I’m sorry it took so long to get back to you. I lost my internet, I lose it every time it rains.
I hope this is what you’re looking for, it’s all I could find.
2016-10-13 01:13:03.620621 | server | 1 | app | Stonehearth Version 0.18.0.663 (x64)
2016-10-13 01:13:03.636221 | server | 1 | core.config | user id is 7f6a3906-b3d2-11e5-a965-f832e4bda186
2016-10-13 01:13:03.636221 | server | 1 | core.config | session id is dd1dc484-911c-11e6-8250-80a58965e56d
2016-10-13 01:13:03.636221 | server | 0 | core.system | Initializing crash reporter
2016-10-13 01:13:04.151022 | server | 0 | lua.data | lua jit is disabled
2016-10-13 01:13:04.182222 | server | 1 | resources | Module rayyas_children_ui version 3 is deferred load)
2016-10-13 01:13:05.835825 | server | 1 | resources | Modules are verified pristine.
2016-10-13 01:13:05.851425 | server | 1 | app | Running Stonehearth server on port 14416
2016-10-13 01:13:05.851425 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2016-10-13 01:13:05.851425 | client | 1 | renderer.renderer | Initializing OpenGL
2016-10-13 01:13:05.867025 | client | 1 | renderer.renderer | Determining window placement
2016-10-13 01:13:05.867025 | client | 1 | renderer.renderer | Selecting fullscreen monitor at 0, 0
2016-10-13 01:13:05.867025 | client | 1 | renderer.renderer | Creating OpenGL Window
2016-10-13 01:13:05.867025 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-10-13 01:13:05.882625 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on
2016-10-13 01:13:05.960625 | server | 1 | lua.memory | lua shared heap size: 8.086 MB.
2016-10-13 01:13:05.960625 | server | 1 | lua.memory | o: outstanding allocs
2016-10-13 01:13:05.960625 | server | 1 | lua.memory | 64 bytes (o: 13106) : ########################################
2016-10-13 01:13:05.960625 | server | 1 | lua.memory | 40 bytes (o: 9828) : #############################
2016-10-13 01:13:05.960625 | server | 1 | lua.memory | 48 bytes (o: 5560) : ################
2016-10-13 01:13:05.960625 | server | 1 | lua.memory | 72 bytes (o: 3036) : #########
2016-10-13 01:13:05.960625 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-10-13 01:13:06.179025 | client | 1 | renderer.renderer | Creating OpenGL Context
2016-10-13 01:13:06.179025 | client | 1 | renderer.renderer | Finished OpenGL Initialization
2016-10-13 01:13:06.179025 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver ‘4.5.0 NVIDIA 372.70’ by ‘NVIDIA Corporation’ on 'GeForce GTX 980/PCIe/SSE2’
2016-10-13 01:13:06.272626 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-13 01:13:06.272626 | client | 1 | browser | cef started.
2016-10-13 01:13:06.272626 | client | 2 | browser | Navigate called without an existing browser!
2016-10-13 01:13:06.272626 | thread4308 | 2 | browser | Doing a buffered navigation…
2016-10-13 01:13:06.319426 | client | 0 | physics.navgrid | subspace pathfinder is enabled
2016-10-13 01:13:06.335026 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-10-13 01:13:06.350626 | client | 2 | network | client allocating new send buffer (total: 0)
2016-10-13 01:13:06.366226 | client | 1 | client.core | user feedback is on
2016-10-13 01:13:06.397426 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-13 01:13:06.459826 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-13 01:13:06.522226 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-13 01:13:06.572427 | server | 1 | simulation.remote_client | started buffering client updates. (seq:10 ack:0)
2016-10-13 01:13:06.728434 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:10 ack:10)
2016-10-13 01:13:08.289509 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:13:12.722604 | client | 0 | client.core | loading save “1476339592132”:
2016-10-13 01:13:12.722604 | client | 0 | client.core | {
2016-10-13 01:13:12.722604 | client | 0 | client.core | “name” : “”,
2016-10-13 01:13:12.722604 | client | 0 | client.core | “town_name” : “Nhar Farasavo”,
2016-10-13 01:13:12.722604 | client | 0 | client.core | “game_date” : {
2016-10-13 01:13:12.722604 | client | 0 | client.core | “day” : 17,
2016-10-13 01:13:12.722604 | client | 0 | client.core | “month” : 2,
2016-10-13 01:13:12.722604 | client | 0 | client.core | “year” : 1000,
2016-10-13 01:13:12.722604 | client | 0 | client.core | “hour” : 7,
2016-10-13 01:13:12.722604 | client | 0 | client.core | “minute” : 46
2016-10-13 01:13:12.722604 | client | 0 | client.core | },
2016-10-13 01:13:12.722604 | client | 0 | client.core | “timestamp” : 1476339592132,
2016-10-13 01:13:12.722604 | client | 0 | client.core | “time” : “10/12/2016, 11:19:52 PM”,
2016-10-13 01:13:12.722604 | client | 0 | client.core | “jobs” : {
2016-10-13 01:13:12.722604 | client | 0 | client.core | “crafters” : 5,
2016-10-13 01:13:12.722604 | client | 0 | client.core | “workers” : 8,
2016-10-13 01:13:12.722604 | client | 0 | client.core | “soldiers” : 0
2016-10-13 01:13:12.722604 | client | 0 | client.core | },
2016-10-13 01:13:12.722604 | client | 0 | client.core | “version” : “0.18.0.663”,
2016-10-13 01:13:12.722604 | client | 0 | client.core | “save_version” : 10
2016-10-13 01:13:12.722604 | client | 0 | client.core | }
2016-10-13 01:13:12.754606 | client | 1 | lua.code | Shutting down script host.
2016-10-13 01:13:12.759606 | client | 1 | lua.code | Script host destroyed.
2016-10-13 01:13:12.764606 | client | 0 | physics.navgrid | subspace pathfinder is enabled
2016-10-13 01:13:12.804608 | server | 0 | simulation.core | Restarting game.
2016-10-13 01:13:12.808609 | server | 0 | om.entity | Reference still exists to (1) after destroy_entity was called
2016-10-13 01:13:12.810609 | server | 1 | simulation.core | All entities have been destroyed.
2016-10-13 01:13:12.810609 | server | 1 | simulation.core | Shutting down traces.
2016-10-13 01:13:12.810609 | server | 1 | simulation.core | Shutting down game objects.
2016-10-13 01:13:12.810609 | server | 1 | simulation.core | All entities and datastores have been destroyed.
2016-10-13 01:13:12.810609 | server | 1 | lua.code | Shutting down script host.
2016-10-13 01:13:12.823609 | server | 1 | lua.code | Script host destroyed.
2016-10-13 01:13:12.823609 | server | 1 | simulation.core | Shutting down data objects.
2016-10-13 01:13:12.824610 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2016-10-13 01:13:12.832610 | server | 0 | simulation.core | Loading save
2016-10-13 01:13:14.000627 | server | 1 | dm.store | load progress 92%…
2016-10-13 01:13:14.000627 | client | 1 | client.core | server reported load progress of 92%
2016-10-13 01:13:14.144630 | server | 1 | dm.store | load objects finished!
2016-10-13 01:13:14.154630 | server | 0 | dm.store | took 1.322 seconds to load
2016-10-13 01:13:14.154630 | client | 0 | client.core | server load save file finished. loading client state.
2016-10-13 01:13:14.154630 | client | 0 | client.core | starting loading… "D:\Steam\steamapps\common\Stonehearth\saved_games\1476339592132"
2016-10-13 01:13:14.164630 | client | 1 | dm.store | load progress 99%…
2016-10-13 01:13:14.164630 | client | 1 | dm.store | load objects finished!
2016-10-13 01:13:14.164630 | client | 0 | dm.store | took 0.01 seconds to load
2016-10-13 01:13:14.164630 | client | 1 | client.core | restoring datastores…
2016-10-13 01:13:14.164630 | client | 1 | client.core | recreating data objects…
2016-10-13 01:13:14.164630 | client | 1 | client.core | creating error browser…
2016-10-13 01:13:14.164630 | client | 1 | client.core | initializing data object traces…
2016-10-13 01:13:14.164630 | client | 1 | client.core | requiring radiant.client…
2016-10-13 01:13:14.164630 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-10-13 01:13:14.164630 | client | 1 | client.core | loading script host…
2016-10-13 01:13:14.264631 | client | 0 | sysinfo | Memory Stats: Finished Loading Client
2016-10-13 01:13:14.264631 | client | 0 | sysinfo | Total System Memory: 16.000 GB (17179869184 bytes)
2016-10-13 01:13:14.264631 | client | 0 | sysinfo | Current Memory Usage: 433.910 MB (454987776 bytes)
2016-10-13 01:13:14.264631 | client | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes)
2016-10-13 01:13:14.264631 | client | 0 | sysinfo | Available Address Space: 7.999 TB (8794716925952 bytes)
2016-10-13 01:13:14.264631 | client | 0 | sysinfo | Used Address Space: 1.281 GB (1375965184 bytes)
2016-10-13 01:13:14.414631 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-10-13 01:13:15.021633 | server | 0 | mod stonehearth | ai slow start is enabled
2016-10-13 01:13:15.021633 | server | 0 | mod ai | cpp ai is enabled.
2016-10-13 01:13:16.083635 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on
2016-10-13 01:13:16.093635 | server | 0 | mod stonehearth.terrain | [] goblins explored region contains 0 rects
2016-10-13 01:13:16.093635 | server | 0 | mod stonehearth.terrain | [] rabbit explored region contains 0 rects
2016-10-13 01:13:16.093635 | server | 0 | mod stonehearth.terrain | [] player_1 explored region contains 114 rects
2016-10-13 01:13:16.093635 | server | 0 | mod stonehearth.terrain | [] animals explored region contains 0 rects
2016-10-13 01:13:16.093635 | server | 0 | mod stonehearth.terrain | [] undead explored region contains 0 rects
2016-10-13 01:13:16.093635 | server | 0 | mod stonehearth.terrain | [] orcs explored region contains 0 rects
2016-10-13 01:13:16.093635 | server | 0 | mod stonehearth.terrain | [] human_npcs explored region contains 0 rects
2016-10-13 01:13:16.093635 | server | 0 | mod stonehearth.terrain | [] forest explored region contains 0 rects
2016-10-13 01:13:17.810638 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-13 01:13:18.200639 | server | 2 | network | server allocating new send buffer (total: 1)
2016-10-13 01:13:18.710640 | server | 2 | network | server allocating new send buffer (total: 2)
2016-10-13 01:13:18.780640 | server | 0 | simulation.core | took 967 ms to flush streamer
2016-10-13 01:13:18.810640 | server | 1 | simulation.core | finished loading game
2016-10-13 01:13:18.810640 | server | 0 | sysinfo | Memory Stats: Finished Loading Simulation
2016-10-13 01:13:18.810640 | server | 0 | sysinfo | Total System Memory: 16.000 GB (17179869184 bytes)
2016-10-13 01:13:18.810640 | server | 0 | sysinfo | Current Memory Usage: 817.594 MB (857309184 bytes)
2016-10-13 01:13:18.810640 | server | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes)
2016-10-13 01:13:18.810640 | server | 0 | sysinfo | Available Address Space: 7.998 TB (8794297655296 bytes)
2016-10-13 01:13:18.810640 | server | 0 | sysinfo | Used Address Space: 1.672 GB (1795235840 bytes)
2016-10-13 01:13:18.820640 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-13 01:13:18.940640 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-13 01:13:18.990640 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-13 01:13:19.041641 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-13 01:13:19.097641 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-13 01:13:19.157641 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-13 01:13:19.187642 | client | 0 | client.core | reporting client load progress 77.750%…
2016-10-13 01:13:19.207642 | server | 2 | network | server allocating new send buffer (total: 0)
2016-10-13 01:13:19.267642 | server | 1 | simulation.remote_client | started buffering client updates. (seq:136 ack:126)
2016-10-13 01:13:19.317642 | client | 0 | client.core | reporting client load progress 80.500%…
2016-10-13 01:13:19.467642 | client | 0 | client.core | reporting client load progress 83.250%…
2016-10-13 01:13:19.607642 | client | 0 | client.core | reporting client load progress 86.000%…
2016-10-13 01:13:19.893644 | client | 0 | client.core | reporting client load progress 88.750%…
2016-10-13 01:13:20.057645 | client | 0 | client.core | reporting client load progress 91.500%…
2016-10-13 01:13:20.177645 | client | 0 | client.core | reporting client load progress 94.250%…
2016-10-13 01:13:20.317645 | client | 0 | client.core | reporting client load progress 97.000%…
2016-10-13 01:13:20.487646 | client | 0 | client.core | reporting client load progress 99.750%…
2016-10-13 01:13:20.557647 | client | 0 | client.core | SetCurrentUIScreen to restart
2016-10-13 01:13:22.383651 | client | 0 | client.core | Changed UI Screen after load
2016-10-13 01:13:22.383651 | client | 1 | resources | error looking for manifest in rayyas_children_ui: file not found
2016-10-13 01:13:24.530656 | server | 0 | ai.execution_frame | (6259 Zai Qualdeem) [stonehearth:top] ai slow start is 0
2016-10-13 01:13:24.530656 | server | 0 | simulation.pathfinder.bfs | using fast tile iterator!
2016-10-13 01:13:24.820656 | server | 0 | simulation.core | took 681 ms to update game state
2016-10-13 01:13:24.820656 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:13:24.850656 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:136 ack:136)
2016-10-13 01:13:24.950656 | server | 0 | simulation.core | took 107 ms to process job list
2016-10-13 01:13:24.960656 | server | 1 | simulation.remote_client | started buffering client updates. (seq:223 ack:136)
2016-10-13 01:13:25.081657 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:223 ack:223)
2016-10-13 01:13:26.670717 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:13:28.841781 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:13:29.886809 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:13:36.776918 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:13:39.126974 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:13:45.212098 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:13:45.446110 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:13:47.632168 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:13:47.746169 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:13:56.787282 | server | 0 | simulation.core | took 110 ms to update game state
2016-10-13 01:13:56.787282 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:13:59.191297 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:14:03.749324 | server | 0 | simulation.core | took 130 ms to update game state
2016-10-13 01:14:03.749324 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:14:05.994356 | server | 1 | lua.memory | lua shared heap size: 102.952 MB.
2016-10-13 01:14:05.994356 | server | 1 | lua.memory | o: outstanding allocs
2016-10-13 01:14:05.994356 | server | 1 | lua.memory | 64 bytes (o: 259706) : ########################################
2016-10-13 01:14:05.994356 | server | 1 | lua.memory | 96 bytes (o: 243071) : #####################################
2016-10-13 01:14:05.994356 | server | 1 | lua.memory | 40 bytes (o: 219429) : #################################
2016-10-13 01:14:05.994356 | server | 1 | lua.memory | 160 bytes (o: 37906) : #####
2016-10-13 01:14:05.994356 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-10-13 01:14:13.823544 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:14:16.362647 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:14:16.509650 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:14:23.170753 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:14:24.390767 | server | 0 | simulation.core | took 133 ms to update game state
2016-10-13 01:14:24.390767 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:14:30.452910 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:14:32.238924 | server | 0 | simulation.core | took 105 ms to update game state
2016-10-13 01:14:32.238924 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:14:38.836002 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:14:41.066018 | server | 0 | simulation.core | took 146 ms to update game state
2016-10-13 01:14:41.066018 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:14:50.876237 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:14:51.077249 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:14:58.779426 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:15:00.707444 | server | 0 | simulation.core | took 129 ms to update game state
2016-10-13 01:15:00.707444 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:15:06.023512 | server | 1 | lua.memory | lua shared heap size: 113.224 MB.
2016-10-13 01:15:06.023512 | server | 1 | lua.memory | o: outstanding allocs
2016-10-13 01:15:06.023512 | server | 1 | lua.memory | 96 bytes (o: 302050) : ########################################
2016-10-13 01:15:06.023512 | server | 1 | lua.memory | 64 bytes (o: 285377) : #####################################
2016-10-13 01:15:06.023512 | server | 1 | lua.memory | 40 bytes (o: 264384) : ###################################
2016-10-13 01:15:06.023512 | server | 1 | lua.memory | 160 bytes (o: 41312) : #####
2016-10-13 01:15:06.023512 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-10-13 01:15:11.132619 | server | 0 | simulation.core | took 143 ms to update game state
2016-10-13 01:15:11.132619 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:15:18.058751 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:15:20.170797 | server | 0 | simulation.core | took 122 ms to update game state
2016-10-13 01:15:20.170797 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:15:28.324856 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:15:30.257871 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:15:30.347871 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:15:39.631101 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:15:41.810186 | server | 0 | simulation.core | took 131 ms to update game state
2016-10-13 01:15:41.810186 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:15:46.744330 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:15:49.027355 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:15:51.020398 | server | 0 | simulation.core | took 112 ms to update game state
2016-10-13 01:15:51.020398 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:15:52.418432 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:15:58.212540 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:16:00.421577 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:16:00.538580 | server | 0 | simulation.core | took 107 ms to update game state
2016-10-13 01:16:00.538580 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:16:06.040648 | server | 1 | lua.memory | lua shared heap size: 111.544 MB.
2016-10-13 01:16:06.040648 | server | 1 | lua.memory | o: outstanding allocs
2016-10-13 01:16:06.040648 | server | 1 | lua.memory | 96 bytes (o: 299576) : ########################################
2016-10-13 01:16:06.040648 | server | 1 | lua.memory | 64 bytes (o: 276108) : ####################################
2016-10-13 01:16:06.040648 | server | 1 | lua.memory | 40 bytes (o: 250657) : #################################
2016-10-13 01:16:06.040648 | server | 1 | lua.memory | 160 bytes (o: 40269) : #####
2016-10-13 01:16:06.040648 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-10-13 01:16:09.671677 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:16:11.697691 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:16:12.121693 | server | 0 | simulation.core | took 129 ms to update game state
2016-10-13 01:16:12.121693 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:16:20.988815 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:16:22.503828 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:16:22.791830 | server | 0 | simulation.core | took 118 ms to update game state
2016-10-13 01:16:22.791830 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:16:31.606984 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:16:33.800021 | server | 0 | simulation.core | took 144 ms to update game state
2016-10-13 01:16:33.800021 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:16:44.313245 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:16:46.477330 | server | 0 | simulation.core | took 137 ms to update game state
2016-10-13 01:16:46.477330 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:16:50.199409 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:16:54.275446 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:16:57.024464 | server | 0 | simulation.core | took 128 ms to update game state
2016-10-13 01:16:57.024464 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:17:05.499635 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:17:06.070656 | server | 1 | lua.memory | lua shared heap size: 112.552 MB.
2016-10-13 01:17:06.070656 | server | 1 | lua.memory | o: outstanding allocs
2016-10-13 01:17:06.070656 | server | 1 | lua.memory | 96 bytes (o: 315115) : ########################################
2016-10-13 01:17:06.070656 | server | 1 | lua.memory | 64 bytes (o: 271397) : ##################################
2016-10-13 01:17:06.070656 | server | 1 | lua.memory | 40 bytes (o: 229309) : #############################
2016-10-13 01:17:06.070656 | server | 1 | lua.memory | 160 bytes (o: 40069) : #####
2016-10-13 01:17:06.070656 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-10-13 01:17:07.050683 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:17:07.493694 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:17:19.894793 | server | 0 | simulation.core | took 116 ms to update game state
2016-10-13 01:17:19.894793 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-10-13 01:18:06.077680 | server | 1 | lua.memory | lua shared heap size: 105.809 MB.
2016-10-13 01:18:06.077680 | server | 1 | lua.memory | o: outstanding allocs
2016-10-13 01:18:06.077680 | server | 1 | lua.memory | 64 bytes (o: 267575) : ########################################
2016-10-13 01:18:06.077680 | server | 1 | lua.memory | 96 bytes (o: 249856) : #####################################
2016-10-13 01:18:06.077680 | server | 1 | lua.memory | 40 bytes (o: 230784) : ##################################
2016-10-13 01:18:06.077680 | server | 1 | lua.memory | 160 bytes (o: 38956) : #####
2016-10-13 01:18:06.077680 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-10-13 01:18:16.422831 | server | 1 | simulation.remote_client | started buffering client updates. (seq:5602 ack:5592)
2016-10-13 01:19:06.122900 | server | 1 | lua.memory | lua shared heap size: 102.301 MB.
2016-10-13 01:19:06.122900 | server | 1 | lua.memory | o: outstanding allocs
2016-10-13 01:19:06.122900 | server | 1 | lua.memory | 64 bytes (o: 265733) : ########################################
2016-10-13 01:19:06.122900 | server | 1 | lua.memory | 40 bytes (o: 228295) : ##################################
2016-10-13 01:19:06.122900 | server | 1 | lua.memory | 96 bytes (o: 214810) : ################################
2016-10-13 01:19:06.122900 | server | 1 | lua.memory | 160 bytes (o: 38730) : #####
2016-10-13 01:19:06.122900 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count