[HELP] Helmet BUG

Hello, guys
I’m creating a mod that have a helmet, but idk why my helmet is fixed and don’t follow the “idle movements”.
Images;

Can someone help me? x.x
I just copy the iron_helm.json and edited it, switching the field that need to change, like .qb, .png and .json files.

Can you post/upload your .json file for us to take a look :slight_smile:?

Sure
forest_helmet.txt (1.6 KB)

I put in .txt to upload here

If you need another file, just tell me =)

Many thanks :smile:. What voxel software are you using?

I’m using VoxelShop.
I dont have money to use Qubicle xD

Don’t worry about it. I’m using VoxelShop too :wink:.
I also lack the funds… I feel you…

Anyways, is the layer “labeled” correctly?

I think so.
When i exported the helmet to .qb on VoxelShop I tried with and without the “Bounding box”, and if I uncheck the “Use origin as zero” the helmet will stay side-backward of the hearthling.
I also caught the reference of the iron_helm.qb to make my helmet.
Edit: Without the bounding box, the helmet stay on the ground, if i’m not wrong

By I mean labled, sort of like this for example:

EDIT: If I remembered correctly, I experienced the same error and I fixed it by checking the label and correcting it.

Oh, sorry. xD
I understood wrong. My english is not too good xD
I’ll try this and soon I’ll post if it worked

Don’t worry :wink:. English is also not my native language.
Good luck :thumbsup:!

EDIT: Oh, don’t mind the “Layer 0”.

Oh, it worked, thank you.
But, a creepy thing appeared hahahahahaha :laughing::laughing::laughing:

How I fix that? o.o

Hahaha :laughing:… ha :sweat_smile:… erm…:sweat:

Hmmm… Let me think :confounded:.
Can you post a screenshot of your export settings?

And if it’s not a bother, maybe your .qb file as well :slight_smile:.

Do you mean this?

.qb file
forest_helmet.qb (161.5 KB)

Maybe if I set transparency to true?.. i’ll try
Edit: nah, don’t worked. The hair and the beard stay upon the helmet

Hmmm… The model looks good and labeled. Great job on the model by the way!
Try unchecking :x: the “Use bounding box as matrix” and check :ballot_box_with_check: the “Use origin as zero”.

EDIT: Oh and you have different models for the male and female right? Because, judging from the height of the
helmet model, it looks like it’s for the male one.Not sure though…

No, it’s the same model, but for the male the problem is the same.
Well, I think that’s the default.
I will fill the helmet.
But if isn’t default and if someone knows how to fix that, I appreciate =)

And thank you very much Stmpnk. If u find something, let me know =)

Take a look at how the engineer’s helm (the goggles) are done.

I think it has to do with "layer": "hat", "transparent": "true",

I tried to use “transparent”: “true”, the problem is that some parts of the hair and, on the case of man, the beard stay above the helm.
Maybe I could make the helmet taller than now to dont let the hair and beard upon it, but my objective is to make a helmet for all kind of hair, tallest or smallest xD