basically I want to daisy chain chests to however far they need to go, wait for them to fill up, haul them back and then set the filter to “none” and have the items transferred a little at a time, then put the chests back where they need to go. the problem is, doing this means I have to micromanage the chest filters and it I can easily forget which chest had which filter because all the chests look the same.
like delivery latency, the farther out I go, as long as resources are there I have time before they actually run out because the chests act as a buffer.
this is a must have for monster drops, I find it to be less risky to haul things like this.
in a perfect world, I would be able to give the chest 2 area designations like when “empty” place “here” with “this” filter, when “full” place “there” and set to “none” then I would never have to touch it again
I had this idea after playing some Autonauts the logic they give to bots would apply to hearthlings, just a simple if then else loop
I put “none” in quotes because if the Rotten food to Compost becomes a thing, you may want to be able to set a chest to pick up all raw foods, wait for them to rot then haul to other farming locations for herbs or fibers or trees etc. and still continue to pick up rotten foods. depends on how big your farm is and how complex you make it.