A picture tells a thousant words.
Picture detailing different logistics systems. With designated workers, I mean workers who have only one job enabled in the hearthling menu. (although they could also be separate professions.)
For a long time in stonehearth, the logistics worked like what the picture calls simple logistics. You carry whatever you produce to/from storage, wherever that may be. We know that this doesn’t scale well with town size. The new input and output bins seem to hint at evolved logistics system being a thing in the game, but I don’t think it quite is at it, yet.
It makes sense that you have evolved logistics if you have a large society. If I want to send a letter, I’m not going to physically make the letter go where it needs to go, as in simple logistics. I go out, put it in the mailbox, and someone else takes care of it.
Similarly, if i want the info from some book, I don’t go out to the writer of that book to get it, instead I go to the library, and hope they’ve got it.
In both cases, I still do some hauling, but not more than over short range distances.
What would have to change:
As I said, I don’t believe stonehearth is quite there yet when it comes to letting the player develop evolved logistics. Here is what needs to change:
- If this isn’t already done. Builders and miners need to have some hauling jobs, but only short-range ones to put stuff into input bins, and get stuff from output bins, or nearby storage. Mid-range distances however should only be in the hauling category.
- Have more bins than only for the crafters, you’d need ones for building sites, buffet tables for the dining halls. ones for animal foods, mines, forestry, name it.