2016-06-13 23:13:35.005618 | server | 1 | app | Stonehearth Version 0.17.0.3008 (x64) 2016-06-13 23:13:35.005618 | server | 1 | core.config | user id is d58670a6-26c4-11e6-885c-14dda92bd3ab 2016-06-13 23:13:35.005618 | server | 1 | core.config | session id is fb00f4f6-31dd-11e6-bc9d-14dda92bd3ab 2016-06-13 23:13:35.005618 | server | 0 | core.system | Initializing crash reporter 2016-06-13 23:13:35.521281 | server | 0 | lua.data | lua jit is disabled 2016-06-13 23:13:35.521281 | server | 1 | resources | Module rayyas_children_ui version 2 is deferred load) 2016-06-13 23:13:37.021272 | server | 1 | resources | Modules are verified pristine. 2016-06-13 23:13:37.068146 | server | 1 | app | Running Stonehearth server on port 58460 2016-06-13 23:13:37.068146 | client | 1 | renderer.renderer | Initializing OpenGL 2016-06-13 23:13:37.068146 | server | 0 | physics.navgrid | subspace pathfinder is enabled 2016-06-13 23:13:37.068146 | client | 1 | renderer.renderer | Determining window placement 2016-06-13 23:13:37.068146 | client | 1 | renderer.renderer | Selecting fullscreen monitor at 0, 0 2016-06-13 23:13:37.068146 | client | 1 | renderer.renderer | Creating OpenGL Window 2016-06-13 23:13:37.083772 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-06-13 23:13:37.099380 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on 2016-06-13 23:13:37.302507 | client | 1 | renderer.renderer | Creating OpenGL Context 2016-06-13 23:13:37.302507 | client | 1 | renderer.renderer | Finished OpenGL Initialization 2016-06-13 23:13:37.302507 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver '4.5.0 NVIDIA 368.39' by 'NVIDIA Corporation' on 'GeForce GTX 980 Ti/PCIe/SSE2' 2016-06-13 23:13:37.458760 | client | 1 | browser | cef started. 2016-06-13 23:13:37.458760 | client | 2 | browser | Navigate called without an existing browser! 2016-06-13 23:13:37.474385 | thread1812 | 2 | browser | Doing a buffered navigation.... 2016-06-13 23:13:37.490016 | client | 0 | physics.navgrid | subspace pathfinder is enabled 2016-06-13 23:13:37.505640 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil" 2016-06-13 23:13:37.505640 | client | 2 | network | client allocating new send buffer (total: 0) 2016-06-13 23:13:37.552511 | client | 1 | client.core | user feedback is on 2016-06-13 23:13:38.036860 | server | 1 | lua.memory | lua shared heap size: 13.966 MB. 2016-06-13 23:13:38.036860 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:13:38.036860 | server | 1 | lua.memory | 64 bytes (o: 34933) : ######################################## 2016-06-13 23:13:38.036860 | server | 1 | lua.memory | 40 bytes (o: 18233) : #################### 2016-06-13 23:13:38.036860 | server | 1 | lua.memory | 48 bytes (o: 8914) : ########## 2016-06-13 23:13:38.036860 | server | 1 | lua.memory | 160 bytes (o: 6330) : ####### 2016-06-13 23:13:38.036860 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:13:38.036860 | server | 2 | network | server allocating new send buffer (total: 0) 2016-06-13 23:13:39.497548 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:14:17.102001 | server | 0 | mod stonehearth | ai slow start is enabled 2016-06-13 23:14:17.102501 | server | 0 | mod ai | cpp ai is enabled. 2016-06-13 23:14:17.327242 | server | 0 | ai.execution_frame | (2821 Ella Farstrider) [stonehearth:top] ai slow start is 0 2016-06-13 23:14:17.341753 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:14:17.387292 | client | 1 | rpc | critical error in http reactor: could not trace[trace 386 7] 2016-06-13 23:14:39.568754 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:14:39.568754 | server | 1 | lua.memory | lua shared heap size: 81.068 MB. 2016-06-13 23:14:39.568754 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:14:39.568754 | server | 1 | lua.memory | 40 bytes (o: 626214) : ######################################## 2016-06-13 23:14:39.568754 | server | 1 | lua.memory | 56 bytes (o: 236888) : ############### 2016-06-13 23:14:39.568754 | server | 1 | lua.memory | 64 bytes (o: 180277) : ########### 2016-06-13 23:14:39.568754 | server | 1 | lua.memory | 160 bytes (o: 19869) : # 2016-06-13 23:14:39.568754 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:14:56.238702 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:15:06.497614 | server | 0 | simulation.core | took 184 ms to process job list 2016-06-13 23:15:06.561502 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-06-13 23:15:06.561502 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ''. 2016-06-13 23:15:06.763440 | server | 0 | simulation.core | took 210 ms to process job list 2016-06-13 23:15:07.004530 | server | 0 | simulation.core | took 151 ms to process job list 2016-06-13 23:15:07.210678 | server | 0 | simulation.core | took 102 ms to process job list 2016-06-13 23:15:07.292098 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:15:07.443474 | server | 0 | simulation.core | took 148 ms to process job list 2016-06-13 23:15:07.708046 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:15:07.860839 | server | 0 | simulation.core | took 149 ms to process job list 2016-06-13 23:15:07.999534 | client | 1 | renderer.renderer | ignoring screen resize to (0, 0) 2016-06-13 23:15:08.074231 | server | 0 | simulation.core | took 123 ms to process job list 2016-06-13 23:15:08.162722 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:15:08.307703 | server | 0 | simulation.core | took 153 ms to process job list 2016-06-13 23:15:08.561625 | server | 0 | simulation.core | took 141 ms to process job list 2016-06-13 23:15:08.652056 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:15:08.805217 | server | 0 | simulation.core | took 153 ms to process job list 2016-06-13 23:15:09.025533 | server | 0 | simulation.core | took 164 ms to process job list 2016-06-13 23:15:09.128999 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:15:09.292158 | server | 0 | simulation.core | took 161 ms to process job list 2016-06-13 23:15:09.597975 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:15:09.760169 | server | 0 | simulation.core | took 157 ms to process job list 2016-06-13 23:15:10.051243 | server | 0 | simulation.core | took 225 ms to process job list 2016-06-13 23:15:10.167026 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:15:10.324915 | server | 0 | simulation.core | took 148 ms to process job list 2016-06-13 23:15:10.552298 | server | 0 | simulation.core | took 173 ms to process job list 2016-06-13 23:15:10.664628 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:15:10.826520 | server | 0 | simulation.core | took 155 ms to process job list 2016-06-13 23:15:11.131514 | server | 0 | simulation.core | took 161 ms to process job list 2016-06-13 23:15:11.255763 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:15:11.416088 | server | 0 | simulation.core | took 161 ms to process job list 2016-06-13 23:15:11.669912 | server | 0 | simulation.core | took 186 ms to process job list 2016-06-13 23:15:11.781983 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:15:11.943709 | server | 0 | simulation.core | took 154 ms to process job list 2016-06-13 23:15:12.204589 | server | 0 | simulation.core | took 185 ms to process job list 2016-06-13 23:15:12.320139 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:15:12.472696 | server | 0 | simulation.core | took 149 ms to process job list 2016-06-13 23:15:12.720842 | server | 0 | simulation.core | took 155 ms to process job list 2016-06-13 23:15:12.807550 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:15:12.970042 | server | 0 | simulation.core | took 151 ms to process job list 2016-06-13 23:15:13.200397 | server | 0 | simulation.core | took 161 ms to process job list 2016-06-13 23:15:13.437225 | server | 0 | simulation.core | took 174 ms to process job list 2016-06-13 23:15:13.559032 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:15:13.711405 | server | 0 | simulation.core | took 161 ms to process job list 2016-06-13 23:15:14.006306 | server | 0 | simulation.core | took 229 ms to process job list 2016-06-13 23:15:14.148081 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:15:14.290615 | server | 0 | simulation.core | took 142 ms to process job list 2016-06-13 23:15:14.605521 | server | 0 | simulation.core | took 150 ms to process job list 2016-06-13 23:15:14.829889 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:15:14.991886 | server | 0 | simulation.core | took 156 ms to process job list 2016-06-13 23:15:15.337570 | server | 0 | simulation.core | took 149 ms to process job list 2016-06-13 23:15:15.591235 | server | 0 | simulation.core | took 196 ms to process job list 2016-06-13 23:15:15.724023 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:15:15.885313 | server | 0 | simulation.core | took 158 ms to process job list 2016-06-13 23:15:16.149935 | server | 0 | simulation.core | took 137 ms to process job list 2016-06-13 23:15:16.280408 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:15:16.424145 | server | 0 | simulation.core | took 156 ms to process job list 2016-06-13 23:15:16.657627 | server | 0 | simulation.core | took 165 ms to process job list 2016-06-13 23:15:16.786545 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:15:16.942047 | server | 0 | simulation.core | took 153 ms to process job list 2016-06-13 23:15:17.194497 | server | 0 | simulation.core | took 195 ms to process job list 2016-06-13 23:15:17.308252 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:15:17.462437 | server | 0 | simulation.core | took 146 ms to process job list 2016-06-13 23:15:17.673539 | server | 0 | simulation.core | took 132 ms to process job list 2016-06-13 23:15:17.886694 | server | 0 | simulation.core | took 142 ms to process job list 2016-06-13 23:15:18.080150 | server | 0 | simulation.core | took 130 ms to process job list 2016-06-13 23:15:18.593036 | client | 1 | lua.code | unrecognized object type 'boxed' in json_to_lua! 2016-06-13 23:15:18.593036 | client | 1 | lua.code | unrecognized object type 'boxed' in json_to_lua! 2016-06-13 23:15:20.069845 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:15:20.074853 | client | 1 | rpc | critical error in http reactor: could not trace[trace 879 7] 2016-06-13 23:15:22.634402 | client | 1 | renderer.renderer | ignoring duplicate screen resize to (1920, 1080) 2016-06-13 23:15:31.994568 | server | 0 | simulation.pathfinder.bfs | using fast tile iterator! 2016-06-13 23:15:32.112204 | server | 0 | simulation.core | took 125 ms to update game state 2016-06-13 23:15:32.112704 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:15:32.942679 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:15:39.600644 | server | 1 | lua.memory | lua shared heap size: 61.002 MB. 2016-06-13 23:15:39.600644 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:15:39.600644 | server | 1 | lua.memory | 64 bytes (o: 175497) : ######################################## 2016-06-13 23:15:39.600644 | server | 1 | lua.memory | 96 bytes (o: 135198) : ############################## 2016-06-13 23:15:39.600644 | server | 1 | lua.memory | 40 bytes (o: 95408) : ##################### 2016-06-13 23:15:39.600644 | server | 1 | lua.memory | 320 bytes (o: 24647) : ##### 2016-06-13 23:15:39.600644 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:16:00.082416 | client | 1 | deferred | [deferred 3763 '[method obj:object://tmp/89 fn:1210 route:build_ladder]'] resolve called in non-wait state! 2016-06-13 23:16:08.021241 | client | 1 | deferred | [deferred 3904 '[method obj:object://tmp/89 fn:1271 route:build_ladder]'] resolve called in non-wait state! 2016-06-13 23:16:26.803127 | server | 0 | simulation.core | took 216 ms to update game state 2016-06-13 23:16:26.803627 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:16:26.906049 | server | 0 | simulation.core | took 102 ms to update game state 2016-06-13 23:16:26.906049 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:16:39.639684 | server | 1 | lua.memory | lua shared heap size: 66.088 MB. 2016-06-13 23:16:39.639684 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:16:39.639684 | server | 1 | lua.memory | 64 bytes (o: 196975) : ######################################## 2016-06-13 23:16:39.639684 | server | 1 | lua.memory | 96 bytes (o: 137364) : ########################### 2016-06-13 23:16:39.639684 | server | 1 | lua.memory | 40 bytes (o: 124705) : ######################### 2016-06-13 23:16:39.639684 | server | 1 | lua.memory | 320 bytes (o: 25987) : ##### 2016-06-13 23:16:39.639684 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:16:41.909454 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:17:39.658523 | server | 1 | lua.memory | lua shared heap size: 75.905 MB. 2016-06-13 23:17:39.658523 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:17:39.658523 | server | 1 | lua.memory | 64 bytes (o: 207929) : ######################################## 2016-06-13 23:17:39.658523 | server | 1 | lua.memory | 96 bytes (o: 183156) : ################################### 2016-06-13 23:17:39.658523 | server | 1 | lua.memory | 40 bytes (o: 170924) : ################################ 2016-06-13 23:17:39.658523 | server | 1 | lua.memory | 320 bytes (o: 27228) : ##### 2016-06-13 23:17:39.658523 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:18:19.606951 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:19.668216 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:18:20.685808 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:24.133460 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:18:27.247118 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:28.369818 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:31.217383 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:32.383506 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:35.390085 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:35.539345 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:18:36.439090 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:36.691358 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:36.691358 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:37.777508 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:37.780010 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:38.045437 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:38.296229 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:39.158718 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:39.443075 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:39.695231 | server | 1 | lua.memory | lua shared heap size: 74.009 MB. 2016-06-13 23:18:39.695732 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:18:39.695732 | server | 1 | lua.memory | 64 bytes (o: 221352) : ######################################## 2016-06-13 23:18:39.695732 | server | 1 | lua.memory | 96 bytes (o: 149034) : ########################## 2016-06-13 23:18:39.695732 | server | 1 | lua.memory | 40 bytes (o: 145020) : ########################## 2016-06-13 23:18:39.695732 | server | 1 | lua.memory | 320 bytes (o: 27997) : ##### 2016-06-13 23:18:39.695732 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:18:42.750420 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:42.850033 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:43.811624 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:43.814627 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:43.912724 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:43.973094 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:44.899254 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:45.011023 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:45.020031 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:45.414876 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:18:45.478948 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:46.010047 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:46.565335 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:46.999600 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:48.028630 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:48.458401 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:49.132827 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:49.512276 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:49.514278 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:50.282791 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:18:50.597700 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:19:01.764188 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:19:12.508368 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:19:13.506040 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:19:25.374119 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:19:39.383097 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:19:39.724035 | server | 1 | lua.memory | lua shared heap size: 68.349 MB. 2016-06-13 23:19:39.724035 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:19:39.724035 | server | 1 | lua.memory | 64 bytes (o: 205988) : ######################################## 2016-06-13 23:19:39.724538 | server | 1 | lua.memory | 40 bytes (o: 122765) : ####################### 2016-06-13 23:19:39.724538 | server | 1 | lua.memory | 96 bytes (o: 119227) : ####################### 2016-06-13 23:19:39.724538 | server | 1 | lua.memory | 320 bytes (o: 27452) : ##### 2016-06-13 23:19:39.724538 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:20:04.822229 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:20:23.927815 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:20:24.945057 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:20:24.994848 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:20:26.121183 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:20:39.451227 | server | 0 | simulation.core | took 131 ms to update game state 2016-06-13 23:20:39.451227 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:20:39.621888 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:20:39.737019 | server | 1 | lua.memory | lua shared heap size: 77.861 MB. 2016-06-13 23:20:39.737519 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:20:39.737519 | server | 1 | lua.memory | 64 bytes (o: 220390) : ######################################## 2016-06-13 23:20:39.737519 | server | 1 | lua.memory | 96 bytes (o: 182796) : ################################# 2016-06-13 23:20:39.737519 | server | 1 | lua.memory | 40 bytes (o: 145850) : ########################## 2016-06-13 23:20:39.737519 | server | 1 | lua.memory | 320 bytes (o: 28245) : ##### 2016-06-13 23:20:39.737519 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:20:42.946491 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:20:43.983091 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:21:07.638992 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:21:22.493842 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:21:35.914279 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:21:39.782110 | server | 1 | lua.memory | lua shared heap size: 79.435 MB. 2016-06-13 23:21:39.782110 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:21:39.782110 | server | 1 | lua.memory | 64 bytes (o: 231054) : ######################################## 2016-06-13 23:21:39.782110 | server | 1 | lua.memory | 40 bytes (o: 179037) : ############################## 2016-06-13 23:21:39.782110 | server | 1 | lua.memory | 96 bytes (o: 162139) : ############################ 2016-06-13 23:21:39.782110 | server | 1 | lua.memory | 320 bytes (o: 29026) : ##### 2016-06-13 23:21:39.782110 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:21:42.462397 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:21:45.352325 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:21:54.047380 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:21:54.209651 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:21:55.397014 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:22:34.977463 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:22:36.458304 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:22:39.722386 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:22:39.829006 | server | 1 | lua.memory | lua shared heap size: 80.677 MB. 2016-06-13 23:22:39.829006 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:22:39.829006 | server | 1 | lua.memory | 64 bytes (o: 223386) : ######################################## 2016-06-13 23:22:39.829006 | server | 1 | lua.memory | 96 bytes (o: 197412) : ################################### 2016-06-13 23:22:39.829006 | server | 1 | lua.memory | 40 bytes (o: 144862) : ######################### 2016-06-13 23:22:39.829006 | server | 1 | lua.memory | 320 bytes (o: 28644) : ##### 2016-06-13 23:22:39.829006 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:22:44.890773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:22:47.436944 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:23:28.077495 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:23:29.253042 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:23:31.915979 | server | 0 | simulation.core | took 156 ms to update game state 2016-06-13 23:23:31.916480 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:23:33.860776 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:23:38.073190 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:23:39.866151 | server | 1 | lua.memory | lua shared heap size: 75.612 MB. 2016-06-13 23:23:39.866151 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:23:39.866151 | server | 1 | lua.memory | 64 bytes (o: 218921) : ######################################## 2016-06-13 23:23:39.866151 | server | 1 | lua.memory | 96 bytes (o: 149568) : ########################### 2016-06-13 23:23:39.866151 | server | 1 | lua.memory | 40 bytes (o: 137112) : ######################### 2016-06-13 23:23:39.866151 | server | 1 | lua.memory | 320 bytes (o: 28529) : ##### 2016-06-13 23:23:39.866151 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:23:43.559319 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:23:43.797808 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:23:55.635101 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:24:15.406349 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:24:25.421800 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:24:39.887886 | server | 1 | lua.memory | lua shared heap size: 75.781 MB. 2016-06-13 23:24:39.887886 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:24:39.887886 | server | 1 | lua.memory | 64 bytes (o: 221073) : ######################################## 2016-06-13 23:24:39.887886 | server | 1 | lua.memory | 96 bytes (o: 146422) : ########################## 2016-06-13 23:24:39.887886 | server | 1 | lua.memory | 40 bytes (o: 138499) : ######################### 2016-06-13 23:24:39.887886 | server | 1 | lua.memory | 320 bytes (o: 28692) : ##### 2016-06-13 23:24:39.887886 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:24:46.152378 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:24:46.512370 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:25:39.933082 | server | 1 | lua.memory | lua shared heap size: 85.055 MB. 2016-06-13 23:25:39.933082 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:25:39.933082 | server | 1 | lua.memory | 64 bytes (o: 242585) : ######################################## 2016-06-13 23:25:39.933082 | server | 1 | lua.memory | 96 bytes (o: 197552) : ################################ 2016-06-13 23:25:39.933082 | server | 1 | lua.memory | 40 bytes (o: 172476) : ############################ 2016-06-13 23:25:39.933082 | server | 1 | lua.memory | 320 bytes (o: 29478) : #### 2016-06-13 23:25:39.933082 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:26:30.743153 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:26:32.559216 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:26:35.718573 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:26:39.941372 | server | 1 | lua.memory | lua shared heap size: 80.258 MB. 2016-06-13 23:26:39.941883 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:26:39.941883 | server | 1 | lua.memory | 64 bytes (o: 235046) : ######################################## 2016-06-13 23:26:39.941883 | server | 1 | lua.memory | 40 bytes (o: 164757) : ############################ 2016-06-13 23:26:39.941883 | server | 1 | lua.memory | 96 bytes (o: 161533) : ########################### 2016-06-13 23:26:39.941883 | server | 1 | lua.memory | 320 bytes (o: 29692) : ##### 2016-06-13 23:26:39.941883 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:26:49.179400 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:27:05.311328 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:27:26.898308 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:27:31.783515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:27:39.972967 | server | 1 | lua.memory | lua shared heap size: 79.627 MB. 2016-06-13 23:27:39.973467 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:27:39.973467 | server | 1 | lua.memory | 64 bytes (o: 225405) : ######################################## 2016-06-13 23:27:39.973467 | server | 1 | lua.memory | 96 bytes (o: 166829) : ############################# 2016-06-13 23:27:39.973467 | server | 1 | lua.memory | 40 bytes (o: 162474) : ############################ 2016-06-13 23:27:39.973467 | server | 1 | lua.memory | 320 bytes (o: 29202) : ##### 2016-06-13 23:27:39.973467 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:28:39.991609 | server | 1 | lua.memory | lua shared heap size: 84.331 MB. 2016-06-13 23:28:39.992109 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:28:39.992109 | server | 1 | lua.memory | 64 bytes (o: 240978) : ######################################## 2016-06-13 23:28:39.992109 | server | 1 | lua.memory | 96 bytes (o: 176823) : ############################# 2016-06-13 23:28:39.992109 | server | 1 | lua.memory | 40 bytes (o: 163609) : ########################### 2016-06-13 23:28:39.992109 | server | 1 | lua.memory | 160 bytes (o: 33328) : ##### 2016-06-13 23:28:39.992109 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:29:13.144172 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-13 23:29:13.227447 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-13 23:29:13.299856 | client | 1 | mod stonehearth.xz_region_selector | [] unable to resolve endpoints: nil, nil 2016-06-13 23:29:40.028601 | server | 1 | lua.memory | lua shared heap size: 89.424 MB. 2016-06-13 23:29:40.028601 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:29:40.028601 | server | 1 | lua.memory | 64 bytes (o: 259432) : ######################################## 2016-06-13 23:29:40.028601 | server | 1 | lua.memory | 96 bytes (o: 193027) : ############################# 2016-06-13 23:29:40.028601 | server | 1 | lua.memory | 40 bytes (o: 167538) : ######################### 2016-06-13 23:29:40.028601 | server | 1 | lua.memory | 160 bytes (o: 43972) : ###### 2016-06-13 23:29:40.028601 | server | 1 | lua.memory | 320 bytes (o: 31089) : #### 2016-06-13 23:29:40.028601 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:29:44.238748 | client | 1 | deferred | [deferred 24606 '[method obj:object://tmp/89 fn:10514 route:place_template]'] resolve called in non-wait state! 2016-06-13 23:29:47.219278 | server | 0 | simulation.core | took 465 ms to update game state 2016-06-13 23:29:47.219278 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:30:08.100854 | client | 1 | deferred | [deferred 25232 '[method obj:object://tmp/89 fn:10800 route:build_ladder]'] resolve called in non-wait state! 2016-06-13 23:30:20.497779 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:30:21.838930 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:30:22.928162 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:30:23.354601 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:30:24.624840 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:30:25.780273 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:30:32.842068 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:30:33.881300 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:30:36.574154 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:30:36.660058 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:30:38.522731 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:30:38.796154 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:30:40.061319 | server | 1 | lua.memory | lua shared heap size: 82.767 MB. 2016-06-13 23:30:40.061319 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:30:40.061319 | server | 1 | lua.memory | 64 bytes (o: 242188) : ######################################## 2016-06-13 23:30:40.061319 | server | 1 | lua.memory | 40 bytes (o: 156174) : ######################### 2016-06-13 23:30:40.061319 | server | 1 | lua.memory | 96 bytes (o: 142692) : ####################### 2016-06-13 23:30:40.061319 | server | 1 | lua.memory | 320 bytes (o: 33888) : ##### 2016-06-13 23:30:40.061319 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:30:48.569206 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:30:49.631131 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:30:49.687725 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:30:49.955638 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:30:51.025824 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:30:51.708535 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:30:52.226879 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:30:52.346141 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:30:52.468324 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:30:52.583779 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:30:52.632951 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:30:53.667140 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:30:55.508154 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:30:56.583690 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:31:01.338163 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:31:02.943638 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:31:08.762764 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:31:18.365169 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:31:18.433188 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:31:19.919770 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:31:34.649641 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:31:40.094635 | server | 1 | lua.memory | lua shared heap size: 95.883 MB. 2016-06-13 23:31:40.094635 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:31:40.094635 | server | 1 | lua.memory | 64 bytes (o: 272440) : ######################################## 2016-06-13 23:31:40.094635 | server | 1 | lua.memory | 40 bytes (o: 220046) : ################################ 2016-06-13 23:31:40.094635 | server | 1 | lua.memory | 96 bytes (o: 211450) : ############################### 2016-06-13 23:31:40.094635 | server | 1 | lua.memory | 320 bytes (o: 35658) : ##### 2016-06-13 23:31:40.094635 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:31:43.853493 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:31:44.572640 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:31:54.786592 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:31:54.844848 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:32:03.652282 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:32:20.350792 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:32:39.655477 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:32:40.159333 | server | 1 | lua.memory | lua shared heap size: 92.198 MB. 2016-06-13 23:32:40.159333 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:32:40.159333 | server | 1 | lua.memory | 64 bytes (o: 254905) : ######################################## 2016-06-13 23:32:40.159333 | server | 1 | lua.memory | 96 bytes (o: 220407) : ################################## 2016-06-13 23:32:40.159333 | server | 1 | lua.memory | 40 bytes (o: 169567) : ########################## 2016-06-13 23:32:40.159333 | server | 1 | lua.memory | 320 bytes (o: 35147) : ##### 2016-06-13 23:32:40.159333 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:33:04.646408 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:33:09.336091 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:33:14.477628 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:33:15.138067 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:33:40.167697 | server | 1 | lua.memory | lua shared heap size: 101.909 MB. 2016-06-13 23:33:40.167697 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:33:40.167697 | server | 1 | lua.memory | 64 bytes (o: 280628) : ######################################## 2016-06-13 23:33:40.167697 | server | 1 | lua.memory | 40 bytes (o: 242769) : ################################## 2016-06-13 23:33:40.167697 | server | 1 | lua.memory | 96 bytes (o: 234729) : ################################# 2016-06-13 23:33:40.167697 | server | 1 | lua.memory | 56 bytes (o: 40814) : ##### 2016-06-13 23:33:40.167697 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:33:53.396667 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:34:05.029115 | server | 0 | simulation.core | took 154 ms to update game state 2016-06-13 23:34:05.029115 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:34:05.131624 | client | 1 | deferred | [deferred 32114 '[method obj:object://tmp/89 fn:13939 route:place_template]'] resolve called in non-wait state! 2016-06-13 23:34:12.212758 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:34:14.868925 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:34:22.343947 | server | 0 | simulation.core | took 152 ms to update game state 2016-06-13 23:34:22.343947 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:34:23.311760 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:34:23.630440 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:34:29.174044 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:34:30.230188 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:34:30.903639 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:34:31.249617 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:34:33.026329 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:34:34.122349 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:34:40.215282 | server | 1 | lua.memory | lua shared heap size: 100.384 MB. 2016-06-13 23:34:40.215282 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:34:40.215282 | server | 1 | lua.memory | 64 bytes (o: 278661) : ######################################## 2016-06-13 23:34:40.215282 | server | 1 | lua.memory | 96 bytes (o: 228577) : ################################ 2016-06-13 23:34:40.215282 | server | 1 | lua.memory | 40 bytes (o: 200839) : ############################ 2016-06-13 23:34:40.215282 | server | 1 | lua.memory | 320 bytes (o: 39334) : ##### 2016-06-13 23:34:40.215282 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:34:41.773783 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:34:42.828169 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:34:50.743714 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:34:55.941835 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:34:56.107314 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:35:01.277789 | client | 1 | rpc | critical error in http reactor: could not trace[trace 14716 8] 2016-06-13 23:35:01.364693 | server | 0 | simulation.core | took 118 ms to update game state 2016-06-13 23:35:01.364693 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:35:02.596863 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:35:05.421363 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:35:06.692803 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:35:15.441188 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:35:15.515285 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:35:23.613725 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:35:25.358715 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:35:26.898639 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:35:32.542994 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:35:40.220491 | server | 1 | lua.memory | lua shared heap size: 107.675 MB. 2016-06-13 23:35:40.220992 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:35:40.220992 | server | 1 | lua.memory | 64 bytes (o: 288188) : ######################################## 2016-06-13 23:35:40.220992 | server | 1 | lua.memory | 96 bytes (o: 260855) : #################################### 2016-06-13 23:35:40.220992 | server | 1 | lua.memory | 40 bytes (o: 242632) : ################################# 2016-06-13 23:35:40.220992 | server | 1 | lua.memory | 56 bytes (o: 46487) : ###### 2016-06-13 23:35:40.220992 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:35:41.749935 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:36:03.519967 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:36:05.717035 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:36:20.760851 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:36:21.766249 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:36:22.767492 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:36:24.791934 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:36:25.748495 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:36:25.819416 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:36:26.410298 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:36:26.768335 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:36:27.576538 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:36:35.287913 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:36:40.125912 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:36:40.233514 | server | 1 | lua.memory | lua shared heap size: 98.668 MB. 2016-06-13 23:36:40.233514 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:36:40.233514 | server | 1 | lua.memory | 64 bytes (o: 269848) : ######################################## 2016-06-13 23:36:40.233514 | server | 1 | lua.memory | 96 bytes (o: 226901) : ################################# 2016-06-13 23:36:40.234015 | server | 1 | lua.memory | 40 bytes (o: 187111) : ########################### 2016-06-13 23:36:40.234015 | server | 1 | lua.memory | 320 bytes (o: 39792) : ##### 2016-06-13 23:36:40.234015 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:36:40.461948 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:36:44.307975 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:36:47.620624 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:36:52.120990 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:37:37.601087 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:37:40.278433 | server | 1 | lua.memory | lua shared heap size: 104.433 MB. 2016-06-13 23:37:40.278433 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:37:40.278433 | server | 1 | lua.memory | 64 bytes (o: 284276) : ######################################## 2016-06-13 23:37:40.278433 | server | 1 | lua.memory | 96 bytes (o: 239461) : ################################# 2016-06-13 23:37:40.278433 | server | 1 | lua.memory | 40 bytes (o: 227660) : ################################ 2016-06-13 23:37:40.278433 | server | 1 | lua.memory | 320 bytes (o: 40367) : ##### 2016-06-13 23:37:40.278433 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:37:40.282456 | server | 2 | simulation.pathfinder.astar | [astar tid:22598 (663202 Asher Yiss) bfs @ (705.00, 43.00, -161.00) (bfs)] open set is empty! returning 2016-06-13 23:37:41.778748 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:37:42.273359 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:37:49.435652 | server | 2 | simulation.pathfinder.astar | [astar tid:22598 (663202 Asher Yiss) bfs @ (705.00, 43.00, -161.00) (bfs)] open set is empty! returning 2016-06-13 23:37:53.458673 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:37:53.895547 | server | 2 | simulation.pathfinder.astar | [astar tid:22598 (663202 Asher Yiss) bfs @ (705.00, 43.00, -161.00) (bfs)] open set is empty! returning 2016-06-13 23:37:57.124375 | server | 0 | simulation.core | took 121 ms to update game state 2016-06-13 23:37:57.124375 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:38:01.534992 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:38:07.147609 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:38:09.562078 | client | 0 | renderer.effects_list [(717804 Little Stone Golem stonehearth:monster_tuning:forest:little_stone_golem) effect:53 sound] | Unexpected destruction of the sound buffer 2016-06-13 23:38:09.562078 | client | 0 | renderer.effects_list [(717971 Little Stone Golem stonehearth:monster_tuning:forest:little_stone_golem) effect:60 sound] | Unexpected destruction of the sound buffer 2016-06-13 23:38:10.992828 | server | 0 | simulation.core | took 101 ms to update game state 2016-06-13 23:38:10.992828 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:38:11.273670 | client | 0 | renderer.effects_list [(717804 Little Stone Golem stonehearth:monster_tuning:forest:little_stone_golem) effect:64 sound] | Unexpected destruction of the sound buffer 2016-06-13 23:38:14.886014 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:38:17.778682 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:38:18.196712 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:38:18.257769 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:38:21.181747 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:38:24.971549 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:38:25.661868 | server | 0 | simulation.core | took 120 ms to update game state 2016-06-13 23:38:25.661868 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:38:29.992322 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:38:30.421539 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:38:34.444069 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:38:40.326627 | server | 1 | lua.memory | lua shared heap size: 107.240 MB. 2016-06-13 23:38:40.326627 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:38:40.326627 | server | 1 | lua.memory | 64 bytes (o: 289910) : ######################################## 2016-06-13 23:38:40.326627 | server | 1 | lua.memory | 96 bytes (o: 248063) : ################################## 2016-06-13 23:38:40.326627 | server | 1 | lua.memory | 40 bytes (o: 241164) : ################################# 2016-06-13 23:38:40.326627 | server | 1 | lua.memory | 56 bytes (o: 46176) : ###### 2016-06-13 23:38:40.326627 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:38:43.152027 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:38:57.558057 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:39:02.491518 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:39:05.180028 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:39:10.666775 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:39:11.878496 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:39:11.991100 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:39:22.990019 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:39:28.422423 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:39:39.495976 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:39:40.138071 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:39:40.350815 | server | 1 | lua.memory | lua shared heap size: 96.938 MB. 2016-06-13 23:39:40.350815 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:39:40.351316 | server | 1 | lua.memory | 64 bytes (o: 271788) : ######################################## 2016-06-13 23:39:40.351316 | server | 1 | lua.memory | 96 bytes (o: 205126) : ############################## 2016-06-13 23:39:40.351316 | server | 1 | lua.memory | 40 bytes (o: 185757) : ########################### 2016-06-13 23:39:40.351316 | server | 1 | lua.memory | 320 bytes (o: 39973) : ##### 2016-06-13 23:39:40.351316 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:39:45.321274 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:39:49.695127 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:39:55.361953 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:39:59.697552 | server | 0 | simulation.core | took 128 ms to update game state 2016-06-13 23:39:59.697552 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:40:22.560935 | client | 1 | resources | error looking for manifest in sounds: invalid file path 'sounds/manifest.json'. 2016-06-13 23:40:33.448967 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:40:34.252020 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:40:39.008586 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:40:40.366426 | server | 1 | lua.memory | lua shared heap size: 101.681 MB. 2016-06-13 23:40:40.366426 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:40:40.366426 | server | 1 | lua.memory | 64 bytes (o: 276518) : ######################################## 2016-06-13 23:40:40.366426 | server | 1 | lua.memory | 96 bytes (o: 228694) : ################################# 2016-06-13 23:40:40.366426 | server | 1 | lua.memory | 40 bytes (o: 196562) : ############################ 2016-06-13 23:40:40.366426 | server | 1 | lua.memory | 320 bytes (o: 40322) : ##### 2016-06-13 23:40:40.366426 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:40:49.082912 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:40:51.500511 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:40:52.527011 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:40:53.471893 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:40:53.540862 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:41:01.537670 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:41:19.127213 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:41:25.451818 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:41:35.390735 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:41:40.410459 | server | 1 | lua.memory | lua shared heap size: 109.097 MB. 2016-06-13 23:41:40.410459 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:41:40.410459 | server | 1 | lua.memory | 64 bytes (o: 296104) : ######################################## 2016-06-13 23:41:40.410459 | server | 1 | lua.memory | 96 bytes (o: 269372) : #################################### 2016-06-13 23:41:40.410459 | server | 1 | lua.memory | 40 bytes (o: 229246) : ############################## 2016-06-13 23:41:40.410459 | server | 1 | lua.memory | 320 bytes (o: 41286) : ##### 2016-06-13 23:41:40.410459 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:41:53.087283 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:41:58.348204 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:41:59.981852 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:42:02.713749 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:42:03.627851 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:42:04.846561 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:42:06.013206 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:42:06.914610 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:42:14.555577 | server | 0 | simulation.core | took 121 ms to update game state 2016-06-13 23:42:14.555577 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:42:17.659208 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:42:17.838023 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:42:20.308732 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:42:21.326952 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:42:22.837643 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:42:25.287296 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:42:25.824760 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:42:28.159853 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:42:29.222906 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:42:30.375780 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:42:32.905963 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:42:32.934383 | client | 1 | resources | error looking for manifest in sounds: invalid file path 'sounds/manifest.json'. 2016-06-13 23:42:32.968957 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:42:38.858824 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:42:40.446870 | server | 1 | lua.memory | lua shared heap size: 104.357 MB. 2016-06-13 23:42:40.446870 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:42:40.446870 | server | 1 | lua.memory | 64 bytes (o: 282352) : ######################################## 2016-06-13 23:42:40.447370 | server | 1 | lua.memory | 96 bytes (o: 251420) : ################################### 2016-06-13 23:42:40.447370 | server | 1 | lua.memory | 40 bytes (o: 195058) : ########################### 2016-06-13 23:42:40.447370 | server | 1 | lua.memory | 320 bytes (o: 40780) : ##### 2016-06-13 23:42:40.447370 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:42:59.711409 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:43:00.475515 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:43:03.792254 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:43:19.815857 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:43:23.383465 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:43:29.045086 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:43:35.156014 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:43:40.471106 | server | 1 | lua.memory | lua shared heap size: 104.319 MB. 2016-06-13 23:43:40.471106 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:43:40.471106 | server | 1 | lua.memory | 64 bytes (o: 289979) : ######################################## 2016-06-13 23:43:40.471106 | server | 1 | lua.memory | 40 bytes (o: 225312) : ############################### 2016-06-13 23:43:40.471106 | server | 1 | lua.memory | 96 bytes (o: 223057) : ############################## 2016-06-13 23:43:40.471106 | server | 1 | lua.memory | 320 bytes (o: 41509) : ##### 2016-06-13 23:43:40.471106 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:43:43.579166 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:43:45.538575 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:43:47.602818 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:43:55.085775 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:43:55.704587 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:44:05.705426 | server | 0 | simulation.core | took 112 ms to update game state 2016-06-13 23:44:05.705426 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:44:05.783470 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:44:05.888011 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:44:35.114774 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:44:40.504952 | server | 1 | lua.memory | lua shared heap size: 110.233 MB. 2016-06-13 23:44:40.505452 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:44:40.505452 | server | 1 | lua.memory | 64 bytes (o: 301740) : ######################################## 2016-06-13 23:44:40.505452 | server | 1 | lua.memory | 96 bytes (o: 248799) : ################################ 2016-06-13 23:44:40.505452 | server | 1 | lua.memory | 40 bytes (o: 224454) : ############################# 2016-06-13 23:44:40.505452 | server | 1 | lua.memory | 320 bytes (o: 41750) : ##### 2016-06-13 23:44:40.505452 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:44:44.603118 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:44:46.050805 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:44:51.744099 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:44:57.535213 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:44:58.235867 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:45:09.033804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:45:09.197984 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:45:09.846361 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:45:14.686885 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:45:15.434938 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:45:27.879938 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:45:32.105472 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:45:32.633508 | server | 0 | simulation.core | took 125 ms to update game state 2016-06-13 23:45:32.633508 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:45:37.096501 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:45:38.351118 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:45:40.537210 | server | 1 | lua.memory | lua shared heap size: 108.853 MB. 2016-06-13 23:45:40.537210 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:45:40.537210 | server | 1 | lua.memory | 64 bytes (o: 292972) : ######################################## 2016-06-13 23:45:40.537210 | server | 1 | lua.memory | 96 bytes (o: 252191) : ################################## 2016-06-13 23:45:40.537210 | server | 1 | lua.memory | 40 bytes (o: 215623) : ############################# 2016-06-13 23:45:40.537210 | server | 1 | lua.memory | 320 bytes (o: 41346) : ##### 2016-06-13 23:45:40.537210 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:45:43.432950 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:45:55.647302 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:46:01.647117 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:46:02.429235 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:46:07.571836 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:46:12.439018 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:46:12.621143 | server | 0 | simulation.core | took 119 ms to update game state 2016-06-13 23:46:12.621143 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:46:12.750743 | server | 0 | simulation.core | took 117 ms to update game state 2016-06-13 23:46:12.750743 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:46:12.928959 | server | 0 | simulation.core | took 105 ms to update game state 2016-06-13 23:46:12.928959 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:46:17.510839 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:46:17.731106 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:46:17.852254 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:46:21.586582 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:46:22.217555 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:46:22.420266 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:46:22.476941 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:46:27.316167 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:46:40.579876 | server | 1 | lua.memory | lua shared heap size: 112.456 MB. 2016-06-13 23:46:40.579876 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:46:40.579876 | server | 1 | lua.memory | 64 bytes (o: 294809) : ######################################## 2016-06-13 23:46:40.579876 | server | 1 | lua.memory | 96 bytes (o: 256298) : ################################## 2016-06-13 23:46:40.579876 | server | 1 | lua.memory | 40 bytes (o: 233095) : ############################### 2016-06-13 23:46:40.579876 | server | 1 | lua.memory | 56 bytes (o: 48009) : ###### 2016-06-13 23:46:40.579876 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:46:44.832122 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:46:56.474122 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:47:00.407798 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:47:05.701932 | server | 0 | simulation.core | took 131 ms to update game state 2016-06-13 23:47:05.701932 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:47:07.371518 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:47:11.162751 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:47:11.487913 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:47:13.023301 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:47:16.679651 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:47:31.501016 | server | 0 | simulation.core | took 127 ms to process job list 2016-06-13 23:47:34.069916 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:47:40.619347 | server | 1 | lua.memory | lua shared heap size: 114.150 MB. 2016-06-13 23:47:40.619347 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:47:40.619347 | server | 1 | lua.memory | 64 bytes (o: 303902) : ######################################## 2016-06-13 23:47:40.619347 | server | 1 | lua.memory | 96 bytes (o: 256035) : ################################# 2016-06-13 23:47:40.619347 | server | 1 | lua.memory | 40 bytes (o: 251443) : ################################# 2016-06-13 23:47:40.619347 | server | 1 | lua.memory | 56 bytes (o: 43308) : ##### 2016-06-13 23:47:40.619347 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:47:43.182582 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:47:43.285022 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (889116 Little Stone Golem stonehearth:monster_tuning:forest:little_stone_golem) still not expired. 2016-06-13 23:47:43.285022 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:47:48.761053 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:47:49.243701 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:47:49.813784 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:47:53.695930 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:48:06.213607 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:48:20.554204 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:48:37.298065 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:48:40.635175 | server | 1 | lua.memory | lua shared heap size: 106.784 MB. 2016-06-13 23:48:40.635675 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:48:40.635675 | server | 1 | lua.memory | 64 bytes (o: 288558) : ######################################## 2016-06-13 23:48:40.635675 | server | 1 | lua.memory | 96 bytes (o: 234974) : ################################ 2016-06-13 23:48:40.635675 | server | 1 | lua.memory | 40 bytes (o: 209266) : ############################# 2016-06-13 23:48:40.635675 | server | 1 | lua.memory | 320 bytes (o: 41959) : ##### 2016-06-13 23:48:40.635675 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:48:43.687534 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:48:52.538037 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:48:54.715997 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:48:55.755129 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:48:56.905537 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:48:58.022038 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:49:02.108191 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:49:04.796205 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:49:05.783444 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:49:06.099215 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:49:07.237043 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:49:08.882976 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:49:10.346031 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:49:14.862299 | server | 0 | simulation.core | took 139 ms to update game state 2016-06-13 23:49:14.862801 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:49:15.022461 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:49:16.073101 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:49:16.325301 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:49:17.422780 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:49:24.469069 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:49:25.879285 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:49:26.921655 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:49:29.566166 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:49:30.650075 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:49:32.094588 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:49:32.928062 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:49:33.220522 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:49:40.524886 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:49:40.676872 | server | 1 | lua.memory | lua shared heap size: 110.050 MB. 2016-06-13 23:49:40.676872 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:49:40.676872 | server | 1 | lua.memory | 64 bytes (o: 290732) : ######################################## 2016-06-13 23:49:40.676872 | server | 1 | lua.memory | 96 bytes (o: 260498) : ################################### 2016-06-13 23:49:40.676872 | server | 1 | lua.memory | 40 bytes (o: 213238) : ############################# 2016-06-13 23:49:40.676872 | server | 1 | lua.memory | 320 bytes (o: 42057) : ##### 2016-06-13 23:49:40.676872 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:49:52.474025 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:49:59.624824 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:50:04.117478 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:50:04.219027 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:50:07.122810 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:50:07.924928 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:50:14.427167 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:50:21.697691 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:50:23.066025 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:50:27.020590 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:50:27.078676 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:50:34.881010 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:50:39.185362 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:50:39.275251 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:50:40.701496 | server | 1 | lua.memory | lua shared heap size: 110.808 MB. 2016-06-13 23:50:40.701996 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:50:40.701996 | server | 1 | lua.memory | 64 bytes (o: 293195) : ######################################## 2016-06-13 23:50:40.701996 | server | 1 | lua.memory | 96 bytes (o: 244446) : ################################# 2016-06-13 23:50:40.701996 | server | 1 | lua.memory | 40 bytes (o: 219574) : ############################# 2016-06-13 23:50:40.701996 | server | 1 | lua.memory | 320 bytes (o: 41991) : ##### 2016-06-13 23:50:40.701996 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:50:48.243927 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:50:50.266731 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:50:53.822127 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:51:01.306572 | server | 0 | simulation.core | took 111 ms to update game state 2016-06-13 23:51:01.307072 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:51:13.860624 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:51:14.708873 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:51:15.355404 | server | 0 | simulation.core | took 118 ms to update game state 2016-06-13 23:51:15.355404 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:51:28.779128 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:51:34.244016 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:51:40.731281 | server | 1 | lua.memory | lua shared heap size: 120.715 MB. 2016-06-13 23:51:40.731281 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:51:40.731281 | server | 1 | lua.memory | 64 bytes (o: 324509) : ######################################## 2016-06-13 23:51:40.731281 | server | 1 | lua.memory | 96 bytes (o: 299797) : #################################### 2016-06-13 23:51:40.731281 | server | 1 | lua.memory | 40 bytes (o: 280207) : ################################## 2016-06-13 23:51:40.731281 | server | 1 | lua.memory | 320 bytes (o: 43798) : ##### 2016-06-13 23:51:40.731281 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:51:42.788040 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:51:53.637176 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:51:55.946572 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:52:07.818700 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:52:09.949901 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:52:13.284231 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:52:27.512087 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:52:34.688560 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:52:34.971777 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:52:35.561958 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:52:36.324124 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:52:37.436985 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:52:40.740028 | server | 1 | lua.memory | lua shared heap size: 116.542 MB. 2016-06-13 23:52:40.740528 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:52:40.740528 | server | 1 | lua.memory | 64 bytes (o: 310272) : ######################################## 2016-06-13 23:52:40.740528 | server | 1 | lua.memory | 96 bytes (o: 270511) : ################################## 2016-06-13 23:52:40.740528 | server | 1 | lua.memory | 40 bytes (o: 260975) : ################################# 2016-06-13 23:52:40.740528 | server | 1 | lua.memory | 320 bytes (o: 43114) : ##### 2016-06-13 23:52:40.740528 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:52:41.232220 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:52:42.146960 | server | 0 | simulation.core | took 106 ms to update game state 2016-06-13 23:52:42.146960 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:52:42.766553 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:52:42.936780 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:52:43.165702 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:52:59.745623 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:52:59.798344 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:53:08.263265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:53:09.700796 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:53:13.887349 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:53:21.098641 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:53:25.868303 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:53:33.354115 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:53:33.545272 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:53:34.088625 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:53:34.224804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:53:39.662654 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:53:40.796815 | server | 1 | lua.memory | lua shared heap size: 110.673 MB. 2016-06-13 23:53:40.796815 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:53:40.796815 | server | 1 | lua.memory | 64 bytes (o: 292689) : ######################################## 2016-06-13 23:53:40.796815 | server | 1 | lua.memory | 96 bytes (o: 247726) : ################################# 2016-06-13 23:53:40.796815 | server | 1 | lua.memory | 40 bytes (o: 215926) : ############################# 2016-06-13 23:53:40.796815 | server | 1 | lua.memory | 320 bytes (o: 42232) : ##### 2016-06-13 23:53:40.796815 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:53:45.499374 | server | 0 | simulation.core | took 148 ms to update game state 2016-06-13 23:53:45.499374 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:53:45.614408 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:54:12.262219 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:54:13.671537 | server | 0 | simulation.core | took 156 ms to update game state 2016-06-13 23:54:13.671537 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:54:18.260099 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:54:19.166747 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:54:28.200824 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:54:32.285330 | server | 0 | simulation.core | took 105 ms to update game state 2016-06-13 23:54:32.285330 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:54:33.321104 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:54:34.553705 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:54:38.401448 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:54:40.812125 | server | 1 | lua.memory | lua shared heap size: 109.085 MB. 2016-06-13 23:54:40.812125 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:54:40.812125 | server | 1 | lua.memory | 64 bytes (o: 293328) : ######################################## 2016-06-13 23:54:40.812125 | server | 1 | lua.memory | 96 bytes (o: 238711) : ################################ 2016-06-13 23:54:40.812125 | server | 1 | lua.memory | 40 bytes (o: 217922) : ############################# 2016-06-13 23:54:40.812125 | server | 1 | lua.memory | 320 bytes (o: 42186) : ##### 2016-06-13 23:54:40.812125 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:54:46.465088 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:54:46.579290 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:54:46.885260 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:54:50.287392 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:54:50.708998 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:54:57.814774 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:55:03.046630 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:55:06.514590 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:55:10.826222 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:55:12.036943 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:55:16.334597 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:55:17.116471 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:55:23.130005 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:55:29.307472 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:55:29.761592 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:55:36.246866 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:55:36.972576 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:55:40.852823 | server | 1 | lua.memory | lua shared heap size: 115.313 MB. 2016-06-13 23:55:40.852823 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:55:40.852823 | server | 1 | lua.memory | 64 bytes (o: 302484) : ######################################## 2016-06-13 23:55:40.852823 | server | 1 | lua.memory | 96 bytes (o: 278432) : #################################### 2016-06-13 23:55:40.852823 | server | 1 | lua.memory | 40 bytes (o: 233812) : ############################## 2016-06-13 23:55:40.852823 | server | 1 | lua.memory | 320 bytes (o: 43270) : ##### 2016-06-13 23:55:40.852823 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:55:44.220016 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:55:44.291318 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:55:55.139701 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:55:58.156178 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:56:09.617051 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:56:09.697979 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:56:14.627878 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:56:23.006362 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:56:24.191854 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:56:24.191854 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:56:29.587663 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:56:29.707809 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:56:29.775412 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:56:31.545418 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:56:37.306872 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:56:40.875053 | server | 1 | lua.memory | lua shared heap size: 117.693 MB. 2016-06-13 23:56:40.875053 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:56:40.875053 | server | 1 | lua.memory | 96 bytes (o: 331415) : ######################################## 2016-06-13 23:56:40.875053 | server | 1 | lua.memory | 64 bytes (o: 296690) : ################################### 2016-06-13 23:56:40.875053 | server | 1 | lua.memory | 40 bytes (o: 206922) : ######################## 2016-06-13 23:56:40.875053 | server | 1 | lua.memory | 320 bytes (o: 42373) : ##### 2016-06-13 23:56:40.875053 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:56:41.199889 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:56:45.761445 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:56:55.748930 | server | 0 | simulation.core | took 106 ms to update game state 2016-06-13 23:56:55.748930 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:56:58.196192 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:56:58.886164 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:56:59.467228 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:56:59.608384 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:57:00.034966 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:57:02.367990 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:57:06.823825 | server | 0 | simulation.core | took 125 ms to update game state 2016-06-13 23:57:06.824326 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:57:08.004963 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:57:08.455440 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:57:11.684102 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:57:17.275916 | client | 1 | rpc | critical error in http reactor: could not trace[trace 34234 9] 2016-06-13 23:57:18.605566 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:57:22.658110 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:57:24.389902 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:57:25.472161 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:57:29.911439 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:57:30.246621 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:57:35.021171 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:57:40.912049 | server | 1 | lua.memory | lua shared heap size: 122.671 MB. 2016-06-13 23:57:40.912049 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:57:40.912049 | server | 1 | lua.memory | 64 bytes (o: 318990) : ######################################## 2016-06-13 23:57:40.912049 | server | 1 | lua.memory | 96 bytes (o: 307229) : ###################################### 2016-06-13 23:57:40.912049 | server | 1 | lua.memory | 40 bytes (o: 275748) : ################################## 2016-06-13 23:57:40.912049 | server | 1 | lua.memory | 56 bytes (o: 52537) : ###### 2016-06-13 23:57:40.912049 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:57:41.716112 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:57:41.838283 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:57:46.811962 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:57:54.902297 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:57:56.537230 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:58:06.899614 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:58:07.636473 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:58:10.430623 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:58:11.468039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:58:18.359476 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:58:19.111442 | server | 0 | simulation.core | took 152 ms to update game state 2016-06-13 23:58:19.111442 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:58:22.412232 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:58:30.156347 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:58:31.772247 | server | 0 | simulation.core | took 110 ms to update game state 2016-06-13 23:58:31.772247 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:58:35.008596 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:58:37.596183 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:58:37.811279 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:58:39.104557 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:58:39.436416 | server | 0 | simulation.core | took 107 ms to update game state 2016-06-13 23:58:39.436416 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:58:40.946906 | server | 1 | lua.memory | lua shared heap size: 105.383 MB. 2016-06-13 23:58:40.947407 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:58:40.947407 | server | 1 | lua.memory | 64 bytes (o: 295068) : ######################################## 2016-06-13 23:58:40.947407 | server | 1 | lua.memory | 40 bytes (o: 205637) : ########################### 2016-06-13 23:58:40.947407 | server | 1 | lua.memory | 96 bytes (o: 203480) : ########################### 2016-06-13 23:58:40.947407 | server | 1 | lua.memory | 320 bytes (o: 42803) : ##### 2016-06-13 23:58:40.947407 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:58:51.374428 | server | 0 | simulation.core | took 134 ms to update game state 2016-06-13 23:58:51.374428 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:58:52.247547 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:58:52.400340 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:58:52.991209 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:58:53.169521 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:58:53.330656 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:58:53.646329 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:59:00.827757 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:59:01.474376 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:59:18.365748 | server | 0 | simulation.core | took 119 ms to update game state 2016-06-13 23:59:18.365748 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:59:28.921561 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:59:34.346329 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:59:41.004928 | server | 1 | lua.memory | lua shared heap size: 123.281 MB. 2016-06-13 23:59:41.004928 | server | 1 | lua.memory | o: outstanding allocs 2016-06-13 23:59:41.005431 | server | 1 | lua.memory | 64 bytes (o: 325735) : ######################################## 2016-06-13 23:59:41.005431 | server | 1 | lua.memory | 96 bytes (o: 289357) : ################################### 2016-06-13 23:59:41.005431 | server | 1 | lua.memory | 40 bytes (o: 287592) : ################################### 2016-06-13 23:59:41.005431 | server | 1 | lua.memory | 56 bytes (o: 50736) : ###### 2016-06-13 23:59:41.005431 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-13 23:59:43.353571 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:59:44.829312 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:59:45.397231 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:59:46.739612 | server | 0 | simulation.core | took 198 ms to update game state 2016-06-13 23:59:46.739612 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:59:46.849247 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:59:47.153859 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:59:47.640483 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:59:47.700380 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:59:48.703435 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:59:50.051525 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:59:50.303182 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:59:51.013447 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-13 23:59:53.352939 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-13 23:59:57.223109 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:00:02.358592 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:00:02.465274 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:00:03.978339 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:00:05.401476 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:00:11.556616 | server | 0 | simulation.core | took 131 ms to update game state 2016-06-14 00:00:11.557119 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:00:19.082395 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:00:24.032276 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:00:26.988185 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:00:27.329456 | server | 0 | simulation.core | took 112 ms to update game state 2016-06-14 00:00:27.329456 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:00:28.756993 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:00:29.090406 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:00:32.015592 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:00:35.938415 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:00:39.280362 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:00:40.471760 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:00:41.008650 | server | 1 | lua.memory | lua shared heap size: 108.246 MB. 2016-06-14 00:00:41.008650 | server | 1 | lua.memory | o: outstanding allocs 2016-06-14 00:00:41.008650 | server | 1 | lua.memory | 64 bytes (o: 298385) : ######################################## 2016-06-14 00:00:41.008650 | server | 1 | lua.memory | 96 bytes (o: 219909) : ############################# 2016-06-14 00:00:41.008650 | server | 1 | lua.memory | 40 bytes (o: 217046) : ############################# 2016-06-14 00:00:41.008650 | server | 1 | lua.memory | 320 bytes (o: 43146) : ##### 2016-06-14 00:00:41.008650 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-14 00:00:42.976020 | client | 1 | resources | error looking for manifest in sounds: invalid file path 'sounds/manifest.json'. 2016-06-14 00:00:49.795258 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:00:49.866169 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:00:58.695998 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:01:01.473690 | server | 0 | simulation.core | took 107 ms to update game state 2016-06-14 00:01:01.473690 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:01:01.791963 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:01:02.123957 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:01:02.935145 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:01:03.368652 | server | 0 | simulation.core | took 122 ms to update game state 2016-06-14 00:01:03.368652 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:01:05.809249 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:01:13.966551 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:01:14.084276 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:01:15.135117 | server | 0 | simulation.core | took 127 ms to update game state 2016-06-14 00:01:15.135117 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:01:18.410034 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:01:38.770542 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:01:41.011856 | server | 1 | lua.memory | lua shared heap size: 115.375 MB. 2016-06-14 00:01:41.012357 | server | 1 | lua.memory | o: outstanding allocs 2016-06-14 00:01:41.012357 | server | 1 | lua.memory | 64 bytes (o: 304671) : ######################################## 2016-06-14 00:01:41.012357 | server | 1 | lua.memory | 96 bytes (o: 288947) : ##################################### 2016-06-14 00:01:41.012357 | server | 1 | lua.memory | 40 bytes (o: 216858) : ############################ 2016-06-14 00:01:41.012357 | server | 1 | lua.memory | 320 bytes (o: 43448) : ##### 2016-06-14 00:01:41.012357 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-14 00:01:43.798552 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:01:44.375504 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:01:52.113769 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:01:53.530317 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:01:56.149274 | server | 0 | simulation.core | took 127 ms to update game state 2016-06-14 00:01:56.149274 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:03.679428 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:04.951775 | server | 0 | simulation.core | took 105 ms to update game state 2016-06-14 00:02:04.951775 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:05.741969 | server | 0 | simulation.core | took 449 ms to update game state 2016-06-14 00:02:05.741969 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:05.949177 | server | 0 | simulation.core | took 190 ms to update game state 2016-06-14 00:02:05.949177 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:06.012434 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:09.288964 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:09.693738 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:10.404618 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:11.983470 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:12.161717 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:16.083290 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:18.338703 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:24.017180 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:24.697648 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:31.977810 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:36.621098 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:40.270038 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:02:40.486831 | server | 0 | simulation.core | took 116 ms to update game state 2016-06-14 00:02:40.486831 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:41.060832 | server | 1 | lua.memory | lua shared heap size: 119.305 MB. 2016-06-14 00:02:41.060832 | server | 1 | lua.memory | o: outstanding allocs 2016-06-14 00:02:41.060832 | server | 1 | lua.memory | 64 bytes (o: 312302) : ######################################## 2016-06-14 00:02:41.060832 | server | 1 | lua.memory | 96 bytes (o: 292410) : ##################################### 2016-06-14 00:02:41.060832 | server | 1 | lua.memory | 40 bytes (o: 249116) : ############################### 2016-06-14 00:02:41.060832 | server | 1 | lua.memory | 320 bytes (o: 43704) : ##### 2016-06-14 00:02:41.060832 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-14 00:02:41.114455 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:42.058178 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:42.363715 | server | 0 | simulation.core | took 104 ms to update game state 2016-06-14 00:02:42.363715 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:42.953369 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:02:47.035742 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:47.467622 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:48.048301 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:50.063333 | server | 0 | simulation.core | took 125 ms to update game state 2016-06-14 00:02:50.063333 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:50.224668 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:53.812762 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:54.483099 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:54.608358 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:55.848540 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:02:56.758656 | server | 0 | simulation.core | took 126 ms to update game state 2016-06-14 00:02:56.758656 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:03:01.491995 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:03:01.624512 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:03:02.552965 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:03:03.899719 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:03:04.059390 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:03:04.169663 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:03:10.938307 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:03:16.260817 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:03:16.749591 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:03:25.599255 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:03:25.922242 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:03:29.246243 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:03:35.534598 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:03:38.111731 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:03:41.065074 | server | 1 | lua.memory | lua shared heap size: 125.349 MB. 2016-06-14 00:03:41.065574 | server | 1 | lua.memory | o: outstanding allocs 2016-06-14 00:03:41.065574 | server | 1 | lua.memory | 64 bytes (o: 324424) : ######################################## 2016-06-14 00:03:41.065574 | server | 1 | lua.memory | 96 bytes (o: 317626) : ####################################### 2016-06-14 00:03:41.065574 | server | 1 | lua.memory | 40 bytes (o: 277761) : ################################## 2016-06-14 00:03:41.065574 | server | 1 | lua.memory | 56 bytes (o: 50145) : ###### 2016-06-14 00:03:41.065574 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-14 00:03:42.502062 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:03:45.203318 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:03:47.218904 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:03:47.956736 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:03:50.393134 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:03:51.260738 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:03:55.730272 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:03:56.393943 | server | 0 | simulation.core | took 141 ms to update game state 2016-06-14 00:03:56.393943 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:03:57.954732 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:02.440323 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:09.134572 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:09.479558 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:09.551756 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:09.699530 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:11.768791 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:11.912917 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:12.512606 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:15.113510 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:17.659009 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:19.257693 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:21.937601 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:23.436330 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:24.281660 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:24.641517 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:24.814157 | server | 0 | simulation.core | took 104 ms to update game state 2016-06-14 00:04:24.814157 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:25.509123 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:27.191393 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:27.293521 | server | 0 | simulation.core | took 101 ms to update game state 2016-06-14 00:04:27.293521 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:27.588247 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:28.095106 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:29.518151 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:29.619070 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:30.207119 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:32.229444 | server | 0 | simulation.core | took 131 ms to update game state 2016-06-14 00:04:32.229444 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:32.777606 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:35.266298 | server | 0 | simulation.core | took 103 ms to update game state 2016-06-14 00:04:35.266298 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:39.574514 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:41.084100 | server | 1 | lua.memory | lua shared heap size: 116.238 MB. 2016-06-14 00:04:41.084100 | server | 1 | lua.memory | o: outstanding allocs 2016-06-14 00:04:41.084100 | server | 1 | lua.memory | 64 bytes (o: 310067) : ######################################## 2016-06-14 00:04:41.084100 | server | 1 | lua.memory | 96 bytes (o: 269443) : ################################## 2016-06-14 00:04:41.084100 | server | 1 | lua.memory | 40 bytes (o: 244754) : ############################### 2016-06-14 00:04:41.084100 | server | 1 | lua.memory | 56 bytes (o: 43181) : ##### 2016-06-14 00:04:41.084100 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-14 00:04:43.506140 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:47.528142 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:47.886665 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:48.052362 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:48.474667 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:50.454971 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:54.628642 | server | 0 | simulation.core | took 113 ms to update game state 2016-06-14 00:04:54.628642 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:59.394492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:04:59.676388 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:02.195806 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:05:03.152618 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:03.201123 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:05:03.279047 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:04.971680 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:05:05.892943 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:06.065254 | server | 0 | simulation.core | took 115 ms to update game state 2016-06-14 00:05:06.065254 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:06.148923 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:05:06.228170 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:05:07.325627 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:05:09.074879 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:09.802605 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:09.804107 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:05:10.847927 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:05:12.126740 | server | 0 | simulation.core | took 140 ms to update game state 2016-06-14 00:05:12.126740 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:12.194321 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:12.336273 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:12.407459 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:12.748792 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:13.921713 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:15.203541 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:15.474834 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:15.603453 | server | 0 | simulation.core | took 116 ms to update game state 2016-06-14 00:05:15.603453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:15.740795 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:17.893995 | server | 0 | simulation.core | took 119 ms to update game state 2016-06-14 00:05:17.893995 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:18.046522 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:18.370187 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:18.936065 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:20.825591 | server | 0 | simulation.core | took 118 ms to update game state 2016-06-14 00:05:20.825591 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:20.984680 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:21.170604 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:21.337306 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:21.484681 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:21.715810 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:22.377159 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:22.841697 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:23.387868 | server | 0 | simulation.core | took 104 ms to update game state 2016-06-14 00:05:23.387868 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:23.719166 | server | 0 | simulation.core | took 124 ms to update game state 2016-06-14 00:05:23.719166 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:23.996980 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:24.309415 | server | 0 | simulation.core | took 101 ms to update game state 2016-06-14 00:05:24.309922 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:26.498342 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:29.172582 | server | 0 | simulation.core | took 159 ms to update game state 2016-06-14 00:05:29.172582 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:31.618349 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:32.635758 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:33.259397 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:35.224432 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:35.387439 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:41.132813 | server | 1 | lua.memory | lua shared heap size: 124.291 MB. 2016-06-14 00:05:41.132813 | server | 1 | lua.memory | o: outstanding allocs 2016-06-14 00:05:41.132813 | server | 1 | lua.memory | 96 bytes (o: 318877) : ######################################## 2016-06-14 00:05:41.132813 | server | 1 | lua.memory | 64 bytes (o: 311330) : ####################################### 2016-06-14 00:05:41.132813 | server | 1 | lua.memory | 40 bytes (o: 275645) : ################################## 2016-06-14 00:05:41.132813 | server | 1 | lua.memory | 56 bytes (o: 65390) : ######## 2016-06-14 00:05:41.132813 | server | 1 | lua.memory | 320 bytes (o: 42820) : ##### 2016-06-14 00:05:41.132813 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-14 00:05:42.119072 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:42.971642 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:45.607482 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:48.881413 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:49.325317 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:50.666435 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:51.201044 | server | 0 | simulation.core | took 120 ms to update game state 2016-06-14 00:05:51.201544 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:53.946155 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:54.201829 | server | 0 | simulation.core | took 104 ms to update game state 2016-06-14 00:05:54.201829 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:54.699628 | server | 0 | simulation.core | took 101 ms to update game state 2016-06-14 00:05:54.699628 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:57.685722 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:05:57.811065 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:06:00.676743 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:06:03.381107 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:06:03.733074 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:06:07.445264 | server | 0 | simulation.core | took 102 ms to update game state 2016-06-14 00:06:07.445264 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:06:07.701795 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:06:08.213568 | server | 0 | simulation.core | took 139 ms to update game state 2016-06-14 00:06:08.214069 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:06:09.866490 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:06:10.851673 | server | 0 | simulation.core | took 156 ms to update game state 2016-06-14 00:06:10.851673 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:06:11.030723 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:06:11.274338 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:06:11.513617 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:06:13.584577 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:06:13.858401 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:06:25.731206 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:06:26.140303 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:06:27.182712 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:06:29.357259 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:06:30.382791 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:06:31.555336 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:06:33.705155 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:06:41.180671 | server | 1 | lua.memory | lua shared heap size: 127.591 MB. 2016-06-14 00:06:41.181172 | server | 1 | lua.memory | o: outstanding allocs 2016-06-14 00:06:41.181172 | server | 1 | lua.memory | 96 bytes (o: 336662) : ######################################## 2016-06-14 00:06:41.181172 | server | 1 | lua.memory | 64 bytes (o: 326862) : ###################################### 2016-06-14 00:06:41.181172 | server | 1 | lua.memory | 40 bytes (o: 282846) : ################################# 2016-06-14 00:06:41.181172 | server | 1 | lua.memory | 56 bytes (o: 55224) : ###### 2016-06-14 00:06:41.181172 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-14 00:06:41.276850 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:06:41.467202 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:06:41.903200 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:06:46.041644 | server | 0 | simulation.core | took 105 ms to update game state 2016-06-14 00:06:46.041644 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:06:46.161518 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:06:48.946640 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:06:49.249099 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:06:49.369000 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:06:50.329345 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:06:52.268608 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:06:52.345024 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:06:57.144456 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:06:57.256362 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:06:57.594481 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:08.390850 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:09.899412 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:12.697215 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:15.163084 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:07:16.219890 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:07:16.893356 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:07:17.867208 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:18.031127 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:07:18.854535 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:20.062620 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:20.665340 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:21.070372 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:21.809915 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:23.878915 | server | 0 | simulation.core | took 160 ms to update game state 2016-06-14 00:07:23.878915 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:24.321431 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:25.290068 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:25.962580 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:29.712748 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:30.042281 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:31.979107 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:32.029238 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:37.566340 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:38.379593 | server | 0 | simulation.core | took 226 ms to update game state 2016-06-14 00:07:38.379593 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:38.438681 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:38.747319 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:39.085851 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:39.422603 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:40.116592 | server | 0 | simulation.core | took 122 ms to update game state 2016-06-14 00:07:40.116592 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:41.213591 | server | 1 | lua.memory | lua shared heap size: 115.208 MB. 2016-06-14 00:07:41.213591 | server | 1 | lua.memory | o: outstanding allocs 2016-06-14 00:07:41.213591 | server | 1 | lua.memory | 64 bytes (o: 298827) : ######################################## 2016-06-14 00:07:41.213591 | server | 1 | lua.memory | 96 bytes (o: 279377) : ##################################### 2016-06-14 00:07:41.213591 | server | 1 | lua.memory | 40 bytes (o: 235784) : ############################### 2016-06-14 00:07:41.213591 | server | 1 | lua.memory | 56 bytes (o: 46742) : ###### 2016-06-14 00:07:41.213591 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-14 00:07:43.157499 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:46.921440 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:47.268474 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:49.695864 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:49.766877 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:55.361273 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:56.512251 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:58.523548 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:07:58.615519 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:03.020974 | server | 0 | simulation.core | took 119 ms to update game state 2016-06-14 00:08:03.021474 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:06.874418 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:11.065413 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:08:11.141344 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:11.534031 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:11.816652 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:12.136749 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:13.483171 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:13.593815 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:14.063099 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:16.078587 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:17.256886 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:17.375715 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:17.948557 | server | 0 | simulation.core | took 107 ms to update game state 2016-06-14 00:08:17.948557 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:20.546154 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:21.512664 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:08:22.396809 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:08:23.178052 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:08:24.497025 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:24.969195 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:28.034486 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:31.525022 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:31.678910 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:34.696723 | server | 0 | simulation.core | took 278 ms to update game state 2016-06-14 00:08:34.697222 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:35.136135 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:36.361401 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:36.623126 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:38.202393 | server | 0 | simulation.core | took 147 ms to update game state 2016-06-14 00:08:38.202393 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:41.247384 | server | 1 | lua.memory | lua shared heap size: 118.301 MB. 2016-06-14 00:08:41.247887 | server | 1 | lua.memory | o: outstanding allocs 2016-06-14 00:08:41.247887 | server | 1 | lua.memory | 64 bytes (o: 310472) : ######################################## 2016-06-14 00:08:41.247887 | server | 1 | lua.memory | 96 bytes (o: 297107) : ###################################### 2016-06-14 00:08:41.247887 | server | 1 | lua.memory | 40 bytes (o: 252161) : ################################ 2016-06-14 00:08:41.247887 | server | 1 | lua.memory | 320 bytes (o: 41885) : ##### 2016-06-14 00:08:41.247887 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-14 00:08:42.145266 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:47.031430 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:47.906468 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:49.693359 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:50.082700 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:57.525181 | server | 0 | simulation.core | took 107 ms to update game state 2016-06-14 00:08:57.525181 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:58.541152 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:59.656633 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:08:59.789252 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:00.167522 | server | 0 | simulation.core | took 115 ms to update game state 2016-06-14 00:09:00.167522 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:01.019518 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:03.174057 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:03.610270 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:06.302816 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:06.435238 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:06.603916 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:06.709584 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:08.832924 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:11.920556 | server | 0 | simulation.core | took 135 ms to update game state 2016-06-14 00:09:11.920556 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:13.664131 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:17.666092 | server | 0 | simulation.core | took 101 ms to update game state 2016-06-14 00:09:17.666092 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:17.822653 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:18.332644 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:19.157260 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:19.647155 | server | 0 | simulation.core | took 116 ms to update game state 2016-06-14 00:09:19.647155 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:19.741560 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:19.891680 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:26.444782 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:29.749531 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:31.075306 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:32.654860 | server | 0 | simulation.core | took 123 ms to update game state 2016-06-14 00:09:32.654860 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:33.556510 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:35.295717 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:36.179185 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:37.033126 | server | 0 | simulation.core | took 115 ms to update game state 2016-06-14 00:09:37.033126 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:37.855897 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:38.668730 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:38.802940 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:38.973631 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:40.407399 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:40.944423 | server | 0 | simulation.core | took 105 ms to update game state 2016-06-14 00:09:40.944423 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:41.288112 | server | 1 | lua.memory | lua shared heap size: 109.787 MB. 2016-06-14 00:09:41.288615 | server | 1 | lua.memory | o: outstanding allocs 2016-06-14 00:09:41.288615 | server | 1 | lua.memory | 64 bytes (o: 292118) : ######################################## 2016-06-14 00:09:41.289112 | server | 1 | lua.memory | 96 bytes (o: 249542) : ################################## 2016-06-14 00:09:41.289112 | server | 1 | lua.memory | 40 bytes (o: 206928) : ############################ 2016-06-14 00:09:41.289112 | server | 1 | lua.memory | 320 bytes (o: 40818) : ##### 2016-06-14 00:09:41.289112 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-14 00:09:41.372536 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:44.113754 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:44.774516 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:47.401213 | server | 0 | simulation.core | took 145 ms to update game state 2016-06-14 00:09:47.401213 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:48.873132 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:48.993775 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:50.158624 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:53.347848 | server | 0 | simulation.core | took 108 ms to update game state 2016-06-14 00:09:53.347848 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:54.530735 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:57.218771 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:57.614547 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:09:57.753438 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:10:02.042148 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:10:03.344640 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:10:04.006645 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:10:04.654697 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:10:05.631658 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:10:06.389746 | server | 0 | simulation.core | took 173 ms to update game state 2016-06-14 00:10:06.389746 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:10:06.454191 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:10:19.428000 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:10:21.477197 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:10:28.765747 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:10:37.284802 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:10:38.598604 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:10:41.327627 | server | 1 | lua.memory | lua shared heap size: 116.945 MB. 2016-06-14 00:10:41.327627 | server | 1 | lua.memory | o: outstanding allocs 2016-06-14 00:10:41.327627 | server | 1 | lua.memory | 64 bytes (o: 296792) : ######################################## 2016-06-14 00:10:41.327627 | server | 1 | lua.memory | 96 bytes (o: 285476) : ###################################### 2016-06-14 00:10:41.327627 | server | 1 | lua.memory | 40 bytes (o: 240259) : ################################ 2016-06-14 00:10:41.327627 | server | 1 | lua.memory | 56 bytes (o: 48065) : ###### 2016-06-14 00:10:41.327627 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-14 00:10:41.815728 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:10:42.546755 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:10:46.839351 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:10:47.623344 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:10:48.946825 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:10:55.438741 | server | 0 | simulation.core | took 115 ms to update game state 2016-06-14 00:10:55.438741 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:10:55.897468 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:10:59.049812 | server | 0 | simulation.core | took 130 ms to update game state 2016-06-14 00:10:59.049812 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:10:59.775279 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:11:00.184658 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:11:01.987413 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:11:02.679265 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:11:06.054101 | server | 0 | simulation.core | took 106 ms to update game state 2016-06-14 00:11:06.054101 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:11:12.023795 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:11:12.931735 | server | 0 | simulation.core | took 115 ms to update game state 2016-06-14 00:11:12.931735 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:11:14.517081 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:11:18.488704 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:11:18.614908 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:11:32.258278 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:11:33.127865 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:11:33.861251 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:11:41.371644 | server | 1 | lua.memory | lua shared heap size: 112.433 MB. 2016-06-14 00:11:41.372145 | server | 1 | lua.memory | o: outstanding allocs 2016-06-14 00:11:41.372145 | server | 1 | lua.memory | 64 bytes (o: 298403) : ######################################## 2016-06-14 00:11:41.372145 | server | 1 | lua.memory | 96 bytes (o: 262268) : ################################### 2016-06-14 00:11:41.372145 | server | 1 | lua.memory | 40 bytes (o: 229667) : ############################## 2016-06-14 00:11:41.372145 | server | 1 | lua.memory | 56 bytes (o: 40806) : ##### 2016-06-14 00:11:41.372145 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-14 00:11:55.513069 | server | 0 | simulation.core | took 137 ms to update game state 2016-06-14 00:11:55.513069 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:11:56.331783 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:11:57.477426 | server | 0 | simulation.core | took 193 ms to update game state 2016-06-14 00:11:57.477426 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:11:57.701823 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:11:59.413520 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:00.270882 | server | 0 | simulation.core | took 162 ms to update game state 2016-06-14 00:12:00.270882 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:00.657426 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:01.834454 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:02.699694 | server | 0 | simulation.core | took 118 ms to update game state 2016-06-14 00:12:02.699694 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:03.709778 | server | 0 | simulation.core | took 106 ms to update game state 2016-06-14 00:12:03.709778 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:05.702891 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:06.067877 | server | 0 | simulation.core | took 148 ms to update game state 2016-06-14 00:12:06.067877 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:06.657887 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:06.881880 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:07.332738 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:07.705663 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:08.073830 | server | 0 | simulation.core | took 102 ms to update game state 2016-06-14 00:12:08.073830 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:11.733889 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:12.451777 | server | 0 | simulation.core | took 182 ms to update game state 2016-06-14 00:12:12.451777 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:12.936808 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:13.091787 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:14.584152 | server | 0 | simulation.core | took 120 ms to update game state 2016-06-14 00:12:14.584152 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:15.274560 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:15.958289 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:18.465151 | server | 0 | simulation.core | took 125 ms to update game state 2016-06-14 00:12:18.465151 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:19.486492 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:21.624928 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:22.115819 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:25.649836 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:26.186633 | server | 0 | simulation.core | took 112 ms to update game state 2016-06-14 00:12:26.186633 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:28.065171 | server | 0 | simulation.core | took 104 ms to update game state 2016-06-14 00:12:28.065171 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:29.589875 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:30.246880 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:31.946209 | server | 0 | simulation.core | took 124 ms to update game state 2016-06-14 00:12:31.946209 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:32.436791 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:35.430783 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:35.674930 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:36.963346 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:39.717760 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:12:40.118605 | server | 0 | simulation.core | took 286 ms to update game state 2016-06-14 00:12:40.118605 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:40.763387 | server | 0 | simulation.core | took 159 ms to update game state 2016-06-14 00:12:40.763387 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:41.139146 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:41.413337 | server | 1 | lua.memory | lua shared heap size: 119.316 MB. 2016-06-14 00:12:41.413837 | server | 1 | lua.memory | o: outstanding allocs 2016-06-14 00:12:41.413837 | server | 1 | lua.memory | 96 bytes (o: 299605) : ######################################## 2016-06-14 00:12:41.413837 | server | 1 | lua.memory | 64 bytes (o: 286195) : ###################################### 2016-06-14 00:12:41.413837 | server | 1 | lua.memory | 40 bytes (o: 242933) : ################################ 2016-06-14 00:12:41.413837 | server | 1 | lua.memory | 56 bytes (o: 72931) : ######### 2016-06-14 00:12:41.413837 | server | 1 | lua.memory | 320 bytes (o: 40032) : ##### 2016-06-14 00:12:41.413837 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-14 00:12:42.019169 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:42.135417 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:42.236758 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:42.582633 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:43.069349 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:43.405152 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:43.750918 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:43.953916 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:50.400357 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:50.672773 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:51.262293 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:52.559009 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:53.736765 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:12:53.997028 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:54.251592 | server | 0 | simulation.core | took 140 ms to update game state 2016-06-14 00:12:54.251592 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:55.032708 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:55.981853 | server | 0 | simulation.core | took 113 ms to update game state 2016-06-14 00:12:55.981853 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:12:58.955067 | server | 0 | simulation.core | took 136 ms to update game state 2016-06-14 00:12:58.955067 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:00.553464 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:01.246022 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:01.365869 | server | 0 | simulation.core | took 118 ms to update game state 2016-06-14 00:13:01.365869 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:03.593435 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:05.337282 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:05.719735 | server | 0 | simulation.core | took 266 ms to update game state 2016-06-14 00:13:05.719735 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:07.814766 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:08.306489 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:09.147481 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:09.450853 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:09.522738 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:09.574900 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:09.888944 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:11.169060 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:11.260735 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:11.336155 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (1430243 Little Stone Golem stonehearth:monster_tuning:forest:little_stone_golem) still not expired. 2016-06-14 00:13:11.336155 | server | 1 | mod stonehearth.combat | [] Aborting attack. Global_attack_recovery on (1430577 Little Stone Golem stonehearth:monster_tuning:forest:little_stone_golem) still not expired. 2016-06-14 00:13:12.241797 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:13.163129 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:13.779453 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:14.060594 | server | 0 | simulation.core | took 105 ms to update game state 2016-06-14 00:13:14.060594 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:14.866959 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:15.270339 | server | 0 | simulation.core | took 235 ms to update game state 2016-06-14 00:13:15.270339 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:15.887939 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:18.682163 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:19.274390 | server | 0 | simulation.core | took 159 ms to update game state 2016-06-14 00:13:19.274390 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:19.470985 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:19.966167 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:21.988289 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:22.313861 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:25.520446 | server | 0 | simulation.core | took 151 ms to update game state 2016-06-14 00:13:25.520446 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:27.416338 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:28.270004 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:33.039078 | server | 0 | simulation.core | took 105 ms to update game state 2016-06-14 00:13:33.039078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:34.137776 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:34.949385 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:35.574146 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:35.767529 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:36.250400 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:13:39.968800 | server | 0 | simulation.core | took 106 ms to update game state 2016-06-14 00:13:39.968800 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:40.055738 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:40.170286 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:41.427643 | server | 1 | lua.memory | lua shared heap size: 113.227 MB. 2016-06-14 00:13:41.428143 | server | 1 | lua.memory | o: outstanding allocs 2016-06-14 00:13:41.428143 | server | 1 | lua.memory | 64 bytes (o: 290031) : ######################################## 2016-06-14 00:13:41.428143 | server | 1 | lua.memory | 96 bytes (o: 269182) : ##################################### 2016-06-14 00:13:41.428143 | server | 1 | lua.memory | 40 bytes (o: 225000) : ############################### 2016-06-14 00:13:41.428143 | server | 1 | lua.memory | 56 bytes (o: 47981) : ###### 2016-06-14 00:13:41.428143 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-14 00:13:42.433150 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:42.825952 | server | 0 | simulation.core | took 111 ms to update game state 2016-06-14 00:13:42.825952 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:44.134407 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:46.922733 | server | 0 | simulation.core | took 139 ms to update game state 2016-06-14 00:13:46.922733 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:47.681361 | server | 0 | simulation.core | took 160 ms to update game state 2016-06-14 00:13:47.681862 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:55.725361 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:55.791878 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:13:58.366837 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:01.529427 | server | 0 | simulation.core | took 147 ms to update game state 2016-06-14 00:14:01.529427 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:02.282229 | server | 0 | simulation.core | took 167 ms to update game state 2016-06-14 00:14:02.282730 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:06.452396 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:10.502445 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:11.527809 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:12.503782 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:14.671415 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:14:17.753186 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:18.640321 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:20.156570 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:20.263032 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:20.492426 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:23.786848 | server | 0 | simulation.core | took 112 ms to update game state 2016-06-14 00:14:23.787081 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:24.037014 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:24.534919 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:26.618109 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:26.921432 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:31.179993 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:31.953493 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:32.232672 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:34.724654 | server | 0 | simulation.core | took 119 ms to update game state 2016-06-14 00:14:34.724654 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:35.263168 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:38.427522 | server | 0 | simulation.core | took 142 ms to update game state 2016-06-14 00:14:38.428022 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:38.610028 | server | 0 | simulation.core | took 118 ms to update game state 2016-06-14 00:14:38.610028 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:39.380221 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:41.455221 | server | 1 | lua.memory | lua shared heap size: 121.167 MB. 2016-06-14 00:14:41.455221 | server | 1 | lua.memory | o: outstanding allocs 2016-06-14 00:14:41.455221 | server | 1 | lua.memory | 96 bytes (o: 323762) : ######################################## 2016-06-14 00:14:41.455221 | server | 1 | lua.memory | 64 bytes (o: 297482) : #################################### 2016-06-14 00:14:41.455221 | server | 1 | lua.memory | 40 bytes (o: 245941) : ############################## 2016-06-14 00:14:41.455221 | server | 1 | lua.memory | 56 bytes (o: 52844) : ###### 2016-06-14 00:14:41.455722 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-14 00:14:41.886971 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:42.876395 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:43.275105 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:43.712575 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:43.938438 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:44.649811 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:44.933461 | server | 0 | simulation.core | took 277 ms to update game state 2016-06-14 00:14:44.933960 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:45.763811 | server | 0 | simulation.core | took 142 ms to update game state 2016-06-14 00:14:45.763811 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:46.517006 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:46.691997 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:47.028740 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:47.128737 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:48.601561 | server | 0 | simulation.core | took 251 ms to update game state 2016-06-14 00:14:48.601561 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:49.521960 | server | 0 | simulation.core | took 855 ms to update game state 2016-06-14 00:14:49.521960 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:53.599744 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:55.468714 | server | 0 | simulation.core | took 184 ms to update game state 2016-06-14 00:14:55.468714 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:56.059324 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:56.403004 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:57.049043 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:57.953511 | server | 0 | simulation.core | took 162 ms to update game state 2016-06-14 00:14:57.953511 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:14:59.674470 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:00.535710 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:02.051224 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:03.872815 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:04.156116 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:04.796051 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:04.845353 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:04.963325 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:05.038495 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:05.899085 | client | 1 | deferred | [deferred 112421 '[method obj:object://tmp/89 fn:50436 route:build_ladder]'] resolve called in non-wait state! 2016-06-14 00:15:06.732406 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:06.906513 | server | 0 | simulation.core | took 113 ms to update game state 2016-06-14 00:15:06.906513 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:07.902816 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:11.481507 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:15.105687 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:16.247753 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:17.675886 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:18.569627 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:20.238422 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:21.635382 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:21.825507 | server | 0 | simulation.core | took 182 ms to update game state 2016-06-14 00:15:21.825507 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:24.489849 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:25.904673 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:26.455296 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:27.033911 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:29.557803 | server | 0 | simulation.core | took 110 ms to update game state 2016-06-14 00:15:29.557803 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:29.612542 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:33.574282 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:33.978957 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:34.763039 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:37.105126 | server | 0 | simulation.core | took 132 ms to update game state 2016-06-14 00:15:37.105126 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:37.542826 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:41.007874 | server | 0 | simulation.core | took 133 ms to update game state 2016-06-14 00:15:41.008384 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:41.483667 | server | 1 | lua.memory | lua shared heap size: 117.778 MB. 2016-06-14 00:15:41.483667 | server | 1 | lua.memory | o: outstanding allocs 2016-06-14 00:15:41.483667 | server | 1 | lua.memory | 64 bytes (o: 304827) : ######################################## 2016-06-14 00:15:41.483667 | server | 1 | lua.memory | 96 bytes (o: 297305) : ####################################### 2016-06-14 00:15:41.483667 | server | 1 | lua.memory | 40 bytes (o: 220950) : ############################ 2016-06-14 00:15:41.483667 | server | 1 | lua.memory | 320 bytes (o: 43050) : ##### 2016-06-14 00:15:41.483667 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-14 00:15:42.182552 | server | 0 | simulation.core | took 113 ms to update game state 2016-06-14 00:15:42.182552 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:44.682898 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:44.885540 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:45.158899 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:47.979325 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:48.060619 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:50.122246 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:50.397038 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:55.163883 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:55.617537 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:58.310377 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:15:59.180766 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:16:02.182062 | server | 0 | simulation.core | took 179 ms to update game state 2016-06-14 00:16:02.182062 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:16:04.955001 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:16:06.951715 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:16:07.780245 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:16:09.210767 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:16:12.213213 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:16:12.928072 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:16:13.786611 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:16:16.154741 | server | 0 | simulation.core | took 102 ms to update game state 2016-06-14 00:16:16.154741 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:16:19.472000 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:16:19.694888 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:16:23.087787 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:16:24.012677 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:16:25.975544 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:16:26.142946 | server | 0 | simulation.core | took 161 ms to update game state 2016-06-14 00:16:26.142946 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:16:26.347034 | server | 0 | simulation.core | took 140 ms to update game state 2016-06-14 00:16:26.347034 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:16:27.090786 | server | 0 | simulation.core | took 110 ms to update game state 2016-06-14 00:16:27.090786 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:16:28.963135 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:16:29.878128 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:16:33.216175 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:16:34.028706 | server | 0 | simulation.core | took 136 ms to update game state 2016-06-14 00:16:34.028706 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:16:34.952999 | server | 0 | simulation.core | took 202 ms to update game state 2016-06-14 00:16:34.952999 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:16:41.514008 | server | 1 | lua.memory | lua shared heap size: 132.073 MB. 2016-06-14 00:16:41.514508 | server | 1 | lua.memory | o: outstanding allocs 2016-06-14 00:16:41.514508 | server | 1 | lua.memory | 96 bytes (o: 374724) : ######################################## 2016-06-14 00:16:41.514508 | server | 1 | lua.memory | 64 bytes (o: 319709) : ################################## 2016-06-14 00:16:41.514508 | server | 1 | lua.memory | 40 bytes (o: 280081) : ############################# 2016-06-14 00:16:41.514508 | server | 1 | lua.memory | 56 bytes (o: 53373) : ##### 2016-06-14 00:16:41.514508 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-14 00:16:42.217772 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:16:42.399681 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:16:43.476804 | server | 0 | simulation.core | took 235 ms to update game state 2016-06-14 00:16:43.476804 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:16:51.429324 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:16:52.862527 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:16:53.157466 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:16:53.249134 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:17:02.615577 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:17:04.354243 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:17:04.423780 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:17:04.568168 | server | 0 | simulation.core | took 139 ms to update game state 2016-06-14 00:17:04.568668 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:17:14.338519 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:17:14.668288 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:17:16.532471 | server | 0 | simulation.core | took 104 ms to update game state 2016-06-14 00:17:16.532471 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:17:19.127402 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:17:19.972944 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:17:20.607668 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:17:22.042077 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:17:22.311434 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:17:22.455946 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:17:22.989343 | server | 0 | simulation.core | took 191 ms to update game state 2016-06-14 00:17:22.989343 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:17:23.572142 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:17:25.117157 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:17:27.981558 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:17:28.225615 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:17:29.422444 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:17:29.627676 | server | 0 | simulation.core | took 152 ms to update game state 2016-06-14 00:17:29.627676 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:17:39.298815 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:17:41.558754 | server | 1 | lua.memory | lua shared heap size: 125.736 MB. 2016-06-14 00:17:41.559254 | server | 1 | lua.memory | o: outstanding allocs 2016-06-14 00:17:41.559254 | server | 1 | lua.memory | 96 bytes (o: 369030) : ######################################## 2016-06-14 00:17:41.559254 | server | 1 | lua.memory | 64 bytes (o: 313636) : ################################# 2016-06-14 00:17:41.559254 | server | 1 | lua.memory | 40 bytes (o: 235352) : ######################### 2016-06-14 00:17:41.559254 | server | 1 | lua.memory | 320 bytes (o: 43768) : #### 2016-06-14 00:17:41.559254 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-14 00:17:41.806988 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:17:41.929791 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:17:41.990078 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:17:55.216870 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:17:55.647359 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:17:56.099220 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:17:56.253058 | server | 0 | simulation.core | took 107 ms to update game state 2016-06-14 00:17:56.253058 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:02.051696 | server | 0 | simulation.core | took 173 ms to update game state 2016-06-14 00:18:02.052196 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:02.408518 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:04.065875 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:04.151474 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:06.108018 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:12.183012 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:18.738174 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:18.808549 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:19.296327 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:19.494591 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:22.007546 | server | 0 | simulation.core | took 104 ms to update game state 2016-06-14 00:18:22.007546 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:25.054429 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:27.603363 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:28.687070 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:29.113533 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:29.279892 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:31.756586 | server | 0 | simulation.core | took 276 ms to update game state 2016-06-14 00:18:31.756586 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:38.859629 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:39.082785 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:18:39.194966 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:39.803982 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:39.905807 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:41.570409 | server | 1 | lua.memory | lua shared heap size: 125.457 MB. 2016-06-14 00:18:41.570909 | server | 1 | lua.memory | o: outstanding allocs 2016-06-14 00:18:41.570909 | server | 1 | lua.memory | 96 bytes (o: 330136) : ######################################## 2016-06-14 00:18:41.570909 | server | 1 | lua.memory | 64 bytes (o: 313834) : ###################################### 2016-06-14 00:18:41.570909 | server | 1 | lua.memory | 40 bytes (o: 255881) : ############################### 2016-06-14 00:18:41.570909 | server | 1 | lua.memory | 56 bytes (o: 49990) : ###### 2016-06-14 00:18:41.570909 | server | 1 | lua.memory | ... remaining allocs are each < 5% of the count 2016-06-14 00:18:41.612839 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:42.236228 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:45.025102 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:18:46.600862 | server | 1 | mod stonehearth.player | [] no population for player "critters" in :is_npc() 2016-06-14 00:18:46.822566 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:47.148966 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:47.267222 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:49.657183 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:49.800871 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:52.898979 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:54.011366 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:54.601098 | server | 0 | simulation.core | took 141 ms to update game state 2016-06-14 00:18:54.601098 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:55.712711 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:56.667596 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:18:58.744147 | client | 1 | rpc | critical error in http reactor: could not trace[trace 53454 10] 2016-06-14 00:19:08.112717 | server | 0 | simulation.core | took 121 ms to update game state 2016-06-14 00:19:08.112717 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:19:16.639524 | server | 0 | simulation.core | took 208 ms to update game state 2016-06-14 00:19:16.640025 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:19:16.921486 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:19:17.053613 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:19:19.828505 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:19:20.661070 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:19:22.002490 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:19:22.536293 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:19:26.087094 | server | 0 | simulation.core | took 116 ms to update game state 2016-06-14 00:19:26.087094 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:19:29.039214 | server | 0 | simulation.core | took 151 ms to update game state 2016-06-14 00:19:29.039714 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:19:29.259825 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:19:33.569949 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:19:33.681593 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:19:35.560785 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:19:35.672508 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:19:36.055201 | server | 2 | simulation.core | game loop exhausted before any jobs processed! 2016-06-14 00:19:38.052573 | client | 0 | sysinfo | Memory Stats: Fatal Exception 2016-06-14 00:19:38.052573 | client | 0 | sysinfo | Total System Memory: 7.908 GB (8491151360 bytes) 2016-06-14 00:19:38.052573 | client | 0 | sysinfo | Current Memory Usage: 2.888 GB (3101065216 bytes) 2016-06-14 00:19:38.052573 | client | 0 | sysinfo | Total Address Space: 128.000 TB (140737488224256 bytes) 2016-06-14 00:19:38.052573 | client | 0 | sysinfo | Available Address Space: 127.996 TB (140733331578880 bytes) 2016-06-14 00:19:38.052573 | client | 0 | sysinfo | Used Address Space: 3.871 GB (4156645376 bytes) 2016-06-14 00:19:38.206406 | server | 0 | simulation.core | took 165 ms to update game state 2016-06-14 00:19:38.206406 | server | 2 | simulation.core | game loop exhausted before any jobs processed!