- Note: I am only testing mods that I was using before updating to A23 unstable.
- If you have a mod you’d like me to test that is not included here, feel free to post and let me know. I’ll give it a run.
Does not load:
Colorful Floors/Walls
Terrain Colors
Color Blocks
Loads:
Emphasis: Loads.
I did not thoroughly test gameplay with all of these on the first past.
Just if the game loaded, and if the mod content seemed to show up.
Better Stockpiles:
LoMH:
Anorien Biome:
Archipelago Biome:


Canyon Biome:
Box Command:
Brewery Mod:
Settlement Decor:
End Pieces:
Commemorative Items:
Finery:
Fornjotr - Models Mod:
Chabonit’s Mod - Wealth and Leadership:
Home sweet home:
Corruption Biome:


Extra Loadouts:
Sacred Grove:
Pillar Biome:
MaraRose’s Container Mod:
Great Coltini’s Stonehearth Expanded:
Hearthlings of Many Faces:
8BitCrab’s Rune Mod: V2.6:
Signery Mod:
Giant Map Mod:
Rivers:
Yang & co’s Decorations:
Roll For Need:
Umm…this one is kinda hard to test quickly, will get back to you on it…
Season Mod:
Similar case as above.
Swamp Biome:
Loads but doesn’t seem to work / doesn’t work correctly:
Stonehearth Cafe:
( Though apparently getting a drink does not work )
My own experience verifies this: Stonehearth gives an error about the fetch task for drinks
release-765 (x64)[M]
stonehearth/components/ai/ai_component.lua:84: (4236 Pyat Homer) has no task group stonehearth:basic_needs
stack traceback:
[C]: ?
[C]: in function ‘assert’
stonehearth/components/ai/ai_component.lua:84: in function ‘get_task_group’
cookmod/components/hydration/hydration_component.lua:164: in function ‘spawn_drink_task’
cookmod/components/hydration/hydration_component.lua:179: in function ‘_start_drink_task’
cookmod/components/hydration/hydration_component.lua:114: in function ‘_consider_drinking’
cookmod/components/hydration/hydration_component.lua:36: in function <cookmod/components/hydration/hydration_component.lua:17>
Desert-Forest Transition Biome:
release-765 (x64)[M]
radiant/modules/validator.lua:25: expected at least 5 arguments but received 4
stack traceback:
[C]: ?
[C]: in function ‘error’
radiant/modules/validator.lua:25: in function ‘check_num_arguments’
radiant/modules/validator.lua:4: in function ‘expect_argument_types’
…vices/server/game_creation/game_creation_service.lua:162: in function <…vices/server/game_creation/game_creation_service.lua:161>
Finetems:
release-765 (x64)[M]
stonehearth/ai/actions/produce_crafted_items.lua:74: attempt to call method ‘get_fine_percentage’ (a nil value)
stack traceback:
stonehearth/ai/actions/produce_crafted_items.lua:74: in function ‘_determine_outputs’
stonehearth/ai/actions/produce_crafted_items.lua:110: in function ‘_get_outputs’
stonehearth/ai/actions/produce_crafted_items.lua:133: in function ‘_add_outputs_to_bench’
stonehearth/ai/actions/produce_crafted_items.lua:26: in function <stonehearth/ai/actions/produce_crafted_items.lua:21>
[C]: ?
[C]: ?
[C]: ?
[C]: ?
[C]: in function ‘run’
stonehearth/services/server/tasks/task_action.lua:196: in function <stonehearth/services/server/tasks/task_action.lua:193>
[C]: ?
…
[C]: in function ‘run’
stonehearth/components/ai/ai_component.lua:515: in function <stonehearth/components/ai/ai_component.lua:499>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:66: in function ‘xpcall’
stonehearth/components/ai/ai_component.lua:499: in function ‘_thread_main’
stonehearth/services/server/threads/thread.lua:273: in function <stonehearth/services/server/threads/thread.lua:270>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:66: in function ‘xpcall’
stonehearth/services/server/threads/thread.lua:270: in function ‘f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>
Final note: The ones that work will not have any Appeal rating on items, naturally.
I also did some digging into Stonehearth Cafe’s code (hopefully the friendly neighborhood @Froggy will not be too upset), and am currently testing what might be a fix for the drinking/water issue.