Hello BrunoSupremo,
Excuse my poor english, Iām french.
Today, as soon as I create a fisherman, I have this error message
release-949 (x64)[M]
stonehearth/services/server/town/town.lua:391: assertion failed: task group āstonehearth_ace:task_groups:poachingā not yet created
stack traceback:
[C]: ?
[C]: in function āerrorā
radiant/modules/commons.lua:245: in function āassertā
stonehearth/services/server/town/town.lua:391: in function ājoin_task_groupā
stonehearth/components/job/job_component.lua:754: in function ā_add_to_task_groupsā
stonehearth_ace/monkey_patches/ace_job_component.lua:248: in function āpromote_toā
ā¦arth/ai/actions/change_job_using_talisman_action.lua:24: in function ā_trigger_cbā
radiant/modules/effects/effect_tracks.lua:112: in function <radiant/modules/effects/effect_tracks.lua:107>
[C]: in function āfireā
radiant/controllers/time_tracker_controller.lua:91: in function <radiant/controllers/time_tracker_controller.lua:91>
[C]: in function āxpcallā
radiant/modules/commons.lua:67: in function āxpcallā
radiant/controllers/time_tracker_controller.lua:91: in function āset_nowā
radiant/modules/gamestate.lua:11: in function āset_nowā
radiant/server.lua:66: in function <radiant/server.lua:64>
Oh, rightā¦ Sorry for that. It was indeed a feature that was not online yet, should be fine now. I will later try a small update for another issue too
Download:
Through Steam Workshop, or at the first post.
Fixed:
Fixed being able to promote castaway npcs
Fixed error with drinking animations
Changed:
Added shark model for varanus
Added light to aquarium
Fisher compatibility with ace fish trap (can use and craft those)
Added ace buffs/effects for food and drinks
Changed fisher containers recipes to use raw wood instead of crates for better mod compatibility and games without carpenters.
Changed angry goblin giving free bucket to a friendly goblin when playing goblin kingdom
Added the fisher bucket talisman as a recipe for the goblin shaman (swamp_goblins mod)
Iām guessing that maybe your trees simple did not mature yet. Else, feel free to send me your save file and i will check what is wrong and fix it in the mod.
I am author of Russian Localization, and I was faced with some confusing thingā¦
When I enable this mod, āACEā loading screen tips becomes English, but they are definitely translated via āACEā manifest modifying. When I disable this mod, there is all right.
If you have thoughts about this weird magic, please tell me
That should be work, but I donāt want to spoil vanilla version. Some people playing without mods, and I modifying āACEā manifest to avoid addition of new information in standard game.
Just triedā¦ For some reason, that is not works, when āarchipelagoā enabled. The game crashes.
If mod disabled, there is all right and āACEā tips are translated
Ah, I removed your mod from ādependenciesā. Probably that is why game was crashed.
After fixing that, there is no error and tips are translated.
Unfortunately, that is not solution I looking for. I still want to divide vanilla and ACE translations from each other