Thank you! I made them for @Thahat / @Wouter_Sikkema , for the Nordlings
Except for the Thor art one. That was just for fun, haha
Thank you! I made them for @Thahat / @Wouter_Sikkema , for the Nordlings
Except for the Thor art one. That was just for fun, haha
i believe it will be easier to call @Wouter_Sikkema
oohh and forgot to say those looks awesome
Thanks again kittykat
They are the bature/mining-fighting ones for my nordlings, will be choosable the next time I push out an update to my nordlings
oh please tell me those Egyptian theme hair styles are for Rayyas children i was so thinking of making some my self <3
nevermind…
Looks around confused :o?
You OK kitty?
Concept dwarves;
Male Scale: 1.2, 0.8, 1
Female Scale: 1.1, 0.9, 1
big head small body normal feet? @scale
Scale is for width, height, and depth respectively
…so, another bout of insomnia, some boredom, some lack of direction, Qubicle…:
Version 2:
And, from it:
Q: is that a working model?
Q2: if so, does calling the left legs the wrong side actually work? so they alternate step insted of both leftst and both rights?
Q3 did you attach the horse bit to the torso, the bottem torso bit, or is it seperate? (i suspect seperate or it would de-align with the back legs)
Q1-2) I do not know how to animate, so, no, not one in the sense that I think you mean
Q3) The horse bits are separate torso, bottom, and legs
well how about cheating? dont give them toes, just give them the feet part (hooves) and merge the front left and back right one into a normal left hearthlings “foot box”
same but flipped with the right one. should look kinda ok i suppose? (by just borrowing normal hearthling movement)
Probably. I could throw you the frankenstein’ed current model if you would like it?
I wasn’t planning to do anything with it, was just a quickie because I could
Ah fair enough, normally yes, but I’m packing for holiday and leaving for two weeks, so next time kitty at
Let me know. I am always happy to try to make requests or provide things of interest to people who can actually do something with them
Just as a curiosity…would anyone who’s coding-capable (as I’m still really struggling to learn a lot of that) be interested in this project if I started fleshing out the actual models for its content?
Kitty Mod Concept #7718:
Per Manus Mod:
New resource: Dirt
New resource: Thatch
New resource: Crushed Stone
New resource: Coarse Sand
New Material Tag: Rotten
New Resource: Organic Material
New Crafting Table: Sifter / Sieve
– Sifter (machine) version crafted and used by Engineer
– Sieve (manual) version crafted and used by the Herbalist; takes much longer to produce results; twice as much material for recipes.
New Crafting Table: Compactor
– Machine version crafted and used by Engineer
– Hand version crafted and used by the Herbalist;takes much longer to produce results; twice as much material for recipes.
The Minecraft mod Ex Nihilo was an inspiration element for this concept. I notoriously would include the mod even in non-Skyblock worlds to make relatively renewable setups for myself by growing trees to produce materials rather than excessively mining for them.
The Engineer’s machine version being faster and more efficient is to give more incentive to use it rather than just the Herbalist’s manual version.
I also considered a version that retained more of the randomized results of Ex Nihilo. That version would remove the Organic Material; the Compactor would directly produce Dirt from its recipe. Dirt would be Sieved to produce the Compost Crate, which would have a loot table including Crushed Stone and the various seeds. Crushed Stone would be Sieved to produce a Lesser Inorganic Crate with a loot table including Coarse Sand and the various Ore Fragments, favouring the lower level ores. Course Sand would be Sieve to produce a Greater Inorganic Crate with a loot table including Fine Sand and the various Ore Fragments, favouring the higher level ores.
I also considered making a third machine, the Crucible Oven. The Herbalist’s version would craft Water stones from Dirt, and require wood as a fuel. The Engineer’s version would use Coal as a fuel, and add in a recipe to make Lava/Magma from Crushed Stone… if Lava/Magma became a thing.
Unsurprisingly, some of those “future mod recipes” have already gone through my mind as well.
Most notably:
Making Paper using Thatch in the Compactor, which would be used for a collection of paper based furniture and decorations, as well as Wallpaper as a building material (bright colors).
Making Sandstone using Course Sand in the Compactor, which would be used for a collection of furniture and decorations, similar in style to the Sand Bunnies in the latest version of the Bunny [Cult] Mod, as well as a building material (sedated colors).
Making Hardened Glass using Coarse Sand in the Crucible Oven, which would be used for “glass” furniture and decorations, including some glass Bunnies that I experimented with at one point, and maybe some building items - but Glassworks already covers that.
Making Metal Blocks using Metal Ingots in the Crucible Oven, which would be used for really expensive metal based furniture and really ornate decorations, as well as serving as a building material (for metal colors, obviously).
…did I mention I have insomnia again?
Skin tone sets;
Fantasy, set of 10:
(Ork might get a little tweaking to be more like Goblin, with more distinctions between the shades compared to the more blended hearthlings)
Naturals, Set of 8:
Soooo… I built myself a new palette again
This came as a result of getting rid of most of my custom color maps, as they had a good concept but a PITA practicality/implementation. With the remaining color maps, even considering some tweaks I made to them for what I’m working on, I eliminated the extra top row, meaning it was much more feasible to set everything to sets of 8 instead of 7.
Column 1: Eye color map, hair color map
Column 2: Skin color map, Coal light & dark
Column 3: Custom color map for accessories (material, detail)
Column 4: Custom color map for headpieces (ribbon blue, hat brown)
Column 5: Bronze 1-8 (based off bronze ingot)
Column 6: Clay 1-8 (based off clay mound)
Column 7: Cloth 1-8 (based off cloth bolt)
Column 8: Copper 1-8 (based off copper ingot)
Column 9: Gem of the Depths 1-8 (based off nature gem, - coloured blue for water)
Column 10: Hearth Gem 1-8 (based off nature gem, coloured red for fire)
Column 11: Gem of the Heavens 1-8 (based off nature gem, coloured white for air)
Column 12: Nature Gem 1-8 (based off the nature gem ore, mentally tied to earth)
Column 13: Gold 1-8 (based off the ingot)
Column 14: Iron 1-8 (based off the ingot)
Column 15: Leather 1-8 (based off the leather bolt)
Column 16: Magma 1-8 (drawn from the magmasmith crafting table)
Column 17: Obsidian 1-8 (drawn from Glasswork`s obsidian)
Column 18: Paper 1-8 (drawn from the paper of the Dusty Tome loot)
Column 19: Sand 1-8 (drawn from the sand castle from the Archipelago)
Column 20: Silver 1-8 (based off the ingot)
Column 21: Steel 1-8 (based off the ingot)
Column 22: Stone 1-8 (based off the hunk of stone)
Column 23: Tin 1-8 (based off the ingot)
Column 24: Acacia Wood (based off the log; 1-4 from the inner part, 5-8 from the bark)
Column 25: Birch Wood (based off the log; 1-4 from the inner part, 5-8 from the bark; from the current in-dev version of ACE)
Column 26: Cactus Wood (based off the log; 1-4 from the inner part, 5-8 from the bark)
Column 27: Juniper Wood (based off the log; 1-4 from the inner part, 5-8 from the bark)
Column 28: Maple Wood (based off the log; 1-4 from the inner part, 5-8 from the bark; from my own WIP Maple Tree mod; inner wood colour inspired by Spruce wood from Minecraft, bark colour inspired by Dark Oak wood from Minecraft)
Column 29: Oak Wood (based off the log; 1-4 from the inner part, 5-8 from the bark)
Column 30: Palm Wood (based off the log; 1-4 from the inner part, 5-8 from the bark)
Column 31: Pine Wood (based off the log; 1-4 from the inner part, 5-8 from the bark)
Column 32: Left empty for project colours; the csv has this filled with White “Placeholder” entries.
Kitty Palette.csv (7.7 KB)