I got this weird bug that highlights a wall, and it shifts depending on the angle you’re viewing it from.
Not sure how to recreate it exactly. The last thing I was doing was making windows and this happened.
Edit: I suddenly got an error message
release-529 (x64)
radiant/modules/client_entities.lua:104: attempt to index local 'entity' (a nil value)
stack traceback:
[C]: ?
radiant/modules/client_entities.lua:104: in function 'get_world_grid_location'
...ruction_progress/construction_progress_component.lua:282: in function 'remove_world_region'
stonehearth/components/wall/wall_component.lua:340: in function 'layout'
...th/services/client/build_editor/structure_editor.lua:114: in function '_initialize_proxies'
...th/services/client/build_editor/structure_editor.lua:64: in function 'begin_editing'
...earth/services/client/build_editor/portal_editor.lua:33: in function 'begin_editing'
...earth/services/client/build_editor/doodad_placer.lua:95: in function '_on_mouse_event'
...earth/services/client/build_editor/doodad_placer.lua:49: in function '_mouse_cb'
stonehearth/services/client/input/input_capture.lua:49: in function '_dispatch'
stonehearth/services/client/input/input_service.lua:55: in function '_dispatch_input'
stonehearth/services/client/input/input_service.lua:12: in function <stonehearth/services/client/input/input_service.lua:11>
As you can see from the image above, there is suddenly an extra 2 walls added to the build. They can not be removed and remain on the map even if you delete the blueprint you’re working on.
Stonehearth.log:
release-529 (x64)
radiant/modules/client_entities.lua:104: attempt to index local 'entity' (a nil value)
stack traceback:
[C]: ?
radiant/modules/client_entities.lua:104: in function 'get_world_grid_location'
...ruction_progress/construction_progress_component.lua:282: in function 'remove_world_region'
stonehearth/components/wall/wall_component.lua:340: in function 'layout'
...th/services/client/build_editor/structure_editor.lua:114: in function '_initialize_proxies'
...th/services/client/build_editor/structure_editor.lua:64: in function 'begin_editing'
...earth/services/client/build_editor/portal_editor.lua:33: in function 'begin_editing'
...earth/services/client/build_editor/doodad_placer.lua:95: in function '_on_mouse_event'
...earth/services/client/build_editor/doodad_placer.lua:49: in function '_mouse_cb'
stonehearth/services/client/input/input_capture.lua:49: in function '_dispatch'
stonehearth/services/client/input/input_service.lua:55: in function '_dispatch_input'
stonehearth/services/client/input/input_service.lua:12: in function <stonehearth/services/client/input/input_service.lua:11>
release-529 (x64)
radiant/modules/entities.lua:89: attempt to call method 'is_valid' (a nil value)
stack traceback:
[C]: in function 'is_valid'
radiant/modules/entities.lua:89: in function 'kill_entity'
stonehearth/call_handlers/entities_call_handler.lua:25: in function <stonehearth/call_handlers/entities_call_handler.lua:22>
release-529 (x64)
c++ exception: lua runtime error
stack traceback:
release-529 (x64)
stonehearth/services/server/ai/ai_service.lua:440: attempt to call method 'get_id' (a nil value)
stack traceback:
[C]: in function 'get_id'
stonehearth/services/server/ai/ai_service.lua:440: in function '_add_reconsidered_entity'
stonehearth/services/server/ai/ai_service.lua:461: in function 'reconsider_entity'
debugtools/call_handlers/debugtools_commands.lua:384: in function <debugtools/call_handlers/debugtools_commands.lua:383>
release-529 (x64)
radiant/modules/entities.lua:78: attempt to call method 'is_valid' (a nil value)
stack traceback:
[C]: in function 'is_valid'
radiant/modules/entities.lua:78: in function 'destroy_entity'
stonehearth/call_handlers/entities_call_handler.lua:18: in function <stonehearth/call_handlers/entities_call_handler.lua:15>
release-529 (x64)
stonehearth/lib/entity_forms/entity_forms_lib.lua:26: attempt to call method 'get_component' (a nil value)
stack traceback:
[C]: in function 'get_component'
stonehearth/lib/entity_forms/entity_forms_lib.lua:26: in function 'get_forms'
stonehearth/call_handlers/entities_call_handler.lua:31: in function <stonehearth/call_handlers/entities_call_handler.lua:29>
I have had this in multiple new games now. Happens with already designed homes as with newly designed homes. The game basically becomes unplayable due to it always bugging anything you wanna place there
Versions and Mods:
Latest steam build, mods debugtools and farming/food mod
@8BitCrab Well the building part of the game crashes. The villagers keep walking, messages keep popping up but they won´t build it and you can´t build anything with it. Must say it is not moving or changing position like the original poster mentioned. but seeing i did not consider this a building bug or anything, just thought hmmm building part crashes.
alright, generally when we say “crash” we are referring to the entire game actually quitting/closing, not just part of the game bugging out and stopping working.
kinda butchered that explanation, probably need some more coffee…
I did notice that when you save a build with the ghost wall on it, it saves the build with out the ghost wall. Also noticed that when it occures, it will occure on all buildings at the same time. Was pretty funny seeing 4 buildings with the same ghost wall
Summary: Strange wall appearing bug when building in editor mode. Strange walls appear after adding a door and engine dups the below code.
release-535 (x64)
radiant/modules/client_entities.lua:104: attempt to index local 'entity' (a nil value)
stack traceback:
[C]: ?
radiant/modules/client_entities.lua:104: in function 'get_world_grid_location'
...ruction_progress/construction_progress_component.lua:282: in function 'remove_world_region'
stonehearth/components/wall/wall_component.lua:340: in function 'layout'
...th/services/client/build_editor/structure_editor.lua:114: in function '_initialize_proxies'
...th/services/client/build_editor/structure_editor.lua:64: in function 'begin_editing'
...earth/services/client/build_editor/portal_editor.lua:33: in function 'begin_editing'
...earth/services/client/build_editor/doodad_placer.lua:95: in function '_on_mouse_event'
...earth/services/client/build_editor/doodad_placer.lua:49: in function '_mouse_cb'
stonehearth/services/client/input/input_capture.lua:49: in function '_dispatch'
stonehearth/services/client/input/input_service.lua:55: in function '_dispatch_input'
stonehearth/services/client/input/input_service.lua:12: in function <stonehearth/services/client/input/input_service.lua:11>
Steps to reproduce:
Build raised building
Add walls and a door
Strange walls appear
Expected Results:
Actual Results:
Above aforementioned and engine error dump
Notes:
not sure if this has been mentioned but its happened a couple of times within this current build
Attachments:
Version Number and Mods in use: release -535 (x64) Alpha15 Marketstall build
System Information:
Summary
Operating System
Windows 7 Home Premium 64-bit SP1
CPU
Intel Core i5 2500 @ 3.30GHz
Sandy Bridge 32nm Technology
RAM
16.0GB Dual-Channel DDR3 @ 668MHz (9-9-9-24)
Motherboard
ASUSTeK Computer INC. P8H67-M PRO (LGA1155)
Graphics
JC151A (1024x768@60Hz)
2367 (1920x1080@60Hz)
HP w1907 (1440x900@60Hz)
2048MB ATI AMD Radeon HD 7800 Series (Sapphire/PCPartner)
Storage
465GB Seagate ST3500312CS ATA Device (SATA)
298GB Generic External USB Device (USB (SATA))
Optical Drives
No optical disk drives detected
Audio
Plantronics GameCom