Thorunn has taken up the role of carpenter, and Lela that of farmer.
Someone has misplaced the trapper’s knife in our travel and setup here, meaning that for now, none can hunt. This is a rather harsh blow, but we will push on. Fira Barker has taken the sword, patrolling our starting area to watch for any trouble that should stir.
A simple boardwalk design around the outer edge of the main island inspired Lela to plot out walkways around the farming plots for the crops.
The leader intents to rewards this innovation by making the partially encircled plot of land the site for the farmhouse, and has begun design work for it. Fearing it to be too much work for Lela alone, Katrina was assigned to help her temporarily.
Midday, it was revealed that Kathlyn was still carrying the knife, and was promoted to the role. She has already set about lying traps in several locations around the island.
In the early evening, Thorrun decided she wanted to try sculpting stone for a while, and swapped in the carpenter’s saw for a masonry chisel. The leader found this odd, but was not one to discourage a budding artisan from her fancy. So she merely asigned Thomas to temporarily fill the now vacant role.
The leader largely suspects that Thorrun’s actual goal is the blacksmith’s hammer, if just for the sake of wielding a hammer like her namesake…
As night falls, the leader settles for a temporary arrangement of beds out in the general area, so that tired workers can get some rest rather than risk collapsing while they go about their duties.