Summary: Sorry for this being long, disjointed, and not that well articulated. My main point is i would like to see shinobi in the game as a class, doing little sneaky things and having hidden bases in the settlement, giving another level of depth to the game. Also, while the game diverges from being an RTS, i would still like to retain some control for those annoying moments (however, the points made shouldn’t be that far from the games style).
So with the Pirates, Ninjas, and Politicians, i’m assuming there’ll be a way to combat their threat. In mid-game when the cothers are full, i was thinking that the jail man could be unlocked to guard dissident residents running amok.
To the ends of catching the criminals out, i was thinking about having our own shinobi. For a tier above footman to be promoted to a shinobi (maybe a scout of a certain level), they would have to have a high loyalty stat. The loyalty thing is because you can’t have the guard themselves ready to betray you. The shinobi’s job is to at day pretend to be a guard, but at night an investigator to search out dissidents that have swayed from the order of the town. I know this runs counter to the idea of a happy game, but it’s just a bit of spice to be added to the main dish.
The leveled shinobi would be able to unlock more abilities than just surveillance, such as: marks, shadowing, capture, and even assassination. These skills are meant to be directed towards the corruption that sneaks into the town. For these to work, they must be in sequence; if not it could lead to the shinobi turning on you. I mean, if the shinobi doubts that a target you’ve ordered to be “dealt” with in either interrogation or assassination since they haven’t ascertained their “guilt” themselves, they’re likely to doubt if it’s the just thing to do. Fitting with the game, you can’t really go into the underground of a city.
The shinobi would need a bit of micromanaging is the only real drawback to implementation, running counter to the main game. However, it would really annoy me to see some slime ball stalking around, and not be able to nip it in the but before things develop too far. As mentioned above, the player would be able to give their shinobi orders:
- Surveillance: Set a building to be watched and for them to report any who enter (i.e. treasury, storehouse)
- Mark: Mark a citizen to be investigated with their actions reported (a small thing like the journal, giving impressions of suspicion)
- Shadow: Sets a shinobi to follow them.
- Capture: Must be shadowed to be used. Captures and brings the citizen to the shinobi’s base or the jail.
- Assassinate: The citizen is killed and brought back to base to be disposed of.
- Interrogation: Must be caputred and brought back to the base’s torture room. Have the citizen confess or give up co-conspirators-
The first three will not cause any unhappiness, but if four or five are employed the town’s happiness will be lowered, leading to the bad scenarios (i.e. citizens abandoning the town).
For the shinobi to remain secret to the populace, there will need to be a base constructed for them. Something like an underground basement with a house above that has a hidden hatch leading down. There will need to be a sort of suspicion mechanic added though. Each time a major action is under taken, the suspicion of the general population will increase: think shinobi hunt instead of witch hunt. If you take too many suspicious actions, they will be hunted and jailed or kicked out by the citizens, coming back to turn on you later(ninjas).
To run counter to the shinobi, there is the investigator. I don’t have much for them, but it would be like a publicly known personnel (who causes unhappiness to the citizens?), that will work as a policeman investigating thefts etc. Though this may be a bit much as well.
I think there’ll need to be a bit of democracy, so a judge should be added to increase happiness. Though that would buy into corruption with them being able to be bought off (Oh look: another use for the shinobi).
There will need to be another punishment to imprisonment, since there’s no way a town of a few hundred at most would keep them around. I’m guessing the gallows are off the game in the spirit of being pg? So maybe a fine or banishment depending on severity.
If there’s going to be pirates and not bandits, a navy is necessary. So one class could be the watchman who observes the coast for pirates. This is assuming that the ocean will be added and that the pirates aren’t just bandits.
So the promotion item for the classes as follows:
- Guard: Keys on a ring
- Shinobi: Short blade or mask
- Judge: a gable obviously
- Investigator: Magnifying glass
- Possible Executioner: Black hood
- Watchmen: Spy glass