I have just encountered for the first time, the town inventory limit. I was prepared for inventory, or so I thought, having around 100 stone chests placed and planning more. Then I hit a ceiling at 3900 and… WTF?
I cannot for the life of me figure out how having larger quantities of items would slow down the game. A rock sitting in inventory is two units of data, the item and the quantity. Adding an extra rock simply changes the number, it does not (or at least ‘should’ not) add any extra processing cycles. The chest itself is simply a data structure with maybe 64 entries for item types, plus a quantity and a function that sees to it that the chest cannot exceed it’s storage when it is accessed.
Hitting this unexpected limit and after a half hour of micromanaging reducing my inventory, I had reason to shut down the game for a short errand. Now the errand is done, I am suffering a SERIOUS lack of interest in opening up the game again.
This inventory limit MUST be addressed. If the current way of handling inventory requires extra processing because integers have gotten larger, you are doing something wrong!