Game Crashing to Desktop

Summary:

Visual bug happens when starting up (black screen & music) but pressing F5 reloads it. 5-10 minutes later the game crashes instantly.

Stonehearth.log:

2020-05-02 18:50:50.636776 | server | 1 | app | Stonehearth Version 1.1.0.949 (x64)
2020-05-02 18:50:50.636776 | server | 1 | core.config | user id is b7638b6e-7d68-48dd-b4fc-2d1a70360738
2020-05-02 18:50:50.637771 | server | 1 | core.config | session id is 1d25a87b-afc0-4ba9-a18d-e46a20c2c6de
2020-05-02 18:50:50.637771 | server | 0 | app | Steam present.
2020-05-02 18:50:50.637771 | server | 0 | core.system | Initializing crash reporter
2020-05-02 18:50:55.722770 | server | 1 | resources | Modules are verified pristine.
2020-05-02 18:50:56.713772 | server | 0 | app | Running Stonehearth server on port 50886
2020-05-02 18:50:56.713772 | client | 0 | client.core | Connecting to local server…
2020-05-02 18:50:56.713772 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2020-05-02 18:50:56.714773 | client | 1 | game_engine | Initializing OpenGL
2020-05-02 18:50:56.782777 | server | 1 | mod radiant | lua controller lifetime tracking set to “nil”
2020-05-02 18:50:56.835770 | client | 1 | game_engine | Determining window placement
2020-05-02 18:50:56.835770 | client | 1 | game_engine | Selecting monitor at 960, 531
2020-05-02 18:50:56.836770 | client | 1 | game_engine | Creating OpenGL Window
2020-05-02 18:50:56.975770 | server | 0 | mod stonehearth.ai.service | enable_cpp_placeholders is on
2020-05-02 18:50:56.975770 | server | 0 | mod stonehearth.ai.service | enable_cpp_compound_action is on
2020-05-02 18:50:57.869770 | client | 1 | game_engine | Creating OpenGL Context
2020-05-02 18:50:57.870770 | client | 1 | game_engine | Finished OpenGL Initialization
2020-05-02 18:50:57.876771 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver ‘4.6.0 NVIDIA 445.87’ by ‘NVIDIA Corporation’ on ‘GeForce GTX 1070/PCIe/SSE2’
2020-05-02 18:50:58.625824 | client | 1 | browser | cef started.
2020-05-02 18:50:58.626771 | client | 1 | browser | Navigate called without an existing browser!
2020-05-02 18:50:58.641770 | thread4812 | 1 | browser | Doing a buffered navigation to http://radiant/stonehearth/ui/root/index.html
2020-05-02 18:50:58.801771 | client | 0 | physics.navgrid | subspace pathfinder is enabled
2020-05-02 18:50:58.874770 | client | 1 | client.core | user feedback is off
2020-05-02 18:51:32.241771 | client | 1 | network | client allocating new send buffer (total: 0)
2020-05-02 18:51:32.241771 | client | 0 | client.core | Authenticating…
2020-05-02 18:51:32.336771 | server | 0 | simulation.core | Making authentication request with provider: host
2020-05-02 18:51:32.336771 | server | 0 | simulation.core | Authentication successful, responding with session.
2020-05-02 18:51:32.337770 | server | 0 | simulation.core | {
“session” : {
“player_id” : “player_1”,
“client_id” : “host”,
“provider” : “host”
},
“state” : “configuring”
}
2020-05-02 18:51:32.383771 | server | 1 | mod stonehearth.build.building_monitor | inventory was not present for player player_1
2020-05-02 18:51:32.390771 | server | 0 | mod stonehearth | Player ‘player_1’ joined
2020-05-02 18:51:32.448771 | server | 1 | network | server allocating new send buffer (total: 0)
2020-05-02 18:51:32.449771 | client | 0 | client.core | Authenticated
2020-05-02 18:51:32.465827 | client | 1 | mod radiant | lua controller lifetime tracking set to “nil”
2020-05-02 18:51:43.612756 | server | 1 | simulation.remote_client | started buffering client updates. (seq:185 ack:0)
2020-05-02 18:51:46.793757 | client | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2020-05-02 18:51:46.794757 | client | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2020-05-02 18:51:46.931755 | server | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2020-05-02 18:51:46.931755 | server | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2020-05-02 18:51:46.980757 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:185 ack:185)
2020-05-02 18:51:47.031755 | server | 1 | simulation.remote_client | started buffering client updates. (seq:252 ack:185)
2020-05-02 18:51:47.132756 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:252 ack:252)
2020-05-02 18:51:49.080757 | cef | 1 | browser | Load error: -3
2020-05-02 18:52:16.353623 | server | 1 | simulation.remote_client | started buffering client updates. (seq:826 ack:806)
2020-05-02 18:52:23.187623 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:826 ack:826)
2020-05-02 18:52:23.237622 | server | 1 | simulation.remote_client | started buffering client updates. (seq:961 ack:826)
2020-05-02 18:52:28.868725 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:961 ack:961)
2020-05-02 18:52:30.781636 | server | 1 | simulation.remote_client | started buffering client updates. (seq:1000 ack:980)
2020-05-02 18:52:32.568675 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:1000 ack:1000)
2020-05-02 18:52:32.619676 | server | 1 | simulation.remote_client | started buffering client updates. (seq:1036 ack:1000)
2020-05-02 18:52:32.875628 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:1036 ack:1036)
2020-05-02 18:52:38.756624error parsing json: decRef on a 0 refcount internal

Attachments:

I don’t see a crash.dmp in the directory. Is it where the stonehearth.log should be?

Versions and Mods:

The latest version. I did have mods but uninstalled them.

System Information:

Windows 8, GTX 1070, External Monitor

Yes, I tried all of the troubleshooting suggestions already. I also reinstalled the game & tried on a cracked version to see if it’d be any different.

Notes:

Two days ago I was able to play the game just fine, the only thing I downloaded between then was a camera driver (which I uninstalled to try and nothing). Both bugs started at the same time.

Aaa I meant Windows 10! I don’t know if I can edit posts…