Some more Animallishment plushies currently in the works:
They’re all so cute! What’s that last one, though?
A more typical toy-style bunny, based on one that was in the discount bin from Easter when I was at the store earlier, as opposed to the others being more based on the creatures from within Stonehearth.
Was contemplating taking it back out because of that disconnect.
Holiderp > Elf on a Shelf
Holy windows, batman! BagHat likes.
Okay, need some input, particular from everyone camping out at the mod development location;
This is a goblin plushie WIP:
I have some reservations regarding plushie necks; most stuffed animals I’m familiar with (glances around at her plush army), tend to not really have small necks if they have a discernible one at all. They tend to be a weak point when they do exist, to my experience.
Though, uh, going no neck looks…odd…
Maybe just a thicker neck?
Or am I overthinking / using too much realism?
Yeah, the thin neck looks a bit weird to me, and the no neck is a bit hard to read. The thicker neck is definitely the best IMO.
@Kittyodoom I think the plush goblin still looks very similar to its living counterparts though, plushies generally have exaggerated features and this goblin looks more “high def” than the existing plush bunny. Perhaps a more “lo-fi” or stylised version would come out cuter and fluffier? At this moment I’d say this guy is closer to a taxidermy goblin than a plush toy hehe.
Oh, yea, they’re still early versions. I wanted to get their general shapes a way I like before I start playing around with details.
I actually like the no neck version and i think such feature would help you on what Yeti describes? ohhh and i would just buy a plushie goblin IRL on the spot!
As thanks, here is a preview of the second iteration of the Derpy Plush, since it’s the first in the set and thus has some work on the next version. So from this:
Still play around with Derpy a bit though, so may change further
(Orrr I’ll fail to save it and thus have to do the second version again, meaning I’ll almost definitely change it as a result, lol…)
-edit- Derpy v2.5:
Bonus: The limited edition Perpy-Derpy
“The googley eyes were quickly deemed a mistake, and all the plushies were thrown into a box to be discarded. Unfortunately, no one checked if that box was empty first, resulting in the plushies squishing a stock of grapes…”
@BrunoSupremo would it be much of an imposition to get that mod onto Steam Workshop?
@Kittyodoom Awww I the patchwork appearance of the derpy!! Though his ears kinda make him resemble a certain Master Jedi…that got hit in the face with a stone mace.
I laughed so hard there’s tears in my eyes; thank you xD
Oh no! Derpy thought we were laughing at him!
Quick, he needs a hug!
Awww there there
I’ll think about it. But unless there is a big change into modding, I guess no. The mod is just a big override, and I’m against overrides. For example, this mod nullifies all the changes I made in the archipelago minimap, like custom tile names (beach instead of plains) and those map icons in the water. The opposite (and worse) can happen too, as another mod could use that file and nullify this one. And it can easily break between versions if the base game changes those files.
(that is the reason I’m not liking the current better storage mod, it erases any work that any other modder do to stockpiles, like adding one new item or filter to it)
For the plushies, I liked the first one, even though it looks real, you could just scale it down. (though I probably liked it better just because it was the first one I saw)
For the mod: Very reasonable. Didn’t hurt to ask!
For the plushie: Hmm, I could make smaller goblin “figurines”…
…I might like Derpy a bit too much now…