Here is an Idea to make water in the game more relevant: Fishing &treasure hunting
New job: sailor. The sailor can make ships (small rowboats or single pole sail boats, of course), you assign them a task grounds (just like the trapper or shepherd) and choose what you want him to do in those waters (fishing or treasure hunting)
Fishing can be performed at any depth on the water body you choose, but the deeper the sailor throws the net, the higher the chance of getting bigger fish. Fish can be used for cooking, as raw can be very disgusting AND they rot faster than normal meat jerky, but are nutricious and tasty (maybe add a cook recipe of fish casserole or fish`n chips)
Treasure hunting: have you ever dug down in the game and found several strange objects to find underground? (I found an iron cog once and like 5 bronze gears while digging an underground stockpile).
Treasure hunting requires a Hunter`s claw, crafted by an engineer of lvl 2. Just like fishing, the deeper you search the rrarest things you can find (from bolts of leather to vases, from bone axes to simple spools of thread), but with the difference that it requires a minimal depth, which means that you can treasure hunt on waters that arent deeper than:(nº)
Thank you for reading and letting me upblish ideas with the community!