its basically the material that travels from one to another in a vanilla game.
so the mason requires feathers (I’m so silly) and a food donation box as well as some woven goods, an ingot and a pot to upgrade your town. a rare case, but I included it in the visuals anyway. I didn’t put a potter on here, but it would be where the carpenter is.
as far as colors, if it has two it means a different material.
-grey is either feathers, wool, cloth or ingots
-brown is either leather, wood or pelts.
-orange is veg
-red is meat.
-dark blue is raw materials like stone,wood,ores,dirt
-light blue being flax.
-purple is herbs.
-green just represents the path of the farmer.
-black is the path of the hearthling workers/soldiers using the beds, their path would obviously continue to be whatever their task is.
really what this is helping me do is figure out what buildings I can merge together into one template or put a second story on so that when I build a wall around my town, it will not take so long because the used area will be much smaller.
for instance a mason with a trapper on the second story would be fine. as well as an engineer/blacksmith combo. a bed/herbalist combo would also make sense for when hearthlings get injured and standard dining/cooking. it would then make sense to do a carpenter/potter combo and a weaver with a second story shepherd