Remember, there is a Bug that causes a incorrect visualisation of the Rayya Models when you load a Savegame File. So for now only the Ascendancy works fine and without problems.
@Hamnisu is so great and tries to help me out with this issue so i hope to get a fixed Mod Version in this month
Oh! That’s totally cool. I’m not the one having to do all the work, after all. Going forward this is an important issue for modders so that each faction can get their own specialties. I could see it being great for coop games where players can trade specialty goods for a little bit of cultural exchange.
Ahahah i tried also to ask him if the Nickname have some deeper signification to make a monument dedicated to it but didn’t worked well. So i used this decor Vase xD
Well, the “big thing” is that RC-settlements shall no longer experience issues with saving and loading games.
It used to be that their recipes reverted to TA counterparts after loading a game; this is no longer the case.
Other than that, I believe @pingu corrected a few things in the manifest and added 1 new item (the monument).
Exactly! I fixed some bugs in the manifest that makes disappear some models when other mods like the decoration one is active. but also rearranged some entities to solve the problem with the filters of the stockpiles (now every crafted Items should be placed in the right Stockpile).
But the most important change is that now when you load games the mod will work properly and show the right models for the kingdom.
And also the new model that is the first one of a much larger series xD
Yes xD i’m planning to make a kind of Cactus Juice. Also try to upload the Changes today
Thx for your test… helps me a lot to improve the Mod and find bugs
Next step will be to add some decorations to the Blacksmith and i’m also working on some Models with effects. So there still enough things to do for this mod