Is there an easy way to preview particle effects applied to an entity?

You can create a microworld and place an entity that has the effect attached to it. If you set "enable_renderer_file_watcher" : true in your user_settings.json (should be on the same indentation level as “enable_analytics”), it will automatically update changes made in .cubemitter files (as you save the file). Change in the other effect.json files will require you to reload the microworld though.

I would also recommend using SHED if you are editting cubemitter or animatedlight files, as it gives you a template to work with. It’s under the Effects Editor tab page.

Let me know if you have any questions!

  • Linda
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