The moment when religion turns into fanatism and everything goes horrible, horrible wrong.There should be a divine fist for donation-eating hearthlings.
Whoa, this is really interesting. The donation boxes don’t have any food container entity data, they don’t have servings, and they’re not tagged as food and they don’t have decay. What does it look like when the boxes go missing?
Just that the quantity goes down unexpectedly. So, do I know they’re definitely consuming them like food? No, not conclusively. It’s possible they’re just getting lost. It’s also possible it’s human error somehow, so I’m hoping someone else can test for validation.
In my pure-3010 world, I had queued up 4 to be crafted. #1 and #2 were done early, 3&4 came much later and close together. But in the end, I only had 3 boxes, and the order for 4 boxes was no longer in the queue. No idea when it happened, or which box of the four it was. I assumed it was a one-off problem, but yeah, that donation box is the only disappearing item that’s stayed gone for me (ie not reappeared on reload, or been actually present while missing in a dialog, etc).
But they aren’t linked. The recipe and the alias in the manifest makes reference to the donation_box only, which is made of wood and doesn’t reference anything related to food.
What I’ve observed is that the donation_box.json has this in components: "item": { "stacks": 4, "max_stacks": 4 },
could it be related to the bug? I don’t remember if the stacks were used for wood or for food containers
Queued 10 for my cook to craft and had no problems. All were crafted and didn’t disappear after 5 days.
Playing on v3010, but the savegame was created on v3002.
It seems like they disappeared from the Inventory list, but as I built more and reached 4 I could do the monument thing anyway even though I only had 2.