Fisher Job 🐟 + Archipelago Biome

it was probably changing the order mods load i guess. Archipelago usually loads first before any other mod. You really don’t need that dependency field in the manifest, that is usually for server code. But you could try to add ace there too, see if changes the order in a way that it works.

No, it had not helped. I could not fix this issue for now.
What is confusing is there is no mistakes with any other mod. Only “archipelago” disables “ACE” tips translation.

Anyway, thank you for help again

Just experimented with “archipelago” manifest, and after addition of “rus_lang” into “dependencies” all works as should.
I am not fully understand, how this mod interract with “ACE” and why my actions helped, but it works :thinking:

Just found raw food basket from debug tools, but it seems like nobody cant craft it. What it is used for?

It is spawned in a campaign. Debug will show you everything that has a name, and the majority is not craftable, don’t worry about it. Actually, the majority are not even items or visible.

patch_notes_button Mod Updated

fish_pond


Download:
Through Steam Workshop, or at the first post. :up:


Added:
Fish Pond, crafted and used by fisher

Changed:
Raw fish drops from shark varanus
Removed bucket talisman from loadouts (not needed anymore)
Small compatibility check with Extra Map Options mod
Monkeys (from ace mod) can now spawn as critters in the map

Fixed:
Fixed fisher ignoring traps to work on other stuff first (priority issues)
Fixed ghost trees being used in crafting tables
Fixed stumps missing texts
Fixed tree ghost alignment position
Fixed ace fish trap limit bug
Fixed fish rack category in stockpiles

2 Likes

Is there a way to clear the smoking affect of the volcano?
I mined out the volcano but the smoke is still there :confused:

try dragging the destroy tool (next to harvest tools in the menu) on the area, i think that should do it. Building something over it may destroy it too, like a layer of blocks where it was.
The effect is attached to an invisible object that is right at the bottom center of the volcano.

3 Likes

it worked! thanks!
my volcano bugged out and spawned like 9 on top of each other, so the whole area was just grey for the longest time :’)

patch_notes_button Mod Updated

A small update to pick up on ACE new features

fishing_net


Download:
Through Steam Workshop, or at the first post. :up:


Additions:
Fishing Net decoration (floor and wall variation)

Changes:
Delayed starting tutorial dialog to happen only after the town has settled and picked a banner
Volcano smoke emitter is located inside a volcano and can be easily moved or destroyed by players
Hearthlings will avoid stepping on top of magma blocks

Changes for ACE:
Removed old ace fish trap recipe
Fisher can use fish traps like the trapper
Updated fisher firepit model and now using ace fuel system
Tiki Torches will give warm buffs for those around it
Magma from volcanos give warm buff
Palm trees are one of the new options for orchard farms while on the biome

Fixes:
(for ACE mod) Stumps can be auto removed
A bunch of objects hitboxes issues

5 Likes

I Cant use This Mod,is there something missing???.Pls Help.T_T

I don’t know if i’m doing something wrong, but the mod don’t work, i put the archive in the mod carpet and nothing, anyone can help, please?

@King_Of_Majestic
@PeskyPrince
And any others that got this problems.

It was a file error. It is fixed now, try again with a new download.

3 Likes

patch_notes_button Mod Updated

Minor updates (listed and condensed the last updates in a single post)


Download:
Through Steam Workshop, or at the first post. :up:


Additions:
Coconut Helmet, for any combat job, craftable at weavers
Boiled Crab recipe for fisher and cook
Mermaid mini quest challenge. Have too many fish and she will appear, not happy.
Jellyfish enemies
Seaweed seeds, so you can grow more of it (drop from seaweed or crafted by herbalist)

Changes:
New dock model, hopefully makes it less ugly and better fitting in more places
Palm tree seed (from herbalist) recipe simplified to use only coconuts
Turtle shield previously used only by footman now usable by any meele combat job.

Changes for ACE:
Fisher will now only use “field worker” equipments, not “crafters” equipments (e.g. winter clothes)
Added custom foraging loot for the biome
Fisher added into new output filter options
Added food made of fish to ace “Food with Fish” filters
Correctly tagged the biome flowers for the new herbalist herb system
Daylily and Oleanders (ACE flowers) can generate on the biome

Fixes for ACE:
Fixed bug with seed crafting while ACE auto craft is on.

4 Likes

patch_notes_button Mod Updated

Better fishing

zone_fish


Download:
Through Steam Workshop, or at the first post. :up:


Additions:
Fishing zones. Draw it at the water edge and the fisher will be able to fish there.

Changes:
With boat docks, fisher can go fish with boats on those paths
Updated old fish images with a new fish design
Recipes from this mod now display a little fish icon next to the recipe item image

3 Likes

Best update ever!! :jubilant:

2 Likes

patch_notes_button Mod Updated

Small bug fix

zone_fish


Download:
Through Steam Workshop, or at the first post. :up:


Additions:
Fish stall. Input storage for 12 fish.

Changes:
Fish zones can’t be draw on deep water. It can go on the water edge or in shallow water.

Fixes:
(for Firefly mod) Fixed fisher article on goblinpedia

2 Likes

patch_notes_button Mod Updated

Many small updates since last post. Merged them all into this single post.


Download:
Through Steam Workshop, or at the first post. :up:


Additions:
Fisher recipe to craft (vanilla) giant bone axe
Geomancer recipe to craft Magma Blocks (same as the ones in volcanos)
Geomancer recipe to craft the Crab Island Landmark
Geomancer recipe to craft the Tropical Lake Landmark
Hula Outfit, craftable by a weaver
New trader, selling items from archipelago.

Changes:
Geomancer recipes reorganized and put into a new category (“Archipelago Landmarks”)
Geomancer sand blocks and sand patches now craftable and usable in any biome
All archipelago items properly tagged with “archipelago_made”. Can be used by other modders to target them all. (e.g. shops, quests, etc.)
All archipelago items are available in shops now. Equips, decor, foods, etc.
Sand castle model updated
Cocobomb effects updated, better and with sounds

Fixes:
Seaweed seeds were named hibiscus seeds
Fisher error about facing/direction
Reworked fisher a.i., should stop some random bugs that were happening before
Fixed Invisible Workshop Sign in the fisher crafting menu ui
Removed spam of buried treasures when using “plenty” landmark option from Extra Map Options mod
Collision box of fisher pond adjusted to avoid hearthlings floating above it

Fixes for ACE:
Fixed food items (e.g. coconuts and some others) not being recognized as food
Fixed uncraftable anchor and porthole (blacksmith recipes). Now using any ores as ingredients.
Fixed the animal feed category appearing on the cook even though ACE had it moved to shepherd
Bee skeps will now properly work (make honey) in archipelago seasons except on hurricane season
Fixed Papaya Smoothies being used as ingredient for recipes that needed milk
Removed duplicated cook ace recipes, moved their ace fish based recipes to seafood category

5 Likes

patch_notes_button Mod Updated

Fishing Album and overall improvements.


Download:
Through Steam Workshop, or at the first post. :up:


Additions:
Chum Bucket decoration item, crafted by fisher.
Treasure Map, wall decoration, obtained from fishing.
New level 6 perk, lure options. Each lure influences the fishing loot in some way.
Fishing Album. Decoration item that open an ui album with everything you fished.

Changes:
Improved fishing and increased variety of loot, depending on lure type.
Fisher loot can come with fine or excellent qualities, influenced by spirit stat.
Fishing has new visual effects
Improved visual of items placed in a fish stall (bigger and random sizes)
Traders dealing with archipelago items have palm and papaya seeds to sell
Fisher Sign recipe can be crafted without workbench
Fish pond now requires a fish in its recipe to be crafted.
Magma block model changed to a new original model
Volcano and magma effects reworked to be less laggy
Workers will actually climb the trees to harvest fruit
Waves effects updated. Calm waves in calm weather, stronger waves in bad weather.
Tweaked other visual effects (aquarium, cocobomb, octopus attacks, boat, ice hole)
Updated fisher workbench visual. Wider, removed attached chum bucket, added a net.
Better balance for trojan entities (a.k.a. enemy spawners/traps) on different difficulties.
Caves will not spawn their skeletons until someone gets close to it

Changes for ACE:
Included a few of the new ace weathers and season improvements to the biome
Fishers have recipe to dry algae too
With Trapper+ mod, fisher gets their same recipe to slice whole fish into fillets

Fixes:
Fixed issue with fishers ai getting stuck and stop fishing after a while
Fixed crab traps and oysters error popups when harvested
Fixed some goblin camps digging into water
Fixed the “dirt refill” command that fill the hole back, to stop overflowing outside of the hole
Fixed campaign request (food donation) that already were fulfilled from being asked again
Restored ability to undeploy bead doors.

Fixes for ACE:
Added missing data required for tree stumps
Fixed Dranden tree (the big one) not working with ace gather & replant

5 Likes

patch_notes_button Mod Updated

Jellyfish and island generation improvements


Download:
Through Steam Workshop, or at the first post. :up:


Changes:
Lowered chances of getting shocked from jellyfish attacks
Improved visual effects for the electric shock from jellyfish
A little more noise for the map generation, should increase island shape variations
Boat water paths are 3 wide now, boat riders can spread while fighting in them (instead of be in a line)

2 Likes