Unless this name is different than anywhere else in the mod, capitalisation cannot be a problem.
Although maybe you ment the name in the mod should match the name of the folder, in which case, I’d be interested if decapitalising your manifest name helps.
ok tried that still a no go. decapitalization wasn’t the answer although a great catch. thanks.
Been looking this over all day with other food mods and i can’t seem to find anything missing.
'food" should be “food”, and you’re missing a closing bracket
{
“jobs”: {
“cook”: {
“recipes” : {
“hearty_stew_recipe”: {
“description”: “Hearty, and satisfying. A great meal.”,
“recipe_name”: “Hearty Meat Stew”,
“flavor”: “Taters, Veggies and Meat. Oh My!”
},
}
}
},
“food”: {
“hearty_stew”: {
“hearty_stew”: {
“display_name”: “Hearty Stew”,
“description”: “Warm and filling”
},
“hearty_stew_serving”: {
“display_name”: “Bowl of Hearty Meat Stew”
}
}
}
}
Shouldn’t have the comma after the hearty_stew_recipe entry
But still not getting the recipe, so will keep looking/testing
Re-testing; my json edits didn’t save
I’ll admit that I didn’t even notice these when reading the json files; I just thought to stick them into https://jsonformatter.curiousconcept.com/ which I use to check my own.
No worries there; I’ve been doing this for a little while now and still make those mistakes all the time - hence the link. Hope it helps some!
I am not finding anything else that really explains it. I thought it might be the mixins, as I’m used to seeing it as
“stonehearth/jobs/cook/recipes/recipes.json” : "file(jobs/cook/recipes/recipes.json)“
not
"hearty_stew/jobs/cook/recipes/recipes.json”: “file(jobs/cook/recipes/recipes.json)”
but even that change doesn’t seem to be doing anything.
I also tried removing the level requirement, as the newer recipes within stonehearth’s files seem to not have the listing if it isn’t unlocked by level, but…still nothing. I’m not sure what else we’re overlooking.
You said your mashed potato one works; would you mind sharing that one so I can try comparing/contrasting, perhaps?
Being the game doesn’t have a load order built in, can one mod call on another mod’s content? If it can’t that’d be why it doesn’t work. If it can, then I’d need to know what mod specifically it’s trying to pull from in order to test it. If the “cook mod” is the one I’m thinking of, then it’s partially broken already.
I also just noticed a bad call reference. In hearty_stew.json, you’ve got:
the mashed potatoes I added to the cookmod but haven’t updated that one yet. I am building a couple taters recipes. I couldn’t get hearty stew to work in cook mod so thought I’d try to crack it on it’s own.
we call from the stonehearth main smod file to get mods working so can’t see why it wouldn’t work. although you may be right on that one. I added a fixed version of cookmod to the unka beans helping hands thread. it removes the thirst and gives the food appeal.
going to fix the manifest now and hope that helps. Thanks for jumping in.
Okay, so, I extracted all the files from the heart_stew mod and added them directly to the cookmod, and the recipe seems to work. So I’m not sure why the independent mod isn’t; that suggests it is going wrong with the mixintos somewhere.
Also, to address this;
This can be done; check out Yang & Co’s mods - particularly, the Essentials adds metal gears, which the Decorations calls in the Wall Clock recipe. Neither mod directly mixintos the other, either, as far as I can see.
okay we gots it working! soon as I can find out what I need to make my own models… or have some generous soul donate some What’s a good free .qb editor. for things like food and furniture?
Gots a bunch of steam cards for my birthday. So got qubicle. Now onto the tutorials. I have 3 new recipes so far but need to find out why I am getting a blank .png file when rendering. BTW thanks for all the helpful info guys
You have to place the object how you want it to look in the square. Also change the size of the square to 300 x 300 to match Stonehearth. I did this same thing the first time I used it as well.