It's Dec 30th! Waiting for the final build

Do berries and wood need to be stacked together, I wonder. Otherwise, stack berries along the back half of the stockpile space, rather then randomly mixed with wood.

Well it just seems like a situation that needs to be planned for, when you are forced to have something just in the middle, e.g. a 3x3 stockpile, 9 different items, if you did want that middle item, how do you get it without walking through others?

Well reasoned! That is pretty much the problem. Objects have an optional collision region, that can be specified in their json files. If you turn on collision for those wooden blocks, the pathfinder needs to become much smarter, or stockpiles need to have aisles, or you need to make stockpiles in very long, narrow rows. Or some other solution we havenā€™t come up with yet! :slight_smile:

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Hover boots. <filler?>

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Hmmā€¦ new uses for Telekinesisā€¦

Why not just have the villagers walk over objects in stockpiles? While it may not be the prettiest, it could serve to eliminate the current pathfinding problem until a better solution is found.

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You could have them move items around in a stockpile? So if there was an item in the middle of a 3x3 stock pile that wasnā€™t directly accessible, the civs could pick one item up and swap it for the one they want, or pick it up and put it to the side for a second?

As in ā€¦ all items are stored in a stockpile ā€¦ rather than walking to the middle to pick up the middle object they simply pick up an object at the edge will be the object they desire?

Not really, I thought as in if they made items in a stockpile solid, they could move items around to make a path for themselves.

@EpicDwarf Iā€™m so glad you love the soundtrack! Thank you for the compliment, but the credit goes to @Raj. He created both of the tracks you hear in the Alpha, including his brand new Stonehearth title track!

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Like one of those puzzles where you have to move the pieces around to make a picture?

Well, looks like we have the Stockpile minigame sorted!

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Sounds interesting! I actually quite like that ideaā€¦

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And so the prophecies were true!

@Raj congratulations man, now that Iā€™ve had a chance to play around with the Alpha I can safely itā€™s now hard to imagine the thing without your music.

@Doug I canā€™t wait what the future has in store for the music and sounds of Stonehearth - it certainly does look promising!

Also, is it just me or is the cuckoo call at dawn the same one from Zelda?

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@Geoffers747 The prophecies were in fact true!

Iā€™ll have to go back and have a listen to the Zelda owl call youā€™re speaking of. I hope it turns out being an unintentional tip of the hat to that fantastic franchise :wink:

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Congrats to @Raj for his music in the alpha.

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as the music is the only portion Iā€™ve been able to enjoy thus far (my machine is just too old and decrepit to run SH properly), I have to second all the positive feedback for @Rajā€™s work ā€¦ truly spectacularā€¦

all eyes on you @Doug! make us proud! :wink:

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Was it your idea to have that little lullaby when you zoom in close on sleeping civs, @Doug? :wink:

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Edit: Found it :slight_smile: http://noproblo.dayjo.org/ZeldaSounds/OOT/OOT_6amRooster.wav

Iā€™m 99.9% sure itā€™s the exact same sound. And I love it.

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But itā€™s difficult to say if itā€™s the same sound, you have a good ear.
:open_mouth: in my case the owl sound at night reminds me of harvest moon.

Iā€™m trying to find an isolated version with no luck. I could record it myself actually ā€¦
On second thoughts, thatā€™s too much hassle, Iā€™ll trawl the interweb.

Edit: FOUND IT! http://noproblo.dayjo.org/ZeldaSounds/OOT/OOT_6amRooster.wav