I put together this quick kit that should be able to be used to enable you to have trees in your biome change with the seasons, per the base game’s biomes.
Was trying to make something that normally uses one model, instead use “one_of”. But using a mixinto with the new information didn’t work; had to override it before it would do what I wanted.
Hate using overrides; does anyone possibly know a better means of going about it?
It will only override that section of the file.
mixintypes have to be placed right before what you want to target, and it has to be on the same level hierarchy (a sibling)
Inside it you write what you are replacing (the “default”), and follow it with the keyword “override” to tell it what to do (the other word is remove, to simple delete something without replacing)
The reason you couldn’t do with a normal mixinto is because in an array [ ], there is no index you can select to target what you want to change. There is no “targetable_left_side”: “variable_right_side”. So the game will simple add another entry there.
For more about this “mixintypes” check here: Mixintypes
So, I decided to try to make a way so you can choose your starting worker outfits, as opposed to having them randomize through the set of new ones I design. And it sorta works…
To be fair… they’re not mutually exclusive - I’ve encountered stupid that was strong enough to simultaneously make me facepalm and give me a headache before