Hey guys - no the projects not dead! I’ve just been working more on it, then talking about it.
So heres the update.
The dispatch system is done! It currently feeds the location of the call to a dispatch, and is sent to the player by string on the top left corner. I know it doesn’t sound like much, but its fun! A player can simply sit and wait for a call now, or go looking for it. This will be easy when it comes time to put voice acting into place, since I’ll be able to piece together sound clips to feed the player the rough location of the crime this way also. Its a very nice system, and supports future map updates / expansions. It will simply tell you what street its off of, or if its on the corner of a intersecting street (Doyle ave / Long str - for example).
You are now able to arrest and search players via a progress bar. It has to be held to be completed, sometimes criminals will now attempt to flee when you are placing them under arrest!
Searching criminals (and ‘normal’ people also) will have a chance to yield items that are illegal, such as guns, drugs, knives, random weapons. These drop on the ground, and my next step is making is to players take time and are prompted d to collect these items for points.
The player has a map now! No, this isn’t a arcade type game, even though its cube art, you are still not highlighted on the map and need to keep track of where you are, and the crimes ain’t highlighted either - so you need to remember what dispatch said or use your notepad. The map simply serves as a reference to find the street a crime is taking place on.
Player flashlight - you now have some hotkeys up top, and #2 is the flashlight. Later on players will be able to add a light to their pistol, which will prevent them from having to switch, or do a cross-grip to have the light in the left hand, and the pistol in the right at the same time (its almost time to give the players something worth investing points into)
The notepad (still a heavy WIP) will display current crimes taking place (in case you missed the string message), will have BOLOs (be on look out for persons), and past calls to help determine high crime areas.
Whats next?
Making a more enjoyable suspect fleeing/chase.
Adding more types of crimes (long over due, I wanted to have random crime times done by now)
Interaction / prompting to pick up items searched
Information gained from collecting ID (from non-criminal persons at first, then searching for ID from criminals to run in the database afterwards)
Better prompt system to load persons in custody into the Police car.
Things that have taken a back-seat.
Car AI (while mostly complete) it was distracting me from making the foundation of the game. Car is a long term goal. I leave one in to drive around, but no more work has been done on them.
Sound. -.-
Additional small world details (such as news stands, hotdog stands) - any additional world art is just getting in the way of coding for me at this point since I’m doing it all. I want to add depth to the game first, then secondly pretty city items that will suck the player into the over all look.
I might try to record a small update video and post it soon, but don’t hold me to that.
Thanks for reading guys.