do before posting!]
yes
Notes:

There also seems to be a fair amount of input latency and a stuttering camera despite fine frame-rate


#2

Do you get the default Apple crash dialog when it crashes? I think it says report...

If you do, could you copy its details and paste them here?


#3

yes, let me relaunch so I can snag that again


#4

Think I may have found a solution it seems the game didn’t enjoy running full screen for the first few minutes. While waiting for it to break i left it windowed, and then put it in fullscreen later. No crash so far at about half an hour in.