When the game starts, it immediately stops responding before anything loads except a white screen.
2016-10-08 18:04:53.744232 | server | 1 | app | Stonehearth Version 0.18.0.663 (x64)
2016-10-08 18:04:53.744232 | server | 1 | core.config | user id is a6f11586-8d06-11e6-a840-6894237f9eaa
2016-10-08 18:04:53.744232 | server | 1 | core.config | session id is 9f8f85b8-8dab-11e6-bbf0-6894237f9eaa
2016-10-08 18:04:53.744232 | server | 0 | core.system | Initializing crash reporter
2016-10-08 18:04:53.744232 | server | 0 | lua.data | lua jit is disabled
2016-10-08 18:04:53.766868 | server | 1 | resources | Module rayyas_children_ui version 3 is deferred load)
2016-10-08 18:04:55.545282 | server | 1 | resources | Modules are verified pristine.
2016-10-08 18:04:55.799954 | server | 1 | app | Running Stonehearth server on port 43831
2016-10-08 18:04:55.800453 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2016-10-08 18:04:55.824587 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-10-08 18:04:55.887091 | client | 1 | renderer.renderer | Initializing OpenGL
2016-10-08 18:04:55.887091 | client | 1 | renderer.renderer | Determining window placement
2016-10-08 18:04:55.887091 | client | 1 | renderer.renderer | Selecting monitor at 0, 0
2016-10-08 18:04:55.887091 | client | 1 | renderer.renderer | Creating OpenGL Window
2016-10-08 18:04:55.887091 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on
2016-10-08 18:04:56.488024 | client | 1 | renderer.renderer | Creating OpenGL Context
2016-10-08 18:04:56.488024 | client | 1 | renderer.renderer | Finished OpenGL Initialization
2016-10-08 18:04:56.488024 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver ‘4.5.0 NVIDIA 373.06’ by ‘NVIDIA Corporation’ on 'GeForce GTX 970/PCIe/SSE2’
2016-10-08 18:04:56.505656 | server | 1 | lua.memory | lua shared heap size: 8.084 MB.
2016-10-08 18:04:56.506156 | server | 1 | lua.memory | o: outstanding allocs
2016-10-08 18:04:56.506156 | server | 1 | lua.memory | 64 bytes (o: 13108) : ########################################
2016-10-08 18:04:56.506156 | server | 1 | lua.memory | 40 bytes (o: 9827) : #############################
2016-10-08 18:04:56.506156 | server | 1 | lua.memory | 48 bytes (o: 5560) : ################
2016-10-08 18:04:56.506156 | server | 1 | lua.memory | 72 bytes (o: 3036) : #########
2016-10-08 18:04:56.506657 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-10-08 18:04:56.609927 | client | 1 | browser | cef started.
2016-10-08 18:04:56.610427 | client | 2 | browser | Navigate called without an existing browser!
2016-10-08 18:04:56.610427 | thread14304 | 2 | browser | Doing a buffered navigation…
2016-10-08 18:04:56.626056 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-08 18:04:56.657308 | client | 0 | physics.navgrid | subspace pathfinder is enabled
2016-10-08 18:04:56.688560 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-10-08 18:04:56.709693 | client | 2 | network | client allocating new send buffer (total: 0)
2016-10-08 18:05:03.649030 | client | 1 | client.core | user feedback is off
Additional info:
No crash.dmp file was created.
Unmodded latest version
Win 10
GTX 970
I have tried the basic troubleshooting steps already to no effect. I was able to play the game about 3 days ago.