Building Bug - Engine crash whilst placing window

The engine crashes if you attempt to add a window to a building after placing a door if you are playing as rayya’s children in the forest and use wood as the floor, clay for the walls and stone for the columns.
Steps to reproduce:

  1. start as rayya’s children in the forest
  2. build a building with wooden floor, clay walls and stone columns
  3. add a red clay door and then a red clay window frame

Expected Results:
It to just place a red clay window on the wall.

Actual Results:
The engine crashes and you get a random piece of wall appear sticking out of the building.
You cannot delete this wall with undo and can not interact with it.


The first time it happened

a reproduction

Version Number and Mods in use:
steam stable build of alpha 15 release 537/none

System Information:
release-537 (x64)
radiant/modules/client_entities.lua:104: attempt to index local ‘entity’ (a nil value)
stack traceback:
[C]: ?
radiant/modules/client_entities.lua:104: in function ‘get_world_grid_location’
…ruction_progress/construction_progress_component.lua:282: in function ‘remove_world_region’
stonehearth/components/wall/wall_component.lua:340: in function ‘layout’
…th/services/client/build_editor/structure_editor.lua:114: in function ‘_initialize_proxies’
…th/services/client/build_editor/structure_editor.lua:64: in function ‘begin_editing’
…earth/services/client/build_editor/portal_editor.lua:33: in function ‘begin_editing’
…earth/services/client/build_editor/doodad_placer.lua:95: in function ‘_on_mouse_event’
…earth/services/client/build_editor/doodad_placer.lua:49: in function ‘_mouse_cb’
stonehearth/services/client/input/input_capture.lua:49: in function ‘_dispatch’
stonehearth/services/client/input/input_service.lua:55: in function ‘_dispatch_input’
stonehearth/services/client/input/input_service.lua:12: in function <stonehearth/services/client/input/input_service.lua:11>

A post was merged into an existing topic: Weird glowing shifting wall bug