it was probably changing the order mods load i guess. Archipelago usually loads first before any other mod. You really donāt need that dependency field in the manifest, that is usually for server code. But you could try to add ace there too, see if changes the order in a way that it works.
No, it had not helped. I could not fix this issue for now.
What is confusing is there is no mistakes with any other mod. Only āarchipelagoā disables āACEā tips translation.
Anyway, thank you for help again
Just experimented with āarchipelagoā manifest, and after addition of ārus_langā into ādependenciesā all works as should.
I am not fully understand, how this mod interract with āACEā and why my actions helped, but it works
Just found raw food basket from debug tools, but it seems like nobody cant craft it. What it is used for?
It is spawned in a campaign. Debug will show you everything that has a name, and the majority is not craftable, donāt worry about it. Actually, the majority are not even items or visible.
Mod Updated
Download:
Through Steam Workshop, or at the first post.
Added:
Fish Pond, crafted and used by fisher
Changed:
Raw fish drops from shark varanus
Removed bucket talisman from loadouts (not needed anymore)
Small compatibility check with Extra Map Options mod
Monkeys (from ace mod) can now spawn as critters in the map
Fixed:
Fixed fisher ignoring traps to work on other stuff first (priority issues)
Fixed ghost trees being used in crafting tables
Fixed stumps missing texts
Fixed tree ghost alignment position
Fixed ace fish trap limit bug
Fixed fish rack category in stockpiles
Is there a way to clear the smoking affect of the volcano?
I mined out the volcano but the smoke is still there
try dragging the destroy tool (next to harvest tools in the menu) on the area, i think that should do it. Building something over it may destroy it too, like a layer of blocks where it was.
The effect is attached to an invisible object that is right at the bottom center of the volcano.
it worked! thanks!
my volcano bugged out and spawned like 9 on top of each other, so the whole area was just grey for the longest time :ā)
Mod Updated
A small update to pick up on ACE new features
Download:
Through Steam Workshop, or at the first post.
Additions:
Fishing Net decoration (floor and wall variation)
Changes:
Delayed starting tutorial dialog to happen only after the town has settled and picked a banner
Volcano smoke emitter is located inside a volcano and can be easily moved or destroyed by players
Hearthlings will avoid stepping on top of magma blocks
Changes for ACE:
Removed old ace fish trap recipe
Fisher can use fish traps like the trapper
Updated fisher firepit model and now using ace fuel system
Tiki Torches will give warm buffs for those around it
Magma from volcanos give warm buff
Palm trees are one of the new options for orchard farms while on the biome
Fixes:
(for ACE mod) Stumps can be auto removed
A bunch of objects hitboxes issues
I Cant use This Mod,is there something missing???.Pls Help.T_T
I donāt know if iām doing something wrong, but the mod donāt work, i put the archive in the mod carpet and nothing, anyone can help, please?
@King_Of_Majestic
@PeskyPrince
And any others that got this problems.
It was a file error. It is fixed now, try again with a new download.
Mod Updated
Minor updates (listed and condensed the last updates in a single post)
Download:
Through Steam Workshop, or at the first post.
Additions:
Coconut Helmet, for any combat job, craftable at weavers
Boiled Crab recipe for fisher and cook
Mermaid mini quest challenge. Have too many fish and she will appear, not happy.
Jellyfish enemies
Seaweed seeds, so you can grow more of it (drop from seaweed or crafted by herbalist)
Changes:
New dock model, hopefully makes it less ugly and better fitting in more places
Palm tree seed (from herbalist) recipe simplified to use only coconuts
Turtle shield previously used only by footman now usable by any meele combat job.
Changes for ACE:
Fisher will now only use āfield workerā equipments, not ācraftersā equipments (e.g. winter clothes)
Added custom foraging loot for the biome
Fisher added into new output filter options
Added food made of fish to ace āFood with Fishā filters
Correctly tagged the biome flowers for the new herbalist herb system
Daylily and Oleanders (ACE flowers) can generate on the biome
Fixes for ACE:
Fixed bug with seed crafting while ACE auto craft is on.
Mod Updated
Better fishing
Download:
Through Steam Workshop, or at the first post.
Additions:
Fishing zones. Draw it at the water edge and the fisher will be able to fish there.
Changes:
With boat docks, fisher can go fish with boats on those paths
Updated old fish images with a new fish design
Recipes from this mod now display a little fish icon next to the recipe item image
Best update ever!!
Mod Updated
Small bug fix
Download:
Through Steam Workshop, or at the first post.
Additions:
Fish stall. Input storage for 12 fish.
Changes:
Fish zones canāt be draw on deep water. It can go on the water edge or in shallow water.
Fixes:
(for Firefly mod) Fixed fisher article on goblinpedia
Mod Updated
Many small updates since last post. Merged them all into this single post.
Download:
Through Steam Workshop, or at the first post.
Additions:
Fisher recipe to craft (vanilla) giant bone axe
Geomancer recipe to craft Magma Blocks (same as the ones in volcanos)
Geomancer recipe to craft the Crab Island Landmark
Geomancer recipe to craft the Tropical Lake Landmark
Hula Outfit, craftable by a weaver
New trader, selling items from archipelago.
Changes:
Geomancer recipes reorganized and put into a new category (āArchipelago Landmarksā)
Geomancer sand blocks and sand patches now craftable and usable in any biome
All archipelago items properly tagged with āarchipelago_madeā. Can be used by other modders to target them all. (e.g. shops, quests, etc.)
All archipelago items are available in shops now. Equips, decor, foods, etc.
Sand castle model updated
Cocobomb effects updated, better and with sounds
Fixes:
Seaweed seeds were named hibiscus seeds
Fisher error about facing/direction
Reworked fisher a.i., should stop some random bugs that were happening before
Fixed Invisible Workshop Sign in the fisher crafting menu ui
Removed spam of buried treasures when using āplentyā landmark option from Extra Map Options mod
Collision box of fisher pond adjusted to avoid hearthlings floating above it
Fixes for ACE:
Fixed food items (e.g. coconuts and some others) not being recognized as food
Fixed uncraftable anchor and porthole (blacksmith recipes). Now using any ores as ingredients.
Fixed the animal feed category appearing on the cook even though ACE had it moved to shepherd
Bee skeps will now properly work (make honey) in archipelago seasons except on hurricane season
Fixed Papaya Smoothies being used as ingredient for recipes that needed milk
Removed duplicated cook ace recipes, moved their ace fish based recipes to seafood category