You are not alone
I am here with you
Though we’re far apart
So hopefully this topic won't be merged by a certain Crab <3(
@8BitCrab) but as others have suggested but haven't gone in very great detail...a Fisherman Class! Now I know what you're thinking..."What's so different from this topic than those other ones?" Well, I've spent a lot of time thinking about this class and have even tried scribbling some things together to go along with it!
Fisherman's Clothing (Base model credit to Radient) [image] (Sorry for the large picture, it's not very large on …
Fishing is a good way to get resources and also diversify a city's potential. If it isn't already being implemented it definitely should be! Also it would be cool to see some voxel fishies!!!
Building my village on my island in a lake made me realize I missed something; something that has been an essential part of humanity's food supply and has been a job among people for thousands of years: fisherman. I would love to see a fisherman class added.
Required to promote a hearthling to fisherman a carpenter would craft a "fishing spear" using two wooden logs. The fisherman would then go towards a zone that must be placed over water and start fishing where the zone meets the shore. At l…
If any of this could be implemented, that would be awesome. Maybe a port beacon like the rally flag that can be placed above water which at the very least, adds an animation of a trader sailing up, when you receive daily traders in your pop ups.
The boat could be an equipment item for a fishing class. It could deploy when the hearthling fisherman crosses on top a water tile.
But really, any more in depth interaction with the water would be nice.
Just making fun
don’t be mad but there are dozens threads with this suggestion.