I want a mod that makes walls glow like that on purpose.
This happens when you try to place a window in a wall that is to close to any other build slabs. I experienced it when trying to place a window in a house that was 2 blocks from a custom slab wall, but when I moved the house further away from the wall, thereâs was no problem. Then just Save template > remove > and place template where you want.
Happened to me with a free standing house with no slabs at all used or near it.
Again today a glowing wall appeared. When saving and restarting the glowing wall was gone but when i told them to build it i got the error. Funny thing is when i desinged it with out the doors and windows there was no error when telling them to build it. After that i pauses the build again so i could re-design it with windows and doors in it and i did not get the error message like before.
Hopefully this will help solve it
Nice find, doesnât work in my case (two story building, btw), though. Or did you save and reload as well? And did your Hearthlings already start building or did you just click âbuildâ and then immediately âpauseâ and âeditâ?
I get this a lot too. I find that just finish blueprinting and save it and reloading the game fixes it. I tend to notice this happens when u try and place a door or window on the wall or hit the columns with it.
Will try to make a video on how this error occures and how it will not occure other wise. Hopefully I will have time to make it today. Now to find inspiration for a particulairy difficult build heheheh
Summary:
A ghost wall appears when trying to place a window/door
Steps to reproduce:
- Play as Rayyaâs children and use the clay house for 2
- Without starting to build try adding any window or door
Expected Results:
The window is placed 
Actual Results:
A ghost wall appears and an engine error:
release-537 (x64)
radiant/modules/client_entities.lua:104: attempt to index local 'entity' (a nil value)
stack traceback:
[C]: ?
radiant/modules/client_entities.lua:104: in function 'get_world_grid_location'
...ruction_progress/construction_progress_component.lua:282: in function 'remove_world_region'
stonehearth/components/wall/wall_component.lua:340: in function 'layout'
...th/services/client/build_editor/structure_editor.lua:114: in function '_initialize_proxies'
...th/services/client/build_editor/structure_editor.lua:64: in function 'begin_editing'
...earth/services/client/build_editor/portal_editor.lua:33: in function 'begin_editing'
...earth/services/client/build_editor/doodad_placer.lua:95: in function '_on_mouse_event'
...earth/services/client/build_editor/doodad_placer.lua:49: in function '_mouse_cb'
stonehearth/services/client/input/input_capture.lua:49: in function '_dispatch'
stonehearth/services/client/input/input_service.lua:55: in function '_dispatch_input'
stonehearth/services/client/input/input_service.lua:12: in function <stonehearth/services/client/input/input_service.lua:11>
Notes:
Simmiliar behaviour when building on slope (foundation above the ground level)
Attachments:
Version Number and Mods in use:
A15 x64 (no mods)
System Information:
I get this same with Ascendy frequently too. Though the error reports always state something different. First thought I was just doing something too stupid or complex for the building engine to handle, but seems like I am not the only one.
âŚIâll try to upload a save and logs next time I encounter this too xD
If I understand well, this will create an invisible wall within the real wall and then create the bug?
In fact the moment that I hover with the window over a wall, a ghost copy of this wall appears at the bottom of the structure and an error pop-up appears. The wall stays there as it was supposed to be built. Sometimes it goes through the building sometimes it goes outside (depends which wall you try to put the window on).
We have a combined topic on the forum at Weird glowing shifting wall bug about thi issue. Most likely this post will be added to it by a moderator. Paging @8BitCrab
Iâve found that if I save the building as a template, and then place the template, the glowing wall is gone. Then I can remove the original and put the template down instead and keep going. Itâs a terrible workaround, but maybe it can be of some help until @not_owen_wilson has a chance to take a look!
managed to find some time and try out different options with pretty simpel builds I made. Made a vid of it trying to localise the precise point that triggers the error. As far as i could see it happens when you cross the second floor layer. Tryed it with and without build that had slabs. All builds are completely buildable by the heartlings. Did not manage to get the follow up error on saved templates that had the first error and when placed as a saved template would not build because of second error. Hopefully the vid wil not be to boring. Also some tiny other small buggings like not wanting to place windows appeared, but thats not really an issue right now.
Hi Iâm Korean
Iâm sorry I do not speak English well
So I add video files (18mb size zip file and my save)
(this is my google account)
https://drive.google.com/file/d/0B2JLdjhve8W3ZWRuZWdZRVBZazQ/view?usp=sharing
https://drive.google.com/file/d/0B2JLdjhve8W3aHQyTHpqNHN5d2M/view?usp=sharing
Building Designer menu - 2 errors
building vision - 1 error
I like to build houses and
I love StoneHearth
But it is not enjoyable.
Because of these errors
I sincerely hope
To be updated
have a nice day
/------------------------------------------------------------------------------------------------------------------------------------------------------
my system
Alienware M17x R3
windows 7 ultimate K (64)
intel i7-2820Qm 2.30ghz
16gm ram
gtx580m
game vision 0.15.0(release 537) x64 build
-roof error-------------------------------------------------------------------------------------------------
release-537 (x64)
stonehearth/lib/build_util.lua:748: assertion failed!
stack traceback:
[C]: ?
[C]: in function 'assert'
stonehearth/lib/build_util.lua:748: in function 'create_edge_loop_for_wall'
stonehearth/lib/build_util.lua:835: in function 'calculate_roof_shape_around_walls'
...th/services/client/build_editor/grow_roof_editor.lua:116: in function '_compute_roof_region'
...th/services/client/build_editor/grow_roof_editor.lua:78: in function 'fn'
...ces/client/selection/entity_or_location_selector.lua:233: in function '_get_selected_entity'
...ces/client/selection/entity_or_location_selector.lua:269: in function '_on_mouse_event'
...nehearth/services/client/selection/selector_base.lua:115: in function '_mouse_cb'
stonehearth/services/client/input/input_capture.lua:49: in function '_dispatch'
stonehearth/services/client/input/input_service.lua:55: in function '_dispatch_input'
stonehearth/services/client/input/input_service.lua:12: in function <stonehearth/services/client/input/input_service.lua:11>
âcreate window error-----------------------------------------------------------------------------------
release-537 (x64)
radiant/modules/client_entities.lua:104: attempt to index local 'entity' (a nil value)
stack traceback:
[C]: ?
radiant/modules/client_entities.lua:104: in function 'get_world_grid_location'
...ruction_progress/construction_progress_component.lua:282: in function 'remove_world_region'
stonehearth/components/wall/wall_component.lua:340: in function 'layout'
...th/services/client/build_editor/structure_editor.lua:114: in function '_initialize_proxies'
...th/services/client/build_editor/structure_editor.lua:64: in function 'begin_editing'
...earth/services/client/build_editor/portal_editor.lua:33: in function 'begin_editing'
...earth/services/client/build_editor/doodad_placer.lua:95: in function '_on_mouse_event'
...earth/services/client/build_editor/doodad_placer.lua:49: in function '_mouse_cb'
stonehearth/services/client/input/input_capture.lua:49: in function '_dispatch'
stonehearth/services/client/input/input_service.lua:55: in function '_dispatch_input'
stonehearth/services/client/input/input_service.lua:12: in function <stonehearth/services/client/input/input_service.lua:11>
The error with the window is know and affect many players. Weird glowing shifting wall bug is the topic for it. For that iâm paging @8BitCrab
As for the roof issue i would say it would most likely fall under [A14/A15] The buildings my hearthling will not build Thread Here there are many buildings that for some reason will not be build.
Your post is very usefull though due to all the vids and extraâs you added. Even if your english is not really good. (My english is not much better i believe)
Summery: So the âwall glitch thingyâ is this bug I discovered when making a building.
Steps to reproduce:
- Im not sure if it even is but First you make a foundation that 30W and 15L Then make walls on it and a yellow roof that is 1 block high
- Next place a door on the side that dose not have an overhang and there you have yourself a bug.
Expected Results: Im not exactly sure what this is for so im going to leave it blank. (blank.)
Actual Results: Well it didnât crash me It just kept repeating sounds like people walking. But I couldnât Erase the glitched wall without remaking the building. This did not work.
Notes: Well it sucks. and below is the thingy it made.
Attachments:
release-537 (x64)
radiant/modules/client_entities.lua:104: attempt to index local 'entity' (a nil value)
stack traceback:
[C]: ?
radiant/modules/client_entities.lua:104: in function 'get_world_grid_location'
...ruction_progress/construction_progress_component.lua:282: in function 'remove_world_region'
stonehearth/components/wall/wall_component.lua:340: in function 'layout'
...th/services/client/build_editor/structure_editor.lua:114: in function '_initialize_proxies'
...th/services/client/build_editor/structure_editor.lua:64: in function 'begin_editing'
...earth/services/client/build_editor/portal_editor.lua:33: in function 'begin_editing'
...earth/services/client/build_editor/doodad_placer.lua:95: in function '_on_mouse_event'
...earth/services/client/build_editor/doodad_placer.lua:49: in function '_mouse_cb'
stonehearth/services/client/input/input_capture.lua:49: in function '_dispatch'
stonehearth/services/client/input/input_service.lua:55: in function '_dispatch_input'
stonehearth/services/client/input/input_service.lua:12: in function <stonehearth/services/client/input/input_service.lua:11>
Version Number and Mods in use: No mods but Version Alpha 15 or 0.15.0
System Information: Im not exactly sure what this is for so im going to leave it blank. (blank.)
Yeah, I started getting that glitch too with this new update. At least I can still place the doors, though. I just save my game, then reload it and the glitched âextraâ wall is then gone. Try that, see if it works. It always does for me, so.
Hey there @KSP_video_Channel, @clamy7, welcome to the Discourse! This is a popular bug at the moment, and we are merging all the reports here. No fix yet, but @sdee posted a workaround above.
I have ghost walls pop up with engine error while playing acendancy. I find that if I make a building by making walls, placing my windows and doors second, then placing the roof last I can avoid getting this error.
