Version 1.2.1: Small fix; drop rates for Grass and Dirt currently 10x what they were meant to be, and Stone from Rock was lower than intended. Darn you, 0s! If you’re happy with the current drop rates, don’t worry about grabbing this fix. Download
Version 1.2: Download
Built on Unstable A24; should work with A23 stable - please inform me if you get any errors.
I am thrilled to hear/see that ^.^ Let me know if you run into any issue; I’ve never done a biome before, and was guessworking most of it to get the resulting terrain to come out roughly the way I was wanting it to. Still wasn’t quite perfect, though it is good enough to appease my perfectionism for now, I rather like the effect of combining it with the Rivers mod.
Thanks for the feedback, I’ll update those aspects and post an update
I am playing around with it a bit at the moment - I was trying to make a “Valley” alternate version (plains with small mountain ranges in/around), but haven’t figured it out yet.
Fairly long but not very tall “mountains” and hills to supplement the rolling plains, a bit more water; can still raise the stone drop rate as well, of course
I hope it does not sound petty.
but before that it was more beautiful.
I think something between the two would be perfect.
The rivers also look better than lakes
Okay, I couldn’t find any way to increase above ground stone that I liked, so the impending update will increase mining drop rates instead, including:
-Grass: Chance to drop clay or stone, small chance to drop seeds
-Dirt: Chance to drop clay or stone, small chance to drop ores
-Rock: Increased chance to drop stone and ore
Also made proper storyboards for the biome. Made water a little less common, but still recommend the Rivers mod.