Perplexing Game crash

So basically just started a new game today. at about 10 mins in the game crashes. Was building a blueprint. I use a template that i designed and wasn’t happy with it, so i removed it. Designed a new build and when i went to place floor. Boom game crash.

Okay I thought to myself. Ill just restart (hadn’t saved by then) I went straight to designing a new build w/o using a template. Again at about 10 mins in the game crash.

So i don’t think its the templates or anything. But i cant tell you what it is. No bug report as the game just crashes.

Version Number and Mods in use:
A17D3008 no mods
System Information:

Hi,
Can you upload your stonehearth.log? Hopefully there’ll be some info in there for the crash.
Thanks
-Yang

@yshan

2016-06-13 20:20:41.725076 | server | 1 | app | Stonehearth Version 0.17.0.3008 (x64)
2016-06-13 20:20:41.728076 | server | 1 | core.config | user id is 5961518e-fe58-11e4-a2a6-180373dc29e5
2016-06-13 20:20:41.728076 | server | 1 | core.config | session id is 97949eb8-31d6-11e6-b3fd-180373dc29e5
2016-06-13 20:20:41.728076 | server | 0 | core.system | Initializing crash reporter
2016-06-13 20:20:42.258106 | server | 0 | lua.code | lua jit disabled in 64-bit builds. set force_lua_jit to override
2016-06-13 20:20:42.279108 | server | 0 | lua.data | lua jit is disabled
2016-06-13 20:20:42.300109 | server | 1 | resources | Module rayyas_children_ui version 2 is deferred load)
2016-06-13 20:20:44.338225 | server | 1 | resources | Modules are verified pristine.
2016-06-13 20:20:44.403229 | server | 1 | app | Running Stonehearth server on port 51024
2016-06-13 20:20:44.403229 | client | 1 | renderer.renderer | Initializing OpenGL
2016-06-13 20:20:44.403229 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2016-06-13 20:20:44.411229 | client | 1 | renderer.renderer | Determining window placement
2016-06-13 20:20:44.411229 | client | 1 | renderer.renderer | Selecting fullscreen monitor at 0, 0
2016-06-13 20:20:44.411229 | client | 1 | renderer.renderer | Creating OpenGL Window
2016-06-13 20:20:44.418230 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-06-13 20:20:44.435231 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on
2016-06-13 20:20:44.770250 | client | 1 | renderer.renderer | Creating OpenGL Context
2016-06-13 20:20:44.770250 | client | 1 | renderer.renderer | Finished OpenGL Initialization
2016-06-13 20:20:44.770250 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver ‘4.5.0 NVIDIA 364.72’ by ‘NVIDIA Corporation’ on 'GeForce GTX 560 Ti/PCIe/SSE2’
2016-06-13 20:20:45.026265 | client | 1 | browser | cef started.
2016-06-13 20:20:45.091268 | client | 0 | physics.navgrid | subspace pathfinder is enabled
2016-06-13 20:20:45.104269 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-06-13 20:20:45.111270 | client | 2 | network | client allocating new send buffer (total: 0)
2016-06-13 20:20:45.167273 | client | 1 | client.core | user feedback is off
2016-06-13 20:20:45.186274 | server | 1 | lua.memory | lua shared heap size: 15.267 MB.
2016-06-13 20:20:45.186274 | server | 1 | lua.memory | o: outstanding allocs
2016-06-13 20:20:45.186274 | server | 1 | lua.memory | 64 bytes (o: 36617) : ########################################
2016-06-13 20:20:45.186274 | server | 1 | lua.memory | 40 bytes (o: 18205) : ###################
2016-06-13 20:20:45.187274 | server | 1 | lua.memory | 48 bytes (o: 8963) : #########
2016-06-13 20:20:45.187274 | server | 1 | lua.memory | 80 bytes (o: 6484) : #######
2016-06-13 20:20:45.187274 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-06-13 20:20:45.192274 | server | 2 | network | server allocating new send buffer (total: 0)
2016-06-13 20:20:47.289394 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-06-13 20:21:05.647444 | client | 0 | client.core | loading save “1465273241208”:
2016-06-13 20:21:05.647444 | client | 0 | client.core | {
2016-06-13 20:21:05.647444 | client | 0 | client.core | “name” : “”,
2016-06-13 20:21:05.647444 | client | 0 | client.core | “town_name” : “Silverthorn”,
2016-06-13 20:21:05.647444 | client | 0 | client.core | “game_date” : {
2016-06-13 20:21:05.647444 | client | 0 | client.core | “day” : 1,
2016-06-13 20:21:05.647444 | client | 0 | client.core | “month” : 2,
2016-06-13 20:21:05.647444 | client | 0 | client.core | “year” : 1000,
2016-06-13 20:21:05.647444 | client | 0 | client.core | “hour” : 8,
2016-06-13 20:21:05.647444 | client | 0 | client.core | “minute” : 3
2016-06-13 20:21:05.647444 | client | 0 | client.core | },
2016-06-13 20:21:05.647444 | client | 0 | client.core | “timestamp” : 1465273241208,
2016-06-13 20:21:05.647444 | client | 0 | client.core | “time” : “6/6/2016, 10:20:41 PM”,
2016-06-13 20:21:05.647444 | client | 0 | client.core | “jobs” : {
2016-06-13 20:21:05.647444 | client | 0 | client.core | “crafters” : 0,
2016-06-13 20:21:05.647444 | client | 0 | client.core | “workers” : 7,
2016-06-13 20:21:05.647444 | client | 0 | client.core | “soldiers” : 0
2016-06-13 20:21:05.647444 | client | 0 | client.core | },
2016-06-13 20:21:05.647444 | client | 0 | client.core | “version” : “0.16.0.2996”,
2016-06-13 20:21:05.647444 | client | 0 | client.core | “save_version” : 10
2016-06-13 20:21:05.647444 | client | 0 | client.core | }
2016-06-13 20:21:05.685446 | client | 1 | lua.code | Shutting down script host.
2016-06-13 20:21:05.692447 | client | 1 | lua.code | Script host destroyed.
2016-06-13 20:21:05.699447 | client | 0 | physics.navgrid | subspace pathfinder is enabled
2016-06-13 20:21:05.764451 | server | 0 | simulation.core | Restarting game.
2016-06-13 20:21:05.764451 | server | 1 | simulation.core | Shutting down traces.
2016-06-13 20:21:05.764451 | server | 1 | simulation.core | Shutting down game objects.
2016-06-13 20:21:05.764451 | server | 1 | simulation.core | All entities and datastores have been destroyed.
2016-06-13 20:21:05.764451 | server | 1 | lua.code | Shutting down script host.
2016-06-13 20:21:05.775451 | server | 1 | lua.code | Script host destroyed.
2016-06-13 20:21:05.775451 | server | 1 | simulation.core | Shutting down data objects.
2016-06-13 20:21:05.778452 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2016-06-13 20:21:05.783452 | server | 0 | simulation.core | Loading save
2016-06-13 20:21:06.427489 | server | 1 | dm.store | load progress 99%…
2016-06-13 20:21:06.427489 | client | 1 | client.core | server reported load progress of 99%
2016-06-13 20:21:06.442490 | server | 1 | dm.store | load objects finished!

2016-06-13 20:21:06.450490 | server | 0 | dm.store | took 0.667 seconds to load
2016-06-13 20:21:06.450490 | server | 2 | network | server allocating new send buffer (total: 0)
2016-06-13 20:21:06.451490 | client | 0 | client.core | server load save file finished. loading client state.
2016-06-13 20:21:06.451490 | client | 0 | client.core | starting loading… "C:\Program Files (x86)\Steam\steamapps\common\Stonehearth\saved_games\1465273241208"
2016-06-13 20:21:06.452490 | client | 1 | dm.store | load progress 99%…
2016-06-13 20:21:06.452490 | client | 1 | dm.store | load objects finished!

2016-06-13 20:21:06.452490 | client | 0 | dm.store | took 0.001 seconds to load
2016-06-13 20:21:06.452490 | client | 1 | client.core | restoring datastores…
2016-06-13 20:21:06.452490 | client | 1 | client.core | recreating data objects…
2016-06-13 20:21:06.452490 | client | 1 | client.core | creating error browser…
2016-06-13 20:21:06.452490 | client | 1 | client.core | initializing data object traces…
2016-06-13 20:21:06.452490 | client | 1 | client.core | requiring radiant.client…
2016-06-13 20:21:06.456490 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-06-13 20:21:06.460491 | client | 1 | client.core | loading script host…
2016-06-13 20:21:06.517494 | client | 0 | sysinfo | Memory Stats: Finished Loading Client
2016-06-13 20:21:06.517494 | client | 0 | sysinfo | Total System Memory: 7.983 GB (8571527168 bytes)
2016-06-13 20:21:06.517494 | client | 0 | sysinfo | Current Memory Usage: 368.031 MB (385908736 bytes)
2016-06-13 20:21:06.517494 | client | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes)
2016-06-13 20:21:06.517494 | client | 0 | sysinfo | Available Address Space: 7.999 TB (8794780495872 bytes)
2016-06-13 20:21:06.517494 | client | 0 | sysinfo | Used Address Space: 1.222 GB (1312395264 bytes)
2016-06-13 20:21:06.576497 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-06-13 20:21:06.609499 | server | 2 | network | server allocating new send buffer (total: 0)
2016-06-13 20:21:07.045524 | server | 0 | simulation.core | took 436 ms to flush streamer
2016-06-13 20:21:07.140530 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ‘’.
2016-06-13 20:21:07.140530 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ‘’.
2016-06-13 20:21:07.368543 | client | 1 | client.core | reporting client load progress 55.500%…
2016-06-13 20:21:07.424546 | client | 1 | client.core | reporting client load progress 61.000%…
2016-06-13 20:21:07.477549 | client | 1 | client.core | reporting client load progress 66.500%…
2016-06-13 20:21:07.532552 | client | 1 | client.core | reporting client load progress 72.000%…
2016-06-13 20:21:07.602556 | client | 1 | client.core | reporting client load progress 77.500%…
2016-06-13 20:21:07.656559 | client | 1 | client.core | reporting client load progress 83.000%…
2016-06-13 20:21:07.687561 | server | 0 | mod stonehearth | ai slow start is enabled
2016-06-13 20:21:07.688561 | server | 0 | mod ai | cpp ai is enabled.
2016-06-13 20:21:07.716562 | client | 1 | client.core | reporting client load progress 88.500%…
2016-06-13 20:21:07.769566 | client | 1 | client.core | reporting client load progress 94.000%…
2016-06-13 20:21:07.825569 | client | 1 | client.core | reporting client load progress 99.500%…
2016-06-13 20:21:08.107585 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on
2016-06-13 20:21:08.112585 | server | 0 | mod stonehearth.terrain | [] type explored region contains 0 rects
2016-06-13 20:21:08.112585 | server | 0 | mod stonehearth.terrain | [] human_npcs explored region contains 0 rects
2016-06-13 20:21:08.113585 | server | 0 | mod stonehearth.terrain | [] forest explored region contains 0 rects
2016-06-13 20:21:08.113585 | server | 0 | mod stonehearth.terrain | [] goblins explored region contains 0 rects
2016-06-13 20:21:08.113585 | server | 0 | mod stonehearth.terrain | [] rabbit explored region contains 0 rects
2016-06-13 20:21:08.113585 | server | 0 | mod stonehearth.terrain | [] animals explored region contains 0 rects
2016-06-13 20:21:08.113585 | server | 0 | mod stonehearth.terrain | [] undead explored region contains 0 rects
2016-06-13 20:21:08.113585 | server | 0 | mod stonehearth.terrain | [] orcs explored region contains 0 rects
2016-06-13 20:21:08.113585 | server | 0 | mod stonehearth.terrain | [] player_1 explored region contains 7 rects
2016-06-13 20:21:09.172646 | server | 1 | simulation.core | finished loading game
2016-06-13 20:21:09.172646 | server | 0 | sysinfo | Memory Stats: Finished Loading Simulation
2016-06-13 20:21:09.172646 | server | 0 | sysinfo | Total System Memory: 7.983 GB (8571527168 bytes)
2016-06-13 20:21:09.172646 | server | 0 | sysinfo | Current Memory Usage: 722.152 MB (757231616 bytes)
2016-06-13 20:21:09.172646 | server | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes)
2016-06-13 20:21:09.172646 | server | 0 | sysinfo | Available Address Space: 7.998 TB (8794417434624 bytes)
2016-06-13 20:21:09.172646 | server | 0 | sysinfo | Used Address Space: 1.560 GB (1675456512 bytes)
2016-06-13 20:21:09.176646 | server | 2 | network | server allocating new send buffer (total: 0)
2016-06-13 20:21:09.371657 | server | 2 | network | server allocating new send buffer (total: 0)
2016-06-13 20:21:09.422660 | server | 2 | network | server allocating new send buffer (total: 0)
2016-06-13 20:21:09.472663 | server | 2 | network | server allocating new send buffer (total: 0)
2016-06-13 20:21:09.523666 | server | 2 | network | server allocating new send buffer (total: 0)
2016-06-13 20:21:09.574669 | server | 2 | network | server allocating new send buffer (total: 0)
2016-06-13 20:21:09.625672 | server | 1 | simulation.remote_client | started buffering client updates. (seq:413 ack:403)
2016-06-13 20:21:10.370714 | server | 0 | ai.execution_frame | (3146 Juyne Coroda) [stonehearth:top] ai slow start is 0
2016-06-13 20:21:10.373714 | server | 0 | simulation.pathfinder.bfs | using fast tile iterator!
2016-06-13 20:21:10.484721 | server | 0 | simulation.core | took 152 ms to update game state
2016-06-13 20:21:10.484721 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-06-13 20:21:10.489721 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:413 ack:406)
2016-06-13 20:21:10.541724 | server | 1 | simulation.remote_client | started buffering client updates. (seq:428 ack:413)
2016-06-13 20:21:10.591727 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:428 ack:428)
2016-06-13 20:21:11.782795 | client | 1 | rpc | critical error in http reactor: could not trace[trace 353 7]
2016-06-13 20:21:11.886801 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-06-13 20:21:45.222708 | server | 1 | lua.memory | lua shared heap size: 36.555 MB.
2016-06-13 20:21:45.222708 | server | 1 | lua.memory | o: outstanding allocs
2016-06-13 20:21:45.222708 | server | 1 | lua.memory | 64 bytes (o: 91789) : ########################################
2016-06-13 20:21:45.222708 | server | 1 | lua.memory | 40 bytes (o: 88969) : ######################################
2016-06-13 20:21:45.222708 | server | 1 | lua.memory | 96 bytes (o: 79433) : ##################################
2016-06-13 20:21:45.222708 | server | 1 | lua.memory | 80 bytes (o: 15674) : ######
2016-06-13 20:21:45.222708 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-06-13 20:22:22.444837 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil
2016-06-13 20:22:32.518413 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-06-13 20:22:38.473753 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-06-13 20:22:42.564987 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-06-13 20:22:45.254141 | server | 1 | lua.memory | lua shared heap size: 39.802 MB.
2016-06-13 20:22:45.254141 | server | 1 | lua.memory | o: outstanding allocs
2016-06-13 20:22:45.254141 | server | 1 | lua.memory | 40 bytes (o: 102740) : ########################################
2016-06-13 20:22:45.254141 | server | 1 | lua.memory | 96 bytes (o: 93978) : ####################################
2016-06-13 20:22:45.254141 | server | 1 | lua.memory | 64 bytes (o: 93216) : ####################################
2016-06-13 20:22:45.254141 | server | 1 | lua.memory | 80 bytes (o: 16165) : ######
2016-06-13 20:22:45.254141 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-06-13 20:23:09.276515 | client | 1 | deferred | [deferred 5634 ‘[method obj:object://tmp/89 fn:2028 route:build_ladder]’] resolve called in non-wait state!
2016-06-13 20:23:11.669652 | client | 1 | deferred | [deferred 5718 ‘[method obj:object://tmp/89 fn:2066 route:build_ladder]’] resolve called in non-wait state!
2016-06-13 20:23:45.293575 | server | 1 | lua.memory | lua shared heap size: 40.747 MB.
2016-06-13 20:23:45.294575 | server | 1 | lua.memory | o: outstanding allocs
2016-06-13 20:23:45.294575 | server | 1 | lua.memory | 40 bytes (o: 108677) : ########################################
2016-06-13 20:23:45.294575 | server | 1 | lua.memory | 64 bytes (o: 99236) : ####################################
2016-06-13 20:23:45.294575 | server | 1 | lua.memory | 96 bytes (o: 96002) : ###################################
2016-06-13 20:23:45.294575 | server | 1 | lua.memory | 80 bytes (o: 16843) : ######
2016-06-13 20:23:45.294575 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-06-13 20:24:18.687485 | server | 1 | mod stonehearth.player | [] no population for player “critters” in :is_npc()
2016-06-13 20:24:41.300779 | server | 1 | mod stonehearth.player | [] no population for player “critters” in :is_npc()
2016-06-13 20:24:41.804808 | server | 1 | mod stonehearth.player | [] no population for player “critters” in :is_npc()
2016-06-13 20:24:43.647913 | client | 1 | rpc | critical error in http reactor: could not trace[trace 3731 fallow]
2016-06-13 20:24:45.337010 | server | 1 | lua.memory | lua shared heap size: 38.495 MB.
2016-06-13 20:24:45.337010 | server | 1 | lua.memory | o: outstanding allocs
2016-06-13 20:24:45.337010 | server | 1 | lua.memory | 64 bytes (o: 96477) : ########################################
2016-06-13 20:24:45.337010 | server | 1 | lua.memory | 40 bytes (o: 86323) : ###################################
2016-06-13 20:24:45.337010 | server | 1 | lua.memory | 96 bytes (o: 80508) : #################################
2016-06-13 20:24:45.337010 | server | 1 | lua.memory | 80 bytes (o: 16352) : ######
2016-06-13 20:24:45.337010 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-06-13 20:24:45.965046 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-06-13 20:24:54.583539 | client | 0 | client.core | starting save.
2016-06-13 20:24:54.584539 | client | 0 | client.core | saved.
2016-06-13 20:24:54.655543 | server | 0 | simulation.core | Starting save.
2016-06-13 20:24:55.275578 | server | 0 | simulation.core | Saved.
2016-06-13 20:24:55.283579 | client | 1 | client.core | clearing save deferred pointers
2016-06-13 20:24:59.939845 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-06-13 20:25:30.573597 | server | 1 | mod stonehearth.player | [] no population for player “critters” in :is_npc()
2016-06-13 20:25:35.848899 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-06-13 20:25:45.365443 | server | 1 | lua.memory | lua shared heap size: 38.394 MB.
2016-06-13 20:25:45.365443 | server | 1 | lua.memory | o: outstanding allocs
2016-06-13 20:25:45.365443 | server | 1 | lua.memory | 64 bytes (o: 101666) : ########################################
2016-06-13 20:25:45.365443 | server | 1 | lua.memory | 40 bytes (o: 93626) : ####################################
2016-06-13 20:25:45.365443 | server | 1 | lua.memory | 96 bytes (o: 66997) : ##########################
2016-06-13 20:25:45.365443 | server | 1 | lua.memory | 80 bytes (o: 17443) : ######
2016-06-13 20:25:45.365443 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-06-13 20:25:46.227492 | server | 2 | network | server allocating new send buffer (total: 0)
2016-06-13 20:26:08.516767 | server | 1 | mod stonehearth.player | [] no population for player “critters” in :is_npc()
2016-06-13 20:26:45.409877 | server | 1 | lua.memory | lua shared heap size: 39.622 MB.
2016-06-13 20:26:45.409877 | server | 1 | lua.memory | o: outstanding allocs
2016-06-13 20:26:45.409877 | server | 1 | lua.memory | 64 bytes (o: 101573) : ########################################
2016-06-13 20:26:45.409877 | server | 1 | lua.memory | 40 bytes (o: 88942) : ###################################
2016-06-13 20:26:45.409877 | server | 1 | lua.memory | 96 bytes (o: 81148) : ###############################
2016-06-13 20:26:45.409877 | server | 1 | lua.memory | 160 bytes (o: 16987) : ######
2016-06-13 20:26:45.409877 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-06-13 20:27:45.424310 | server | 1 | lua.memory | lua shared heap size: 40.193 MB.
2016-06-13 20:27:45.424310 | server | 1 | lua.memory | o: outstanding allocs
2016-06-13 20:27:45.424310 | server | 1 | lua.memory | 64 bytes (o: 99568) : ########################################
2016-06-13 20:27:45.424310 | server | 1 | lua.memory | 96 bytes (o: 90393) : ####################################
2016-06-13 20:27:45.424310 | server | 1 | lua.memory | 40 bytes (o: 84281) : #################################
2016-06-13 20:27:45.424310 | server | 1 | lua.memory | 80 bytes (o: 16697) : ######
2016-06-13 20:27:45.424310 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-06-13 20:28:22.495430 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-06-13 20:28:45.456744 | server | 1 | lua.memory | lua shared heap size: 54.073 MB.
2016-06-13 20:28:45.456744 | server | 1 | lua.memory | o: outstanding allocs
2016-06-13 20:28:45.456744 | server | 1 | lua.memory | 64 bytes (o: 129043) : ########################################
2016-06-13 20:28:45.456744 | server | 1 | lua.memory | 96 bytes (o: 118084) : ####################################
2016-06-13 20:28:45.456744 | server | 1 | lua.memory | 40 bytes (o: 112651) : ##################################
2016-06-13 20:28:45.456744 | server | 1 | lua.memory | 160 bytes (o: 20201) : ######
2016-06-13 20:28:45.456744 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-06-13 20:29:29.864284 | server | 1 | mod stonehearth.player | [] no population for player “critters” in :is_npc()
2016-06-13 20:29:31.984405 | server | 1 | mod stonehearth.player | [] no population for player “critters” in :is_npc()
2016-06-13 20:29:35.108584 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-06-13 20:29:45.484177 | server | 1 | lua.memory | lua shared heap size: 57.021 MB.
2016-06-13 20:29:45.484177 | server | 1 | lua.memory | o: outstanding allocs
2016-06-13 20:29:45.484177 | server | 1 | lua.memory | 64 bytes (o: 133835) : ########################################
2016-06-13 20:29:45.484177 | server | 1 | lua.memory | 96 bytes (o: 129050) : ######################################
2016-06-13 20:29:45.484177 | server | 1 | lua.memory | 40 bytes (o: 125967) : #####################################
2016-06-13 20:29:45.484177 | server | 1 | lua.memory | 160 bytes (o: 21220) : ######
2016-06-13 20:29:45.484177 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-06-13 20:29:47.589297 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-06-13 20:30:30.870773 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-06-13 20:30:34.167962 | client | 0 | sysinfo | Memory Stats: Fatal Exception
2016-06-13 20:30:34.167962 | client | 0 | sysinfo | Total System Memory: 7.983 GB (8571527168 bytes)
2016-06-13 20:30:34.167962 | client | 0 | sysinfo | Current Memory Usage: 1.026 GB (1102098432 bytes)
2016-06-13 20:30:34.167962 | client | 0 | sysinfo | Total Address Space: 8.000 TB (8796092891136 bytes)
2016-06-13 20:30:34.167962 | client | 0 | sysinfo | Available Address Space: 7.998 TB (8794063855616 bytes)
2016-06-13 20:30:34.167962 | client | 0 | sysinfo | Used Address Space: 1.890 GB (2029035520 bytes)
2016-06-13 20:30:35.036011 | server | 1 | simulation.remote_client | started buffering client updates. (seq:11520 ack:11510)

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samesies:

stonehearth.log (242.3 KB)

crash.dmp (153.5 KB)

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this sounds similar to the problem I am having

I’ve certainly seen some of the errors from @micheal_handy76_mh 's log in other users logs uploaded recently.

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