I just finished watching a past broadcast of a live stream (Watch it here!)… and there was a lot of gobliny goodness within. I’m someone who really likes variants and I’m already sketching out ideas for variant appearances for our human classes at this time. This particular broadcast was mostly about the different tiers of goblins and their variants. Most of us love the goblins as they offer a special kind of comedic relief to the game, and there are many suggestions for goblin hirelings or some other means to get goblins into your village. These requests were also followed by questions about when we are going to see a goblin in the game… I’ve come up with an interesting idea to have a chance at both.
So imagine you’re well on your way, you ave a growing population and are very prosperous. However, you can never get too comfortable because those damned goblins keep stealing, and raiding as best they can. So what happens after you slay countless little green abominations? well depending on exactly how many goblins you slay it will trigger a titan. I’m not talking some gargantuan monstrosity which make even the hardest footmen wet themselves… I’m talking titan goblin style…
I’m thinking big green, much stronger than the typical goblin, and a few times the height of a man. However this is is the toddlers first titan version of a game changing obstacle, and although this guy will be formidable at that stage of the game it can be slain without too much trouble if you are prepared. Now how does this tie into having your own little goblin peasant to push around? Well a standard feature on these big goblin titans is that they like to carry around a cage with a slave inside suspended by a chain on their belt. Upon taking down the big ol’ green nasty you would have the option of releasing the cage… to release, dispose of , or integrate the little guy into your numbers. I would like them to have the unique ability of being able to salvage the gear from fallen goblins that your town slays… that way he can at least have some sort of standard gear upgrade over time.
Another one of my tireless suggestions, to be honest this is the game I’ve always wanted to make in my head. So I have had discussions on ideas like this with my friends for a long time… so I have a head full of useless concepts. Make sure to spam me if it becomes too much of a hassle