Engine Error after loading current game

Summary:
Loading last saved game from main menu it will show up with an Engine Error. Buildings built using new tool now have no walls.
Steps to reproduce:

  1. Start game
  2. Click on continue

Expected Results:
no error, buildings built using the new tool to have walls.
Actual Results:
Engine Error, buildings using the new tool have no walls or roof.
release-823 (x64)
…hearth/services/server/building/building_service.lua:59: bad argument #1 to ‘pairs’ (table expected, got nil)
stack traceback:
radiant/modules/commons.lua:53: in function ‘report_traceback’
radiant/modules/commons.lua:64: in function <radiant/modules/commons.lua:58>
[C]: in function ‘pairs’
…hearth/services/server/building/building_service.lua:59: in function ‘_resume_building_destruction’
…hearth/services/server/building/building_service.lua:54: in function ‘obj’
radiant/modules/events.lua:83: in function ‘instance’
radiant/modules/events.lua:291: in function <radiant/modules/events.lua:285>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:73: in function ‘xpcall’
radiant/modules/events.lua:285: in function <radiant/modules/events.lua:251>
Notes:
I am using the rickety_building branch and have a couple of buildings using the new tool currently being built. Now those buildings have no walls. Thought it was the building vision setting but cycling through it didn’t change the building. I can see on the saved games menu that it had walls on the picture on the last save but now it does not.
Attachments:

Version Number and Mods in use:
release-823(x64)
Using mods for rayyas_children and debugtools enabled.
System Information:
Windows 10 64bit

There’s been some changes that broke backwards compatibility:

1 Like

Thanks! I figured something major was happening: