The title might be misleading, but I’ve never been terribly good at titling things. I had an idea to design a simple monastery, one that I thought could provide for a small number of hearthlings. My design includes 6 small rooms, a space for an infirmary/herbalist, a dining hall with adjacent kitchen and pantry space, an annex with small divider to provide for a carpenter and mason, a central field capable of an 11x11 space of tilled land, even a spare room upstairs for either storage or a weaver or something. Happy with the general look of my design, utilizing all vanilla parts I believe, I decided to see how readily a group of six hearthlings could actually build this monastery.
I selected Ascendancy as I used carpenter’s furniture pieces in the original design, in the Temperate biome, and on Normal difficulty. I didn’t spend overly long on getting “the best” hearthlings, though I did roll a couple of times to get a Divine Soul from Kaimonkey’s traits…that may or may not have been a mistake. I tried to get near both water and stone since I had built the walls out of stone and have BrunoSupremo’s Archipelago mod for a fisherman to help feed them. I embarked and immediately had them clear some trees and started the construction. This job was not so simple as I had initially surmised.
They embarked at the beginning of the Spring season and by early Summer construction was well on its way. But they were cold and upset that they had nowhere to sleep so I diverted attention just long enough to build a shack large enough for six beds and some tables to eat at. All told, with that distraction, regular entlings and stonelings and even wolves! my enforced 6 hearthlings took until the end of the 1st day of Autumn to build the monastery and furnish it. My carpenter had long ago reached level 6. My fisherwoman helped keep us alive, but provided little else. She could only fish and haul things to the storage zone. My divine soul did keep everyone safe and alive during attacks, but likewise could do nothing to assist the building efforts. Without the auxiliary sleeping shack my town worth (monastery, a scattered few unused chairs, and lots of left over ore and wood logs) was 7470. Plenty enough, if I’d had the food, for way more than 6 hearthlings.
So I suppose the lesson is, if you think you’ve built something “basic” for your hearthlings to start out in, maybe take a longer look at the actual scale of the project. I think there’s a reason some of the tier 1 buildings are one hearthling shacks approximately 7x9 blocks inside (or thereabouts, I haven’t actually measured). I think what I designed fits more readily as a “town center” size build. I still enjoy it and may actually work on a township that utilizes it, but…man…did I ever misjudge how quickly it would be built.
Upside, the hearthlings never actually got stuck! So…you know…kudos for a solid build I suppose XD