ive noticed as of this newest patch/alpha that heartlings seem to jump a bit more randomly if there are more then one wounded Hearthling.
it would be nice to be able to either ‘force’ them to heal a certain Hearthling or that the focus of healing order would be people in any combat role.
the best example I could use would be I had all my Hearthlings injured to some degree. my herbalist seemed to bounce back and fourth form Hearthling to Hearthling healing them but the 5 or so tonics I had did not go to the footman.
it would make sense that your fighters should be the first to be healed since they are the ones that are both defending and are injured the most
ive also seen a footman stop combat to try to pickup a nearby item that was on the ground only to drop it, take a few swings then pick back up and drop it again before taking a few more swings at a monster
ive also noticed this issue with when they become hungry
@Fralee did this just start occurring after yesterday’s patch, or is this an issue with A18? There should have been no changes other than a crash fix in yesterdays release - and a crash related fix wouldn’t have touched the Herbalist.
I had multiple fighters(footmen, knights ect) injured at once and the herbolist just seems to go for any one of them regardless of the injuriies degree
It would be nice to just have them heal fighters fist regardless of others and set priority to the degree of injury
And I say this cause I just discovered I had this mentality that one of each job is enough. Luckily a few ogres teach me that having multiples (fighters) is a good thing. I’m already thinking in getting also a new carpenter, as my guy is not keeping up with the city demand, there is always a list of things to do that he never finishes